Nineteen Twenty-Four

Can people who join as rebel groups please actually name your rebel groups.

I am still at and away finishing up stats. Most of the legwork is now. Once the sheet is finished, it shouldn't take too long after for the first update. which'll likely start a new thread.
 
My faction is known as The Order of the Flaming Fist, hoping to spread anarchy through the western world.
Our flag:
Spoiler :
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Which brings up a question, are rebel groups allowed to spread to other countries? That'd be legit
 
Rebels shouldn't care about being 'allowed', thats why they are called Rebels in the first place.
 
The Anglican Communion

A global movement based mostly in Britain, Canada, India and many Ex-colonial British territories. The Communion is the international organisation that oversees all Anglican Churches. It maintains significant influence in Both Canada and Britain where both governments have some form of connection with the Communion with the George V as head of the Church of England and Sarah Eynstone as an influential politician in Britain.
The Communion is significantly divided especially on the topic of the legitimacy of the British Government.
 
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NTF will either start today or tomorrow. Lots of changes had to be made to make the game actually playable statswise.

1. Starting NPCs were axed. This sucked, but had to be done to make stats usable. I still gave the relevant parties starting bonuses for their help however. I still have the map and stats for the NPCs saved in a different Excel file in case I ever want to run an IOTXIV-styled game in the future.


2. Added banking to the game. Countries and corporations can store their IP and generate interest based on the amount of IP borrowed worldwide. Countries and corporations can borrow money up to their borrowing limits. Interest also adjusts each turn to the amount of debt versus amount of savings, and interest is automatically deducted from revenue.

If your country ends a turn with negative revenue and can't borrow anymore money, it automatically declares bankruptcy. Nobody will be happy if this happens, so be careful.

Everybody is starting off with 10 IP in the bank. Plus, everybody is actually starting off with 20 public factories + 10 NPC private factories unless the player went full commie, in which case, 30 public factories.


3. Tariffs and License Fees

These aren't new, but I should mention that when a foreign company builds a factory in your country, the IP generated by the license fee doesn't arrive until next turn. It is deposited into your savings account.

Likewise, tariffs work the same way. If a domestic company tries expanding overseas, the IP from that tariff is made available next turn, and is deposited into savings.
 
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