Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,846
I know what you're implying here, but it's bull; alot of work was done by glider getting your buggy code to stop breaking things, the process of getting DCM to stop causing crashes took literally months. So many of the pieces in RevDCM, just didn't work right and took a lot of work fixing them up, or getting them to play nice together. This isn't trivial packaging either dale, especially the parts about fixing broken code. Do to many of the more glaring issues, I ended up having to teach myself C++ and python from google, and getting lots of help along the way on forums from those like Emperor Fool. Currently I spend roughly 20+ hours a week working on RevDCM, and alot of that time is spent hammering out code.
I mean in the respect that most high level software is a package of varying peoples work, (no one sits down and writes 1GB programs themselves), sure, but as you are implying no. Also the main component in RevDCM is Revolutions, which along with Barbarian Civs was coded and created almost entirely by jdog, who is a developer of RevDCM.
Ease off mate, if you read an earlier post I said that mod packagers are not a negative thing. Soren Johnson also talks positively about Mod Packagers and how they came to the forfront in Civ4 modding to provide some of the biggest and best Civ4 mods. But to call RevDCM innovative is a mistake. RevDCM is about packaging together a number of popular mods. Regardless of the code changing to get it to work all together, it is still using other people's mods combined to a total mod.