Ah, I see. I forgot the old rules where Seed Camps TOTALLY obsoleted with Sedintary Lifestyle

I thought that we reverted to the old style...
The problem, for me anyway, is that although you DO get Farms with Agriculture, you have to build them. That takes time... In in the time between researching the tech, and building the farms, you have MASSIVE starvation problems!
It's not as critical as what it used to be... but it is still a major issue.
I found another use for the Pottery Hut however.
400

(Instead of 200

)
Effects: 1 free engineer
This means that you get 3 Great Engineer GPP early on (which is a powerful ability, as Engineer GPP are the most valuable of GPP's, AND they are only really available with the Pyrimids wonder / Hanging Gardens Wonder (as running a Engineer specilist with a Forge early on is very risky...), but it requires a MASSIVE resource requirement.
I do have some small ideas... How about merging resources to give new ones? I got the idea from the RoM mod... but it could be used here. You would need to use National Wonders with a limit of 3 buildings per nation, but it will mean that a nation with a large amount of cities, and with clever trading, could export some very rare resources around!
I know how the mechanics would work, and I know it would be balanced, but it would require a *tiny* amount of work on the AI (IE. If it lacks one specific resource to make the national wonder, it will offer a resource it has only one of). Remember, as they are National wonders, your main cities won't be able to support that infrastructure.
So basically, each of these factory resources would have the following atributes:
Moderate

cost
National Wonder: 3 allowed
Requires (3 or 4 resources)
Produces (Some rare resource, that gives either big bonuses to happyness and/or health, or possibly unlocking some nice buildings later on down the line). This will be like the Hollywood wonder producing Hit Movies, etc. etc.
If anyone has any ideas to elaborate, that would be great. It would be like early-game corporations. It also fits in nicely with this mod (as it focuses on the early-game... these buildings would all be built by the medieval era... with maybe one or two exceptions)
[Edit] Possible bug: You can only build 5 cities with settlers...
I have 5 cities, and I cannot build any more cities. I could provide a save if it is needed... but I doubt it will be needed.[/Edit]