Nitpicky Things You'd Like Fixed

- Kremlin has a quotation from prophet Muhammed, a person who had absolutely nothing to do with Russia.

- I usually play hot seat, and I think this is hot seat's problem, but may be wrong: DoF doesn't end after DoW. It's just ludicrous when a friendship with somebody end only after you conquer several of his cities.

- Also in hot seat you can get the G&K achievements (at least some of them) but not the achievements from the vanilla game and DLCs. Shouldn't they all be disabled?

- Hot seat: Sometimes you see a previous player's influence bar above the CSs during your turn.

- Also hot seat: had a bug once when my spy was promoted for stealing a technology but no "steal tec" pop-up appears => no tec was stealed. Don't know what caused it though

- No pop-up appears after fail to auto-purchase a missionary because auto-workers had nothing to do and occupied all of my city tiles. Trying not to use autoworkers and auto-faith-purchases after that one. More specifically it's a bug when autoworker is out of moves while siting in a city and doing nothing.
Makes me remember that time when I failed to get the last of spaceship's parts into capital because a great scientist was autopurchased with faith there exactly the same turn. But that's just my own overlook, not a bug.

- Why wounded barbarians never heal while standing in their encampments, even if an enemy is long gone?

- Great Wonders build in the water. Simply looking weird.

- Also on hotseat you cant make more that on diplomatic offer at a time. And if the other leader choose not to answer it immediately in his following turn, you cant interact with anyone else until he do. Because of that got a huge bug once: discovered a new civ, sent a "would you like to share embassies?" offer but it turns out that that new civ was nearly finished and before my next turn their last city was conquered. After that I found myself unable to send offers to anyone for the duration of the entire game! Because I've already sent one, nobody can answer it - the civ's gone and I even cannot withdraw it because I need to click on civ's name in diplomacy screen first and there's none.

- Also russian version of the game has some weird translations. For example we do not have a CN tower wonder, we have Ostankino instead (with its own civilopedia entry). Those who never saw an original english version of the game might not even know that there's CN tower in game:)

- New G&K mechanics doesn't have their own hotkeys and that's very annoying. In vanilla all major menus were bound to F-keys (like F3 for army, F5 for SPs, F9 for demographics etc). I got used to be able quickly tap all consecutive F-keys and see if everything is all right in every aspect of my game. Took a long time to get myself used to you need to click on religion and espionage. And I'm afraid this would be the case for BNW too.

- Also, in the F2 menu (don't remember the name, the one when you can compare all of your cities outputs) you cant click on a city name and open that city's screen. Feels strange because in army or diplomacy menus that's not a problem.

- When somebody founded a religion and then has been defeated, that religion's believes are nowhere to be seen - they're just gone from the religion screen. That's crucial if you don't have a religion of your own and accepted that one while the founder was still there (or, if you where the one to conquer him).

Wow, that was larger than expected. Hope they'll fix some of it. Sorry for not-so-good English!
 
- Kremlin has a quotation from prophet Muhammed, a person who had absolutely nothing to do with Russia.

There are a LOT of examples of wonders/techs quotes that come from people who had nothing to do with the context of the wonder/tech in question. I actually think this is a very nice feature and is rather poetic in a way; it's a display of the inner and deep connections that exist between seemingly different eras, places and people.
 
My list:

City state defense/unit gifting quests need to remain viable even if they return to peace with the enemy.
Would be ok for a few turn only.

The fact that sometimes you can't lock a citizen on a tile and must switch to the appropriate focus (food, production) to try and get the desired affect with that citizen. This is especially annoying surrounding lead up turns to starting a wonder or constructing a wonder itself.
This is a rather common bug,i usually leave city screen and reenter
The fact that there are no promotions to choose from when a spy levels up and that their sight radius remains the same.
oh yes this :agree:
Leads me to my next nitpick - pantheon followers. Religion is just a big mess until religions are actually established. I still haven't figured out what's going on with the spread of pantheons. Sometimes you have the belief in all of your cities and sometimes you need to use a missionary. I also find it the opposite of fun, and thus a bad mechanic, that pantheon beliefs can be lost if someone's religion overpowers your pantheon before you can found a religion. They should persist as cultural flavor, much as superstitions do in the real world.
Actually the mechanism is quite simple , but a bit silly. As long as you don t have a religion , your cities are created with the pantheon. Once you have a religion , the don t get the pantheon automatically (it is supposed to be extinct or close to be , and integrated into the religion somehow)
The displayed number for construction is not always mathematically pinpoint accurate (taking into account that factors such as happiness and golden ages have not changed during construction). I don't know how to reproduce or explain this one but it has infuriated me on occasion with the failure to construct a wonder. Perhaps it's only my imagination.
Then you must have messed with your hammer production , because it is simply a total number of hammer to produce
That you can't always build 2 of the same unit back to back in the same number of turns (i.e. workboat A takes 1 turn, workboat B requires 2 turns). I often switch to something else and just go back to building it in 1 turn much later citing "WTH?" as my reason. People constructing work boats should become more specialized if anything, not take literally twice as long the second time around.
Ouch... the fact his that if your cities produces say 132 hammer per turns , and finishing a building requires only 12 , then 120 hammer are in fact 'saved" for the next construction order who then does not start from zero
Lastly, I think that as far as attacks being able to pillage tiles, I vote that that only be done by A-bombs, nukes, and GUIDED MISSILES. Give those crumby little missiles a purpose. They don't do splash damage so increase their viability.
Makes sense gameplay wise
 
Has the in-game mini-map been mentioned yet? I find it really annoying how it doesn't auto-focus as you reveal more of the map. I often have to reload the game to prevent continents being split in half on the display, center the map, etc.
It would also be nice if you could click and drag on the minimap to scroll the main map. Civ V is one of the few games with a minimap not to support this feature.
 
There are a LOT of examples of wonders/techs quotes that come from people who had nothing to do with the context of the wonder/tech in question. I actually think this is a very nice feature and is rather poetic in a way; it's a display of the inner and deep connections that exist between seemingly different eras, places and people.

A bigger problem with the Kremlin quotation is that Muhammad didn't actually say it. Plus they went and reused it for the Alhambra, slightly rephrasing it and attributing it to somebody else (still misattributed).
 
I think Bombardment -promotions should be removed from Subs and Nuclear-Subs. They are totally useless.
 
Thought of a big nitpick today. Terms of peace offered by the AI only ever amount to them saying to you: "well, you could just accept this peace and completely lose the game.. That's a thing for you, right? I guess the bright side is that you could just.. you know, not be playing this game anymore. You could you know - just go ahead and throw away all of the time in the game up until now. Maybe go outside and go for a walk or something. Try making a new friend?"

I've got a better idea if I'm actually losing, it's called "Exit to Main Menu." Why would you EVER accept the terms of losing every city except your capital, all of your gold, and usually all of your luxury resources? The terms are always worse than the threat of continued war! I can think of plenty of times when I would happily give up some gpt and a spare luxury to end a war but never give away the farm. It would be nice to be able to accept peace sometimes actually. Like.. really nice.
 
Then click "Sort by Religion", which lists the religions in alphabetical order. (Pantheons are lsited by the nation which they are (i.e Greek Pantheon, Dutch, Pantheon, American Pantheon)

Cool! I learned something today!
 
It would also be nice if you could click and drag on the minimap to scroll the main map. Civ V is one of the few games with a minimap not to support this feature.

I find a bigger annoyance with the minimap to be that it only shows mountains, water, and then green for everything else. I really miss civ3's minimap. You could tell what all the different tiles were just by looking at the map.
 
I find a bigger annoyance with the minimap to be that it only shows mountains, water, and then green for everything else. I really miss civ3's minimap. You could tell what all the different tiles were just by looking at the map.
And while we're nitpicking, I don't like that the fog of war on the minimap is white. I'm continually getting it mixed up with ice or certain white-colored civilizations.
 
And while we're nitpicking, I don't like that the fog of war on the minimap is white. I'm continually getting it mixed up with ice or certain white-colored civilizations.

but what other aesthetically pleasing color could we use? black wouldn't work because of city states.
 
but what other aesthetically pleasing color could we use? black wouldn't work because of city states.

There are thousand of greys and there are not many Grey Civs (aside from boring Germany)
 
This thread is already too long so maybe somebody brought it up...

I would like the AI to no longer ask me to join in wars I cannot really actively join in (e.g., against a civ on the other side of the globe in the medieval era, or when I am already in another war).
 
Option to bring up a map from the diplomacy menu, to see where any cities offered are.

EDIT:

Also, I've always tripped over a Culture victory before seeing nukes, but is there a missile defense system building to keep them from hitting a city?

If not, it could be a nice addition to keep Tall empires from being at a nuclear disadvantage against small ones- perhaps the things stop working if the city is damaged to some level.
 
Option to bring up a map from the diplomacy menu, to see where any cities offered are.

EDIT:

Also, I've always tripped over a Culture victory before seeing nukes, but is there a missile defense system building to keep them from hitting a city?

If not, it could be a nice addition to keep Tall empires from being at a nuclear disadvantage against small ones- perhaps the things stop working if the city is damaged to some level.

There's no "avoiding being hit" because you control the nukes, but you can build Bomb Shelters to protect your population from the damage in some way.
 
Could they default the "centreing" of the minimap so that it always focuses on the player's Civ - or at least allow the player to set where the map centres for them? It's very annoying to get to the late game and find that half of your Civ is on the opposite side of the map to the other!
 
Better unit cycling would be nice. Noncombat units and combat units should be grouped together when cycling. Threatened noncombat units should cycle first. Combat units should cycle based on proximity so you aren't jumping all over the map when you really want to cycle the 10 units engaged in one battle loc. That kind of thing.

Better yet, add some game options that allow you to control how YOU want units to cycle since people have different opinions and styles.


I'll start:

2. I would love to be able to look at my relationship with my city states before making a decision such as return worker.

Any small things you'd love to further transform this expansion to the finest Civ series to date? (IMHO)

The ability to view a city that's being offered as a peace offering.

These to me fall under the "let me see the world before deciding" category and I strongly agree. We should be able to minimize the diplomacy screen and/or be able to flip thru other screens.

IMO this falls under the "needs badly" category moreso than the "would be nice to have or is completely ridiculous and inappropriate" category. Making critical diplo and other decisions blindly sucks.

I'll start:

1. If I'm sending my troops into fog, I obviously would like to reconsider attacking the appeared unit.

Agreed but I consider this minor since you can always not send units blindly off into fog and the chances of them hitting another unit are low to begin with. If you want full control over the unit then control it, just sending it off into fog is a crude autoexplore, really.

The ability to have music from your computer play instead of the game's soundtrack. It gets old after awhile and Civ IV gave you this option.

Not really necessary, just disable game music and fire up your music as you normally would (with your mp3/whatever player).


I have to say, when new Civ stuff is coming out it's always amusing to see the threads about leaders, civs, features, etc. There's always some good ideas but a lot of the stuff is out there.
 
Not really something needing to be fixed, but I got a bit annoyed that only the Maya get a special calendar. I'd want to see 650 ab urbe condita when playing Rome or In the year of the Hijra 1235 when playing the Arabs.

Can't be that hard to do and would be awesome immersion, no?
 
Not really something needing to be fixed, but I got a bit annoyed that only the Maya get a special calendar. I'd want to see 650 ab urbe condita when playing Rome or In the year of the Hijra 1235 when playing the Arabs.

Can't be that hard to do and would be awesome immersion, no?

Add in the Persian calendar and the French Revolutionary Calendar as well
 
Back
Top Bottom