Far south of these warring man-thing and gnome-thing kingdoms is the unified realm of near-elf-things who call themselves the Bladven. Like the Malachim, the Bladven come from the great elf-thing empire that stood where the Sno mountains rose, though unlike the Malachim the Bladven were not haughty nobles, but the lowly workers upon which the great elf-thing society was created. When the great Kraw Eagles of the Sno Mountains began to pick off the elf-thing population the Bladven were among the first to migrate north and into the warm, wet lands of Centet, where they began to undergo their disturbing transformation.
There is no doubt that the first Bladven were not at all like the tall, froggish beings that populate eastern Centet, but more akin to their nobler elf-thing kin. For some reason the swamps bent the elf-thing physique, caused them to grow small claws and gills, sharp little teeth, and thick, curled lips around them. Fair elf-thing skin began to be anywhere from purple to green, and the sing-song voice of the elf-things became harsh croaks. Still, the Bladven prospered in their environment and mostly
because of their disturbing transformations rather than in spite of them. Each new generation of Bladven was increasingly more frog-like than the last, though seemingly randomly a few Bladven are a shade more elf-thing than their brothers.
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Above A Typical Bladven Of The Current Generation;
Within each generation are a few Bladven who are remarkably more elf-thing in appearance than frog,
these individuals are normally catapulted to the forefront of society and politics based on their appearances alone
Keeping true to their productive heritage as artisans and laborers, the Bladven immediately set to building small towns that would summarily sink into the ground. Whole clans were wiped off as the earth seemingly opened up and ate them alive. The Bladven soon abandoned the inland parts of Centet to form their marine 'lilly-pad' villages kept up on stilts in the grey-blue waters of Centet Sea.
In truth, the villages sank due to the extensive underground burrows of a peoples who had been in Centet a century prior to the arrival of the Bladven: the Swiech. Swiech is something of a misnomer, as it simply means 'Rat' in the old man-thing Hulan tongue (the elf-things had no word for rat due to the absence of rodents from the impeccable elf-thing cities). Though the Swiech were once rats, they became a great pantheon of strange, twisted beings after the Pop, differing from region to region. The Etet Swiech that plagued the Bladven were smaller than the average Swiech, though much more intelligent and accustomed to the dark. In fact, they thrived in their underground homes, creating haphazard tunnels that spanned the greater part of the 'Strip'. However, they avoided the coasts solely due to the presence of the Nen'Guan, a snake-like mutant race which simply delighted in eating the Swiech.
The Bladven too considered their vermin neighbors a peculiar delicacy. The first contact between the Bladven and Swiech was a short and violent affair sparked by a clan of Swiech who dug their homes too close to the paltry farms kept by the Bladven (who prefer fish and seaweed). Quite simply the Bladven accidentally cut off the heads of the Swiech who poked up to see the source of the above-ground commotion, lumping the ugly little Swiech heads with the equally ugly tubers grown by the Bladven. Upon consuming the Swiech heads--raw,
I might add, in fact the Bladven prefer their food
alive--the Bladven farmers were greeted with an utterly invigorating experience not unlike the 'high' produced by potent narcotics. The Bladven quickly discovered their taste for blood and began to look inland for more sources, and upon returning to their former homes they found the Swiech pouring over the dilapidated ruins.
What ensued was a mass hunt that brought a unity to the scattered Bladven tribes that resulted in the first leagues. The Bladven, so caught up in their, literal, bloodlust saw other Bladven as potential competitors for Swiech blood and the leagues were formed around the creation of common hunting grounds shared by villages. The Bladven, quite correctly, thought that by forming these small unions they could deter other villages from poaching their rightful rat-men-things. The Bladven soon adopted their Swiech prey into other tribal uses, creating leather armor for Swiech skin, for instance, and using Swiech tails as decorative items. Trade sprang from the rat corpses and the hunting leagues transformed into merchant leagues headed by the richest, most successful hunting clans. Still, Swiech blood loomed large over all trade conducted by the Bladven and it became common to use vials of blood as an unofficial currency.
Depicted Above Are Three Bladven Attacking Their Defeated Sweich Prey;
By 400 A.F. the 'Reed Hunts', as the Bladven called them, became so intense that the Etet Swiech virtually disappeared from eastern Centet
By 400 A.F. the Etet Swiech had been all but wiped out by the Bladven raids, leaving the near-elf-things in a plight akin to a junkie's. The scarcity of Swiech blood meant that hunting parties began to hunt other Bladven for the precious drops they horded. Leagues turned on other leagues, and occasionally in on themselves as lesser families long scorned by the more successful ones banded together against a perceived common enemy. In 405 A.F. the worst happened and Bladven began to consume Bladven blood, which yielded a similar high to Swiech blood, but resulted in the rapid degeneration of the user into monstrous creatures that escaped into the old Swiech tunnels.
Despite the horrific consequences of cannibalism Bladven consumed other Bladven in the name of their precious high. Beginning in 410 A.F. the Bladven entered the darkest period in their history called the 'Brood Wars', which would last until the rise of Agrota Pureblood in 435 A.F.. The prosperous trade leagues dismantled themselves and the a Bladven could only count upon his immediate family. Towns were left to sink into the Centet Sea as the Bladven moved further inland in desperate search of safety and Swiech.
In 433 A.F. a Bladven called Agrota happened upon the parcel his entire race was searching for: a Swiech Nest. On the eastern coasts of the Strip Agrota and his starving family found a thriving warren-colony of Swiech who had crossed the Etet Sea by way of boat. The colony was lead by a Swiech by the name of Mefi, a hard she-Swiech who greeted Agrota's clan with wary hospitality due to her unfamiliarity with the land. Unlike the short, black, subterranean species of Swiech native to the Strip, Mefi and her companions were much taller and had short fur ranging from white to brown to blue-black. Agrota clearly perceived that they were much more intelligent than the near-beast Swiech of the stip and so treated them as such, deferring to Mefi in all things to curry her favor.
The Muroid Explorer Mafi,
Among the Swiech-Muro Mafi's white fur was a mark of extreme nobility and purity, and her presence so far away from the Muroid royal court would have been indicative of political schemes at work
From Mefi Agrota found that the Swiech were more numerous than previously thought. On an island across the Etet Sea the Swiech had rallied to the man-thing ruins left on the island's western plains, establishing their own ragged kingdom, called Muro, so as to better fend off the island's numerous horrors. The Swiech, however, knew that their days on the islands were numbered and with each year enemies closed in on Muroid lands. Her task was a simple one, find some place where her noble peoples could reestablish themselves, however all she saw in the Strip was a slow, muddy death.
The two grew so close that Mefi began to include Agrota as a member of her council, to the chagrin of the other Swiech-Muroids. He impressed upon her that the riches of Centet lay to the west, finally succeeding in his efforts in 438 A.F.. Mefi and her small army marched west, encountering broken Bladven families who fell in behind Agrota and breaking those who would not submit. By 440 A.F. the Bladven horde following Agrota was nearly twice the size of the Mefi's Swiech-Muroids.
Her kin voiced their concerns at the ways Agrota's followers regarded the Muroids, and even cited a few cases where the rat-men-things were forced into combat by Agrota's bolder elements. Mefi would have none of it, believing that in Agrota she had found a companion as honorable as herself and just as dedicated to the nobler ideas of comradery between warriors. Agrota attacked during the wet season later that year.
To the credit of Mefi and the other Swiech-Muroids they put up a fierce fight despite being disadvantaged by surprise, climate, and number. They did have the advantage of technology, for the Mefi found with weapons made from iron scavenged from man-thing ruins while the Bladven relied on stone, poison, and brute strength, but ultimately Mefi was defeated by her treacherous ally, though not before she plucked out his eye and escaped into the marshy forests.
Victorious, Agrota rounded up the surviving Swiech-Muroid to keep as chattel, distributing a few to the first families who had joined him as a gift for their loyalty. Over the next decade word of Agrota's victory spread, and more importantly word of the reappearance of Swiech spread ahead of that. Bladven families flocked to Agrota's banner and he founded the city of Groat upon the ruins of a former Bladven settlement, simultaneously establishing the Great League of Agrota.
Like previous Bladven polities, the Great League was run by a council of the wealthy nobility, unlike the previous Bladven polities Agrota was able to control who that nobility was through the strategic awarding of Swiech-Muroid slaves to those he favored. Without the Reed Hunts, Agrota alone was the source of Swiech blood. Rapidly the economy of the Bladven became dependent on the possession of Swiech-Muroid slaves kept as workers and food.