You can't compare esus to other religions! you get all the benefits of the other religions because you have to actually RUN the religion. NN can be had by researching one tech and burning one great prophet (which aren't as rare as you say BTW.) i pop great people like once every 40-60 turns.
hmm, ok, so the other shrines are better than NN? no one with half a brain would concede that! you are actually going to compare: wall of stone(available at construction by the way), slightly lower maintenance cost(whooooaa!), and extra culture(wow, better write home to mom!), to having an invisible, untouchable, army that no longer needs to worry about the marksmen promo?
lets just look at it in the player's hands. If a player gets any other shrine, he gets a relatively good bonus to help his campaign. However, if a player gets Nox Noctis...he wins. That is what i mean by overpowered.
everything has a counter in this game. You are saying that outstanding playing style is the counter for NN, when really that argument could be said about anything. I'm asking for a counter to the invisibility, I already know how to play the game. thanks.
No. No, no, and no. Please shut up now.
First of all, you can, infact, construct the shrine to a holy city without having to follow that religion. This nullifies the majority of your points.
I am going to compare the shrines. Why? Lets think for a second. Each Shrine gives a mana type. Spell Spheres are NOT CREATED EQUAL.
The shrines give bonuses that are strong. Thats the point.
- Code of Junil: Law mana, Maitnence Reduction rates. Coupled with the Autospawning of Alcolytes, which are free medics, or Crusaders, a strength 6 unit, they become powerful. You do not need to run Order to obtain this bonus. Go read Shatner's Bannor AAR to see how a single Law Mana can turn your maitnence costs.
- Song of Autumn: Nature mana, which not only gives you immunity from Muris, but also gives you extra culture in every city with FoL which vastly increases the cultural defense bonus of the Holy City.
- Tablets of Bambur: Insane amounts of Gold, Earth mana for boosted resources and walls of stone, which is the Earth 1 Spell and can be cast in conjunction with the construction of an actual wall, as well as a Palisade (Enabling, with culture and hills, 115% defense. Before Promotions.)
- Necronomicon: Water Mana enables terraforming without having to get a water node up. Terraforming is awesome as you can use it to beef up prior to Genesis. Not to mention that I can get Water Walking to invade other continents with greater ease.
- Stigmata on the Unborn: Entropy mana, prevents enemy units from healing without a Medic I in the stack. Also gives boosted research instead of culture or gold.
- Dies Diei: Sun Mana, enables terraforming, as well as giving nearly all Empy units boosts. Gives you guaranteed access to the Chairman's position. It also gives Gold and culture, GPP, ect that all the wonders do. But this one is meant for you to run Empy, so you can get Chalid and then PoF your way around the map.
The point being that while many of these bonuses arent exclusive (Except Dies Diei), the do free you up so you can get other things as well. Oh look, My palace has Water Mana and I have the OO Holy City. All of my adepts get Water I for free, enabling me to go on a Spring Binge. Sure, I could have built a Water Node, but now I can build a Life Node or Mind Node.
As for the invisible army and ignoring marksman, you are incredibly wrong. If I have units in my stack, they will defend unless you bring the marksmen. Stack Combat is resolved the same way as normal combat, invisible attacker or no. The only difference is I can move onto your tiles and you wont defend.
This brings up the other point. I can avoid your stacks. Go ahead, bring them around. I'll just go a different way. Unless you have the power to bring multiple stacks to the front, my horsemen can just romp around and pillage the crap out of your empire because you cannot defend your improvements without revealing, thereby nullifying the bonus of NN.
Your army is not untouchable if you have NN. They either back off when I move or you reveal them, making them touchable. If I am playing well, then I should have a good attack force in the wings to beat you down. Esus and NN are underpowered in this regard. You dont have priests or temples giving you a bonus to your stacks and cities, I do. This makes my army more powerful and in effect makes me stronger despite you having your army sneaking around me.
Senethro is right with the victory conditions and about Tier 3. As soon as I get to Tier 3, I have gold. Gold which I use to upgrade my troops. So yes, you will be fighting Iron Champions and Channeling II units. 8-12 turns can make a difference, even if I dont have Tier 3 Units. Plus, Go read up on what NN does again. Your units are invisible in YOUR TERRITORY ONLY. Not anyone elses. NN Weakesn your defensive capabilities unless you deny the bonus of NN to units guarding resources. You have to counter attack, you cannot defend tiles. This makes NN a poor choice to build.
Klutzy, you are wrong. This discussion appears on the forum every few months. Please refer to those threads for why NN and Esus are underpowered, I am tired of you blatantly disregarding the points brought up as not comparable when they really are. You saying I cant compare NN to ToB, CoJ, SoA, DD, or Nomicon is like saying I cant compare the Horseman to the Axeman. Your points of it aiding the Victory Conditions are wrong. Infact, they make it more likely for you to fail- Are you going to be surprised when your enemy sees an open border and strikes while you're sneaking around somebody elses stack? What about when I deny you resources from pillaging the roads around the tiles with revealed defenders despite the sneaky stacks?
If you think that NN is overpowered, then there is an issue with your playstyle. it does not guarantee victory. It does not make victory easier either. It requires a particular strategy to use and as such requires a higher level of playing atptitude that can still be beaten out by the tried and true strategy of "Bring Multiple Unit Types".