It depends on whether the DLC has someone else, like second Egypt leader. otherwise we have to wait.Does anyone think that they may release another first look tomorrow like they did with Macedon and Persia? I am hoping they do.
They released both of those First Looks days prior to the livestream. This time the livestream is tomorrow.Does anyone think that they may release another first look tomorrow like they did with Macedon and Persia? I am hoping they do.
There are no direct bonuses for religious victory. And, honestly it's quite hard on high difficulty levels, because getting religion is really hard, unless you play Arabia.
Well... I dunno about the racist or sexist part... But don't you think that a person who is described as a warrior queen shouldn't be that fat? Imagine if they had depicted gorgo like that. I for one wish they'd made her a bit slimmer. After all... Other female leaders in the game (who were not warriors in the slightest and spent their time at feasts and balls Catherine for example likely would've been obese in real life) are not depicted with that much bulk.I wonder what does the new Wonder, Jebel Barkal do? And does it have specific placement requirements?
Seems like they are adding wonders with the DLC civs. Except for Poland and Australia (but Sydney Opera House was already in vanilla). I'm expecting a new wonder from Southeast Asia with the next DLC, likely Angkor Wat or Borobudur. If it really is Indonesia, Borobudur will be a good fit.
Check out the blog on Civ6 website on Nubia.
https://www.civilization.com/news/entries/civilization-vi-nubia-dlc-amanitore-first-look-new-civ
According to Civ redditors, the Youtube response to Amanitore/Nubia has been quite horrid, with racist, sexist or fat-shaming comments....
May not be right, but it reminds me of Egyptian depictions of papyrus:
The Nubian Pyramids generate faith. I don't know how much, but based on the track record which always favors the DLC civs, I bet 2 faith per pyramid to start and even more later.
I don't think it applies to bombard units due to the fact that "Ranged" was capitalized in the ability description. It would indeed be overpowered. Looking more closely at the UU, it looks nice, but not overpowered. To summarize:Back from work and even more excited now. Concerning the balance - it might have already been mentioned, but due to the increased cost of the UU it'll build about as fast as archers normally build anyway. Could still get some slingers up and going pretty quickly though, and if the bonus to production only applies to archer-class units it's a good boon up to the machine gun era. If it applies to bombard type units too though, that sounds OP.
Good points, but we have no idea how they'll show off an alt leader, since this is Civ VI's first non vanilla one. Do they get their own 'first look' video?
Whoever the alt leader is, they're going to be pretty special to be in a DLC. Either it's two people as one leader (Trung sisters) or the second leader has to come with a UU (like Teddy) or a very meaty LA.
Wasn't the tweet that mentioned three leaders removed? Do we even know for sure there will be three leaders total between the two DLCs?
* Builds very slightly faster than an archer due to the 50% production bonus (93,33% of the time)
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Only very slightly, as I said. You get 50% more production, which means you will build in 2/3 of the normal time. The base cost is increased from 50 to 70, which is a 40% increase. In sum, this means you build them in 14/15ths of the time you would build an archer (which is the same as 93,33% of the time).Actually it costs about 50% more than a normal archer, so you don't build them with a faster speed.
I don't really see how someone's sexuality is relevant to their ability to lead, especially considering that most of these leaders come from times where historical documentation on the matter would be painfully limited due to it being eitherI also saw someone say that Firaxis should add an LGBT leader and I would say that is an amazing idea, sadly I dont really know any.
Only very slightly, as I said. You get 50% more production, which means you will build in 2/3 of the normal time. The base cost is increased from 50 to 70, which is a 40% increase. In sum, this means you build them in 14/15ths of the time you would build an archer (which is the same as 93,33% of the time).
A concrete example: Your city has 10 production. With the 50% bonus for ranged units, that is 15 production. If you were another civ, you would build an archer in 50/10 = 5 turns. Nubia will build their UU in 70/15 = 4,67 turns.
Only very slightly, as I said. You get 50% more production, which means you will build in 2/3 of the normal time. The base cost is increased from 50 to 70, which is a 40% increase. In sum, this means you build them in 14/15ths of the time you would build an archer (which is the same as 93,33% of the time).
A concrete example: Your city has 10 production. With the 50% bonus for ranged units, that is 15 production. If you were another civ, you would build an archer in 50/10 = 5 turns. Nubia will build their UU in 70/15 = 4,67 turns.
What time is the stream today in Europe GMT?
You are right, if you are using that policy (Agoge), or another production modifier, the higher base cost will cancel out the build speed advantage, and the increased base cost will be slightly more significant. I didn't think of that. Some calculations:Usually you use that +50% policy to build archers, so an archer cost 33 while a UU cost 35.
With God of Forge this is 28 VS 31.
So a UU actually costs more.