3511.0:
Modified the design for the Shotgun slightly - removed the optical computer, reducing its cost from 128 to 113 (which is enough to reduce the time-to-completion at Segel III from 6 to 5 turns, if we were making one there).
Negotiated a trade treaty with the Meklar (We already have a research treaty).
Obtained Research Laboratory from the Meklar in exchange for Battle Scanners.
Ordered Juga I, Kholdan I, Kholdan II, and Segel III to build research labs before what they were building before.
3511.1:
Our scout arrives at the Helios system. Helios I is small, radiated, abundant, with 3 max pop. Helios II is small, barren, abundant, 3 max pop. Helios III is a gas giant. Helios IV is also small, barren, abundant, with 3 max pop.
Kholdan Prime finishes its research lab and returns to training a spy.
Our scout is sent through a wormhole from the Helios system, which leads to the blue star north of Meklon.
3511.2:
Our scout discovers Bue, which contains one planet: Medium, Radiated, Abundant, 4 max pop. The scout is sent back to Helios.
3511.3:
Research labs completed on Juga I. It returns to building housing.
3511.4:
Our scientists invent space academies. They are instructed to research Tritanium Armor (8 turns).
3511.5:
Our scout discovers the Orion system (the red star just west of Syntaxis), and is destroyed by the Guardian.
Kholdan I finishes training a spy. I order the construction of a Space Academy (5 turns).
Kholdan II finishes a research lab, and returns to training a spy.
Sai Prime finishes a Biosphere, and begins work on housing.
3511.6:
I assign one spy to spy on the Psilons.
3511.8:
The psilons kill the spying spy.
We pay 150 BC to Kholdan II to finish its spy by next turn.
3511.9:
Breakthrough at 22%! We now have Tritanium armor. Research begins on neutron scanners (tractor beams are the next thing in that tree). That will take about 19 turns, and tractor beams will probably take around 26 turns.
The Shotgun design is improved (due to space gains from miniaturization): The first two missiles are now fast, heavily armored, and equipped with ECCM. Cost is now 111.
Kholdan I finishes the space academy, and begins building a Shotgun (6 turns).
Kholdan II begins training another spy.
3512.0:
The Psilons found a new colony at Udha (west of Mentar). Nothing else happens.
The Psilons have Shield I, ECM Jammers, Tachyon Scanners, and Mass Drivers. I don't think we'll be likely to be able to beat them in combat without tractor beam.