techumseh
Deity
Not wanting to hijack any other thread, I have a question about the possibility of using Lua to more realistically simulate a nuclear attack. I've never liked the way Civ2 represented nuclear weapons. Loss of half the population seems reasonable (in a sick sort of way), all units eliminated seems a bit rigid and arbitrary, but all the improvements remaining intact is just wrong. So, given what I've seen in OTR, it should be possible to eliminate some or all improvements after a nuclear attack. Correct?
A related issue is that all nukes in Civ2 are created equal. Different ranges perhaps, but the same effect. Could different types or sizes of nukes have different effects? Bigger bombs would have a bigger effect. Maybe tactical weapons could only be used on ground units, but not cities, and their use could negate the 'no stack kills' feature.
Finally, could a somewhat different effect be created for chemical weapons? Maybe certain types of units could be vulnerable and others not. City improvements would be unaffected. Could such a weapon inflict partial damage on units, like the spy?
Any comments appreciated.
A related issue is that all nukes in Civ2 are created equal. Different ranges perhaps, but the same effect. Could different types or sizes of nukes have different effects? Bigger bombs would have a bigger effect. Maybe tactical weapons could only be used on ground units, but not cities, and their use could negate the 'no stack kills' feature.
Finally, could a somewhat different effect be created for chemical weapons? Maybe certain types of units could be vulnerable and others not. City improvements would be unaffected. Could such a weapon inflict partial damage on units, like the spy?
Any comments appreciated.