MadRat
Cheese Raider
Chess is pretty complex alright.
There is still no computer that can win human in it.
And they count millions of moves in a second.
![]()
I'd qualify that that the win/loss ratio of a PC versus human is more proportional to the experience of a human player. A PC will beat scrub players but it will have hard time versus a GM. It is determined by how it is coded. If there is no database of openings/games then on average the PC will lose more often. This is because humans don't calculate every combination they play from memory. If a PC is given the same advantage they will beat most humans. So millions of calculations is not an advantage at all if 99% of those calculations are pointless. Thus more modern chess programs are in fact more like expert systems than true AI. Any real decision making is done at very specific points where the game leaves the "book" , but the upside is there are usually far LESS pieces and easier calculations to be done - for humans and PCs.
Rat
- the AI can take more into account on higher levels. However, IMO it would be already a big step forward, if the AI would avoid suchobvious mistakes like "embark an unit right in front of an enemy ship" and such - it don`t have to plan 20 turns ahead to figure out, that this is a stupid idea ....
but regardless is very immature. Also, I certainly didn't proclaim that the maths was on any level other than basic and hopefully no one was silly enough to think that multiplying a number by itself 64 times was advanced maths 
