Only if they have Commando on their entire stack, including the Mages.
so basically any civ with the raider trait then?
Only if they have Commando on their entire stack, including the Mages.
so basically any civ with the raider trait then?
It's fascinating to think that all around us there's an invisible world we can't even see. I'm speaking, of course, of the World of the Invisible Scary Skeletons. ~ Jack Handy, philosopher of Hyll, speaking at the Evermore Olive Garden.
I rarely have used NN, and the few MP games I've played in had the NN player getting knocked out by someone else long before they gave me any trouble. The NN player did wreak havoc on the Clan of Embers civ though; caught those cats napping. But no invisibles reached our borders. Or at least I think they never reached them - someone was re-arranging the furniture at the palace while everyone was asleep, and I don't think it was Gilden Silveric.
But I understand the passion which you all argue for/against NN. At one time or another, who among us hasn't felt that we were being watched by unseen eyes in an empty temple hallway? Not me, thank Sucellus, but many have.
At times, on patrol in the woods, the sounds of the forest creatures stop and the tree songs fade, I'll wonder if our cousin Svartalfars are creeping ever closer to appear like wraiths from the trees wielding poisoned blades. More than once, I've given the Heya! alarm to my Fyrdwell and the deer-riders race off...we'll be back with a Druid or Mage to cast entanglement spells or call the lightning bolts from the sky.
P.S. We don't hug trees. The bark's all rough and scratchy and you get moss all over you if you do.
so basically any civ with the raider trait then?
Yep. Of all the traits leader possess, that one is the most troublesome for MP games, NN or not. One could try to counter that with careful road planning, but its still a pain in the ass, and one instance in which I'd very much like to see the enemy's movement on the approach to my territory.
I remember one game in particular I was Lanun fighting Doviello. In general, I had much stronger units, but I was getting owned. I'm not sure if the other guy planned it that way or if it was just bad luck, but I whenever I tried to attack his units, he would move his units - resulting in my units moving onto an empty tile. Since I couldn't attack him, he just slowly wore me down.Yep. Of all the traits leader possess, that one is the most troublesome for MP games, NN or not. One could try to counter that with careful road planning, but its still a pain in the ass, and one instance in which I'd very much like to see the enemy's movement on the approach to my territory.
The raider trait is extremely powerful. With haste, you are attacking cities from your borders with axemen or champions. Who cares about the assassins hiding? The owner of NN is losing cities.
Now, of course, darkxlord likes to use svartalfar, so he gets the best of both worlds.... but that doesn't mean NN is overpowered. I have said it before, and I'll say it again, Vanilla civ IV made commando only available after str 4 for a reason.
Very good point. but if not Commando, then what?
A special pillage command, that only eats 1/2 mp?
Now, of course, darkxlord likes to use svartalfar, so he gets the best of both worlds....
I remember one game in particular I was Lanun fighting Doviello. In general, I had much stronger units, but I was getting owned. I'm not sure if the other guy planned it that way or if it was just bad luck, but I whenever I tried to attack his units, he would move his units - resulting in my units moving onto an empty tile. Since I couldn't attack him, he just slowly wore me down.