Preturn: Do the MM'ing mentioned by Nad and also readjust Adrianople to not need a specialist by working a 2 g square.
IBT: Learn Philosophy and start on Lit.
Adrianople:Granary->Spear (for MP and to allow it to grow)
1350 BC:
Russia will trade Polytheism for Philosophy, 26 gold and 1 gpt.
Persia will trade Mapmaking and all his gold (118) for Polytheism.
Germany will trade Mathematics and all his gold gold (63) for Polytheism
Trade writing for 65 gold with Spain.
Trade writing for 71 gold with the Incas.
Embassy with Germany - building the Mausoleum of Mooses in 14 (3 spear): We are equal with Germany in Tech
Embassy with Spain - (Colossus is in Madrid), building a spear.(5 spear): We are up Mathematics, Philosophy, Map Making, and Polytheism
Embassy with Persia - (Pyramids in Persepolis), building a temple in 2 (4 spear): We are up Mathematics and Philosophy
Embassy with Inca - (Oracle in Cuzco) building barracks in 1 (2 spear, 7 Warrior): We are up Mathematics, Philosophy, and Map Making.
Embassy with Russia - building temple of Artemis in 7. (3 spear): We are up Mathematics and Map Making.
Well I have 62 gold left, so am going to spend it...
Cologne has a spear and an archer for guards, Frankfurt has 2 spear, Hanover has an archer and is building a spear.
The final 5 gold is a gift to Spain and we have 10 gold.
Set science to 50% and lux to 40% to make Adrianople content (will go down in 3 turns when Lux are connected or if MP made). This does have some risk as I am negative gpt and a demand that brought us to 0 gpt would either mean war or disbanding something.
IBT:
Constantanople: Settler->Barracks
Nicaea: Warrior->Walls
1325 BC: Build Chalcedon in the desert on the incense. Barracks in 20.
One of the Carracks spots a new civ border to contact next turn.
IBT:
Caesarea: Barracks->Sword
Varna: Worker->Barracks
1300 BC:
Contact Arabia who is down Iron Working, Writing, Mathematics, Polytheism.
IBT: Arabia tells us to leave.
Adrianople: Spear->Settler
1275 BC: Two Lux and the MP for Adrianople built this turn allow me to lower Lux from 40 to 0. It looks like the barracks will take too long and mess up the Settler factory. So I change it to an archer. That should build on growth and our Settler factory will be back on track. Adrianople is all set up this turn for a settler every turn.
Science at 80% for 0 gpt with 3 gold. Lit in 14.
In Diplomacy, Germany is the only civ our equal in tech, though Russia is only down Mathematics.
IBT: I am told to remove my boat from Russian waters.
Constantanople: Archer->Settler
1250 BC:
I keep the archer in Constantanople so I wouldn't have to raise Lux.
IBT:
Heraclea: Worker->Worker
1225 BC: German settler finally gave up getting past. Germans have a boat. I hope they don't suddenly head for MY city spot.
IBT:
Chaldechon: Warrior->Barracks
1200 BC: Quiet turns. I haven't seen barbs for example.
IBT: Moscow builds the temple of Artemis
Adrianople: Settler->Settler
Trebizond: Worker->Worker
1175 BC: Move settler and warrior S.
IBT: German demand our 4 gold (putting us at 0 gold and 0 gpt)
Constantanople: Settler->Settler
Caesarea: Sword->Sword
1150 BC: Move sword S to check for barbs (spot one).
IBT:
1125 BC: Build Sardica on the W coast. Need to raise Lux (MP has left Adrianople to escort a settler). Lower science to 70.
IBT: We can now build a Foreign Palace.
1100 BC: Attack a barb warrior with a sword and the sword is red-lined. Build Naissus in the Southern Ice.
Build Dyrrachium in the desert
IBT:
Adrianople: Settler->Settler
1075 BC:
India is on my Diplo screen. I must have seen a unit of theirs - Ah I see, they are very difficult to tell from the Incan. I trade writing for their 106 cash. Establish embassies with them and the Arabs.
IBT: Catherine demands Mathematics. I give it to them to avoid dogpile risk.
We need units. I am going to take the capitol off of Settler production. Besides we have grabbed most spots now.
Constantanople:Settler->Barracks
1050 BC: I am waiting on Code of Laws for Lit to come to us.
IBT: Hamburg build the Great Light House.
1025: Build Septum
IBT: Berlin builds the Mausoleum of Mooses.
Notes:
I concentrated on settling our land. Now we need to switch concentration over to Military. We are weak and towns are undefended.
There is one town unsettled on Nad's dot map, but the settler is one turn away.
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