OB01 - Time Gentlemen!

Made a quick dot of the northern territory. Allthough we might want to settle south first. Thats alot of jungle to be chopped, but thats for the next player to see if its worth it.

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Green Dot...3 Corns(2 can be irrigated), 3 Oasis, 3 Mines and fresh water health bonus. Not exactly my first pick, but a decent city given what we have to work with up north...maybe itll have iron.

Red Dot...5 flood plains, 3 oasis, corn that gets irrigated, 3 mines and fresh water bonus. This is a good one here, You can cottage it and still have a GP farm with good production.

Blue...Stone, Copper, 3 corns (2 can be irragated in the future), 1 oasis, 2 hills for mines, and some nice jungle tiles. Does the city get a fresh water bonus if it gets irragated through to the corn? Even with 7 Desert tiles, this will be a prodution city. Blue is also on a hill....which is great for skirmishers.

Red or blue would be my choice if you decided to go north first. Blue would be easier to defend and we need copper.

Can we slave or build 4 or 5 skirmishers to take that barb city...thats a nice city.
 
Cabledawg said:
Made a quick dot of the northern territory. Allthough we might want to settle south first. Thats alot of jungle to be chopped, but thats for the next player to see if its worth it.
I think we should appoint you as Official Cartographer (or is it Dotographer?). That is a really good dot map. I like all 3 locations. :goodjob:

I would vote to settle the south first, though. For no other reason than the AI seem to be prioritizing that land. Japan, especially, seems to be agressively settling in our direction.

Ozbenno said:
I might go for Meditation, Alphabet, Literature after CoL comes in, although I'll look at the save to see whether Iron Working might fit in better.
I like the Alpha/Lit route, followed by Music. We may be in a position to flip a city with the free Great Artist.

We will eventually need Iron Working to clear out all of that jungle. But, at the moment we do not have the Workers, so we really have no need for the tech.

Cabledawg said:
Can we slave or build 4 or 5 skirmishers to take that barb city...thats a nice city.
We need to wait for it to grow to size 2. Otherwise it will auto-raze.
 
The problem with settling south is we dont have iron to chop and even if we did, its alot of worker turns before itll grow not to mention theres no fresh water near and the unhealthiness would be crazy. Theres no good tiles to even start growth to size 3. It would literally take 30 turns before you could turn a town down there into anything productive. Let the AI settle down there for now and slow their growth. You couldnt produce 1 military unit in a southern city for 30 turns anyway. In the same amount of time that a southern city can dream of becoming a produtive city, a northern city will have cottages, mines and farms up and running.

Im not trying to put your idea down Conroe, just throwing in my opinion. We need military badly and a southern city wont give us that....itll just be a burden.

I know that a city will be razed at size 1, just thinking that we should start getting a force headed that way. I read somewhere that if you are in a barbs cultural borders, it will never grow to size 2. It will slave an archer at size 2.....anyone know if this is correct?
 
Cabledawg said:
The problem with settling south is we dont have iron to chop and even if we did, its alot of worker turns before itll grow not to mention theres no fresh water near and the unhealthiness would be crazy. Theres no good tiles to even start growth to size 3. It would literally take 30 turns before you could turn a town down there into anything productive. Let the AI settle down there for now and slow their growth.
In a normal game, I would have to agree with you.

But I'm concerned about our variant rule of not allowing us to declare war. We may not be able to expand via military means later in the game. I'd rather grab the land now, while we can, rather than rely on a bit of luck getting one of our neighbors to declare. I'm trying to look far enough down the road to make sure that when the UN gets built we have a large enough empire to prevent a diplomatic victory vote.

A compromise solution might be to just found a couple of "flanking" cities to block off the southern core. The Stonehenge will pop the borders for us and we could prevent AI Settlers from traversing into the core. The cities will still cost us city maintenance, but if we keep them at size 1 (by building Workers) they at least won't up our civic upkeep too much.

Cabledawg said:
I know that a city will be razed at size 1, just thinking that we should start getting a force headed that way.
Sorry, I thought that had already been done. I haven't downloaded the save, but I thought XR had put troops into position already. I must have misread the report.

Cabledawg said:
I read somewhere that if you are in a barbs cultural borders, it will never grow to size 2. It will slave an archer at size 2.....anyone know if this is correct?
Hadn't heard that one before. :hmm: I know that I've waited for barb cities to grow before. But, I cannot recall if I had troops in the border, or not. Not really sure, to be honest.
 
OK, where to put the sleeping settler. I think the south is secure from Tokogawa by Kumbi Saleh. Hopefully we'll grab Zapotec and put one other city down there. So in my mind its green dot/blue dot. Cabledawg is herreby appointed Head Cartographer! I'm going blue dot as it has copper!

I've never heard of the Barb city staying at size 1 but I'm going to move out until the army arrives just in case ;). Guess what happens?



We get religion #2. We should think about who we spread our two religions to.



That's a great spot for us to found the religion as it will help keep Tokogawa away from us with the extra culture.

I start us on Alphabet.

Djenne Skirmisher --> worker

When I arrive at blue dot, the AI suggests founding 1E. For anyone who followed a SG I was in called SAND01, where we only did what the AI told us to do, you will know NEVER to listen to AI suggestions. Besides, we want that copper. Stonehenge will help get control of that corn. I'll send the free missionary up here too and maybe switch religions to give more of a cultural boost.



Timbucktu skirmisher --> worker

Kumbi Saleh worker --> skirmisher

I wandered back inside Zapotec's boundaries with 3 skirmishers to see what was going on. Much to my dismay, there are now 4 archers inside (I only have 6 troops on the way). Luckily, IBT one of the attacked and died without leaving a scratch on my defender.



Which allowed this once I had all the boys in place. I actually only had 5 skirmishers but keeping my promoted troops back allowed me to take it in 2 turns with the loss of 3.



Djenne worker --> granary (for 2 turns then settler)

Timbucktu worker --> settler

Here's a snapshot of where we are currently.



I'd whip that skirmisher next turn, just in case!



I'd send one of these settlers south of Zapotec to block Peter off and one for the green dot.



Once happiness is sorted out in Timbucktu, I'd switch to confucianism and put some cultural pressure on here. We should be able to get a flip of this city (and then raze it!).



This is a good site. Try and get a worker over here soon.



We're still #1 in GDP and #3 in area but terrible everywhere else.

Alphabet due in 1, Literature and then Great Library methinks. I also wouldn't trade ANYTHING to the AI yet, unless they're interested in doing our dirty work for us.

We'll get a GP in 14 turns I think. If we research Meditiation, he should give us Civil Service (I'll check this later).

And finally, I remembered the save

View attachment 141043
 
Got it. Heres a dot of the southern half
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Orange is way better than purple and the overlap with Zapotec is a good thing. Less worker travel and we can switch tiles around depending on whos building what.
Orange has 5 Forest, Cow, and Copper. It also cuts off peter completely.

My plan is to send a settler to Orange and 1 to Red dot. I know green dot was (suggested). Let me throw out why I think red should be first. Red can pay for itself sooner than green even though green is closer. Red is on a river so we dont need roads right away. We may not have to waste a missionary for Red.....may not be the religion we want, but its hammers saved. Red will grow alot faster than green and with a whipped library in there...itll be nice. Red has prettier women....thats a fact, im not just making that up.

Do we really wanna go Lit next? I usually allways try to shoot for Great Library, but we are sad on military and construction would help alot with Jumbo production. With that said...I vote for Lit.....lol. We arent industrious and dont have marble, so its gonna be a lengthy build. None of our opponents are Industrious, so we prolly wont lose it either way.

Construction after lit should be done but ill listen to the group here. I might go Med to bulb CS though. Id rather be wrong as a group than right by myself.

How soon should I start trading alpabet? I think someone might give us IW which we need badly.

I can start now, but ill wait for a few responses before i start.
 
Good job on the :hammer: Ozbenno! I thought we'd be waiting a bit longer on that barb city to grow. And, it looks like blue dot was a good call. I failed to notice how close Peter's borders were to that site.

Ozbenno said:
Alphabet due in 1, Literature and then Great Library methinks.
I wouldn't mind seeing us build the GLib at our GP farm. I'm not sure if it is even doable; but we should consider it. Have we picked out a site for our GP farm?

Ozbenno said:
We'll get a GP in 14 turns I think. If we research Meditiation, he should give us Civil Service (I'll check this later).
This would be a true statement assuming we do not have Masonry. If we have Masonry, the GP will offer mono, theo, maybe a couple of others before CS.

Cabledawg said:
Construction after lit should be done but ill listen to the group here. I might go Med to bulb CS though.
You might see if a deal can be done for Meditation rather than researching it ourselves.
 
450BC...Timbuktu is unhappy. Ill whip the settler for 2 pop as soon as i can. The Jumbos up north dont have a camp on them yet nor do the cows have a road. We need the health and happiness from both. I stopped the 2 workers building a road to Gao I presume. And yes, we can build a camp without chopping the jungle. I press enter.

425BC...Someone has poked Alex too hard with a stick.
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On the same Turn, Peter, who is annoyed at us demands COL
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I give in and he goes to cautious. After those 2 quick popups, I quickly look around the map for the massive stack of doom that Alex is bringing to us.
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1 Warrior.....Our military must be sad if the Alex believes he can topple a civilization with 1 warrior.
Kumbi is threated by an axe so I whip the Skirm for 1 pop and move the worker who was on the cows in the city.
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We just got Alphabet on this turn as well and im gonna shop it around now to get iron online. So i go to the least advanced...Victoria , who, by the way is annoyed with Alex, Peter, and Toky...so she wont trade it. I make this deal.
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She would have thrown in Masonry, but we still want CS I believe.
And where is the iron you ask.........
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Thats right, we have none and the iron in the pic is the ONLY iron anywhere we can see.
 
Allmost everyone is annoyed with Cyrus, so I decide not to trade with him.
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I tried to get Peter in the war, but after i gave that sucker COL, I only have Alpha to trade and he wont do it, allthough the option to declare war on Alex is open to peter. It would be nice to get peter involved for the mutual struggle benifit. Mao wont give us Monarchy yet, hes prolly researching Theology right now. There was no other trades i could make that would help us...we dont need sailing or HB so I didnt have to trade Alpha yet and we may still get Great Library before anyone else.

We are gonna need a friend so whos it gonna be.
Cyrus......Nope, everyone hates him
Alex........Nope, we are at war with him
Victoria...Nope, shes too small ..someone will take her out
Mao........Maybe later, but hes too far and too small
Peter......Bingo. Weve allready gifted him COL, hes big enough to help and hes pleased with Toky, Alex, and Mao

I decide to be friends with his friends...for now
I gift Toky Mysticism
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Now that were at war, ill make a few changes
The settlers that were building in Djenne and Timbuk are switched to Skirms. I can whip Timbuk next turn for 2 pop and get rid of the unhappiness, produce a couple of Skirms as well. I dont know what kind of forces are on the way from Alex, so i take no chances.
I pick Construction for the next tech for the jumbos, but realize that Masonry is required...AAArrgghh. I pondered this for awhile, even taking a dump in the interim.
After the praire dogs had been flushed, I decide to put a turn into Lit to see what forces Alex will bring.

400BC...The axe at Kumbi attacks and loses. I send the worker back to the cows and start a barracks.
Alex send an unpromoted Archer near Gao
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I move the Skirm out of the city in the jungle hoping alex will attack.
I whipped both Djenne and Timbuk for the Skirms. I take both Skirms in both cities and move them toward the warrior so any way he goes, he cant pillage.
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So far, were ok...so i continue down the Lit path

375BC...warrior moves to the open, I attack and win
Djenne...I put overflow into another skirm, out in 1 turn
Timbuk..I micromange to get another Skirm out in 3 turns.
Workers on jumbos finish and i start the road for the happiness

350BC...Thucy (Elmer Fudds girlfriend) says we are the 2nd largest civ
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Skirmisher that attacked the warrior gets a promotion. I leave him unpromoted and move him into Timbuk
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Its Toky's birthday and i had to get him something. I didnt think a toaster would be useful.
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325BC...Mao still wont trade Monarchy
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Cyrus will, but im not gonna do it.
The lone archer puts himself on a hill at gao. I have 2 Skirms there now, 1 in the city and 1 on the worker. Gao is unhealthy at size 2......suhweet.

300BC...Alex's archer suicides himself at gao. Alex still has no units here, so I decide to continue the settler in Timbuk.
Jumbos are online now, so were good on unhappiness. Im sending a Skirm from Zapotec south to where the settler is going at orange dot. Also sending workers to Zapotec.

275BC...I spot one of Peters archers down south
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I decide to whip the settler for 2 pop and put the overflow into a library at Timbuk which we need for GL. It shaves 4 turns off the settler. I dont wanna miss that spot by a few turns now that weve decided to go there. The excess slaving hurt, so the next person will have to manage that better than i did.

250BC...Lit comes in and settler heads off to orange dot. Even if we get a priest soon out of Timbuk, I dont think he will give us all of CS, so I start research on that. I also start back building that settler in Djenne as the only troops from alex are these 2 yokels.
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225BC...archers move close...ooh, im shaking

175BC...1 Archer attacks and the other moves to the hill.
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Below Zapotec, theres an axeman approaching, but we should be ok as the skirmisher is fortified.
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Library out in 5, watch the unhappiness, but well be fine once the whip wears off. Mao still wont trade Monarchy and Alex wont talk. I have no immediate suggestions.
Our Empire
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and the save

and the save
 
:eek:, That's a really early backstab from Alex! He was the only one we had open borders with as well! If we get some jumbos and cats on line soon FuRRie it may be worth paying him a visit as I think we should expand aggressively in his direction after blocking off Peter. There's at least two great spots up there and we want the iron.

Good conduct of the war so far Cabledawg!

Roster

Ozbenno
Cabledawg - Backstabbed by Alex
FuRRie - up
Conroe - on deck
Xtream
 
Got the save, i'll try to play tomorrow morning (gmt+1), might not be able to do that, then i'll be playing tomorrow afternoon.
 
yippe by the time its my turn we should already have an army and i can lead it i hope god i miss GGs :( they are perfect in campains against the evil empires
 
Im gonna make a strong suggestion.
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We are gonna need iron at some point and that is it up there at white dot. If we put a settler up there, it will pay for itself because of the gold (happiness)and it doesnt even interfere with red dot.
After we get CS, lets research Music or even Construction , get the free artist and send a settler up there asap. The settler for red dot is being made in Djenne now. We should start a settler now somewhere else as i dont think Alex is doing anything....lets not let him slow us down. Our research might go down because of extra cities now...but i really like gold. As far as Gao goes, well culture those tiles ftom Peter and we have copper in the south.
 
@Cabledawg - what are we researching? I assume Construction.

Yes to white dot! That grabbed me as a great spot. I'd also push on the war to Alex if we can get elephants/catapults. We don't need to worry too much about tanking the research but have to make sure we're No 1 in area. A patch of Greece would be nice. Denying him iron would be even nicer!
 
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