Noble Zarkon
Elite Quattromaster - Immortal (BTS)
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I'm testing the map now - should be up later tonight.
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I've never done a map before but I could give it a go. Which leader is up next?Who's doing the next map?
Elisabeth is next. You can find the guidelines for how to create the map and the worldbuilder saves here.I've never done a map before but I could give it a go. Which leader is up next?
OK - I'm in process of creating the game, NC 187 Elizabeth. I've used the script file to generate the various difficulties and have checked a few of them - all seems to be good. I'll post the game either later on today or sometime tomorrow.Elisabeth is next. You can find the guidelines for how to create the map and the worldbuilder saves here.
Note that when you first create the map you should have difficulty set to Noble and huts and event enabled (no special options checked).
I was thinking about that too. In that case small map with 6-7 AI. The map is humogous. There is also Brennus soon that could suit Highlands or Global Highlands.Highlands?
Thanks Elitetroops!It's been 3 weeks since the last game and the weekend is soon upon us. Time to unleash the Mongol hordes.
NC 188 - Genghis is up.
Sure, more variety is always welcome! Traditionally NC maps have followed the philosophy that the player should be able to use the unique abilities of the leader. This has lead to the requirement for UU resource nearby, and usually if there is an early UU, there's also an early rush target. But you are right that this does not mean that the map needs to be won with the UU alone.I think that maps that offer two or more large continents are under-represented. These maps offer challenges not present in Pangea maps and thus offer a valuable learning experience. I'd like to see these sort of maps more often.
Nobles Club maps in the past often degenerate into some sort of Pangea map with guaranteed UU resource available either in the BFC or else very nearby. The recipe for victory in these maps is to beeline the UU knowing that whatever resource you need is going to be available early on - while this is fun sometimes, I'd like to see more challenging maps where resources for the UU aren't necessarily available nearby and where multiple islands/continents sometimes occur.