Not-So-Useful units, buildings, GPs and wonders

Russian space shuttle (Not so useful world unit)
Once built it wastes 50% of your current :science: then adds :mad: in all your cities for 5 turns for being such a waste.

Indonesian Tsunami (Not so great event)
Effects all civs with a coast that are within a certain distance of its starting location.
Coastal cities with 3 or less population are destroyed.
All other coastal cities suffer a 60% loss of population and buildings.
All coastal improvements in the effected area are destroyed.
+3 :mad: in all cities worldwide for 10 turns.
All other civs then suffer a 50% loss in gold to pay for relief aid.
Half of all military ships become unavailable for 5 turns due to relief aid.
Plague then breaks out in all effected cities.
40% chance of plague becoming a pandemic.
 
Russian space shuttle (Not so useful world unit)
Once built it wastes 50% of your current :science: then adds :mad: in all your cities for 5 turns for being such a waste.

thats a laugh, ours are terrible and we've used them for a lot longer, why do you think companies like to hire anyone but nasa to send stuff into space? we've had enough of their little pet project. thankfully theyre retiring it IIRC.
 
I think you mean Agg/Imp

Hmm...I guess.


thats a laugh, ours are terrible and we've used them for a lot longer, why do you think companies like to hire anyone but nasa to send stuff into space? we've had enough of their little pet project. thankfully theyre retiring it IIRC.

Again. Are you trying to start a flame war? :huh:


Nuclear Holocaust (not-so-useful event)

Occurs randomly after al least 10 nukes have been detonated.
All civs are destroyed and your computer becomes a piece of radioactive waste.
 
Cyber Warfare
Not-so-useful event
All your units become Barbarians
Your computer refuses to listen to you and explodes.
 
Jack Thompson (not-so-useful unit)

Cannot be deleted or given away
+5 :mad: in whatever city you pit him in
After 3 turns he becomes disgusted with the way you're wasting your life playing Civ and makes you exit the game and lose all of your Civ data.
 
Stalin (not-so-useful event)

-1 population in all cities
All your Great People mysteriously get replaced by Spies
All your Spies get deleted
All of your treasury is given to your workers, so they all retire
 
SUV (Not-so-useful Unique Unit.)

Each SUV detracts 1 :hammers: from any energy source you have and adds 1 :yuck: to the city where it was built. However, if you drive it around in a city belonging to a rival, it adds 1 :yuck: there.
 
Icelandic Banker (Not-so-useful Great Person)
Can build Icelandic Banks.
If used to start a Golden Age, this will be followed by a Financial Crisis (Not-so-useful event).

Icelandic Banks (Not-so-useful corporation)
Can only be built by Icelandic Banker.
Consumes: Gold, silver.
All cities: +10:gold: per resource consumed
Randomly spams lots of Icelandic Banks Exec. to any civ.
Collapses after 10 turns, causing a Financial Crisis and -1000:gold: & -5:mad: in all cities for another 10 turns.

Icelandic Banks Exec. (Not-so-useful unit)
Unlimited number allowed.
Can expand Icelandic Banks, also by turning ordinary banks into Icelandic Banks. These are eliminated when Icelandic Banks collapses.
 
Greedy Merchant
Once spawned, will purchase your cottages and resell them to your people.
Then he will sell their mortgages to some banks and eventually all cottages->towns will stop producing commerce. And all banks will then dissapear, every civilization will get -1000 in gold, all cities in the world will get 10:mad:.
 
Rush Limbaugh (Not So Great Person)
-1:strength:, -1:move:
Requires: Mass Media, Facism

-100:science: for every city with a Broadcast Tower (-200 for the Eiffel Tower )
+5:yuck: per city
-5:culture:
+10:food:
+5:religion:

All penalties disappear after 1 turn under Theocracy and Police State
 
Rush Limbaugh (Not So Great Person)
-1:strength:, -1:move:
Requires: Mass Media, Facism

-100:science: for every city with a Broadcast Tower (-200 for the Eiffel Tower )
+5 :mad: in all cities w/ a broadcast tower
+5:yuck: per city
-5:culture:
+10:food:
+5:religion:

All penalties disappear after 1 turn under Theocracy and Police State

Now it's correct. ;)
 
Skynet (Not-so-useful World Wonder)
All Mechanized Infantry you control gain +5 XP
All Cities you control gain +25% defense
10% chance per turn for Skynet gains Sentience (Not-so-useful Event) :
:scan: All Mechanized Infantry for all civilizations turn Barbarian
:scan: All ICBMs and Tactical Nukes target random civilizations
Skynet can only be destroyed by Great General - John Conner


Kurt Cobain (Not-so-useful Great Artist)
Will only appear after Rock 'n' Roll Wonder is built.
Cannot light bulb techs.
Great Work only applicable in Seattle.
If settled as a Great Specialist, gives an additional +1 :) in each city with a broadcast tower. 10% chance per turn to disappear and add +1 :mad: in each city with a broadcast tower for 5 turns.


Steve Jobs (Not-so-useful Great Merchant)
Will only appear after Computer tech
Can build Apple Computers (Not-so-useful Corporation) :
Consumed resources: Artist & Scientist Specialists
+1 :culture: per Specialist consumed
-10% :gold: per Specialist consumed
+1 :mad: in each city with a University if Apple Computers is not present.


The Yankees (Not-so-useful Event)
Will only appear after Sports League quest is completed
Random city with Colosseum gains 'Local Sport Team: The Yankees.'
City with 'Local Sports Team: The Yankees' gets +2 :)
All other cities with Colosseum get +1 :mad:


Marijuana (Not-so-useful Resource)
+1 :) in all cities with resource
-25% :hammers: in all cities with resource
+1 :mad: in all cities with resource if Police State
+10% :culture: in all cities with resource
+25% :gold: if Red Light District National Wonder is in city connected to resource.

/I'll remove that one if it's considered inappropriate for this board/ :p


Canada (Not-so-useful Civilization)
I'm kidding, I'm kidding! :D


Kinda. ;)
 
Red Sea Dam (not so useful wonder)

Requires a large ocean area mostly surrounded by land.
Provides power to every city in the world.
Every sea resource in its boundaries is destroyed.
All coastal tiles around it are turned to desert.
Ships cannot enter its boundaries.
+5:yuck: in all cities around it.
+5:mad: in all cities worldwide.
+3:mad: if you have enviromentalism civic.
-30%:gold: in all surrounding nations.

This is actually a proposed idea. It involves blocking the Suez Canal and building a hydroelectric dam across the Red Sea's southern entrance. After several years so much water would have evaporated from the sea they could let more through the dam providing power to most of the Middle East and Northern Africa at the cost of all benefits and ecology of the sea. But it probably (and hopefully) will never be built.
 
Auschwitz (not so useful wonder)

Reduces population by 10% in any city you control with Judaism
Removes Judaism from all controlled cities
-4 relations with all nations with Judaism within their borders
Causes any nation with Judaism as state religion to declare war
+1 gold (from fillings)
 
Greedy Merchant
Once spawned, will purchase your cottages and resell them to your people.
Then he will sell their mortgages to some banks and eventually all cottages->towns will stop producing commerce. And all banks will then dissapear, every civilization will get -1000 in gold, all cities in the world will get 10:mad:.

:rotfl:

OK - better contribute something too while I'm posting.

Great Talkshow Host (not-so-useful-GP)

Sets your current research project back by 50% and creates 5 :mad: in every city because of vitriolic debates between admirers and detractors.

Business consultant (not-so-great Specialist)

Each business consultant decreases the city's income by 20%.
 
Tocoma Narrows Bridge (not so useful wonder)

Adds 5 :culture: for 5 turns.
Colapses 4 turns after being built.
+3 :mad: after colapse.
-60% of your current :science: to study new bridge designs.
-25% :gold: for 10 turns to upgrade all existing bridges.
All rivals gain 60% of current :science: since international forces you to share the new designs with them.
-25% :gold: in all other Civs for 10 turns to upgrade existing bridges.
 
Animal rights activist (Not-so-useful unit)
Requires : Environmentalism
Animal rights activists are Barbarian spy units that spawn after you build your first Laboratory (serves you right for experimenting with animals). They will destroy your pastures, puncture your fishing nets, sink your whaling boats and destroy your hunting camps until your own Spies can make them visible by stepping in an adjacent tile. Once visible your military units can kill them, but you can't use your mounted units because the horses are on their side and will throw their riders off.
Also 10% chance each turn of a War Elephant going on a random stampede across your civilization.
 
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