OK, where to put the sleeping settler. I think the south is secure from Tokogawa by Kumbi Saleh. Hopefully we'll grab Zapotec and put one other city down there. So in my mind its green dot/blue dot. Cabledawg is herreby appointed Head Cartographer! I'm going blue dot as it has copper!
I've never heard of the Barb city staying at size 1 but I'm going to move out until the army arrives just in case

. Guess what happens?
We get religion #2. We should think about who we spread our two religions to.
That's a great spot for us to found the religion as it will help keep Tokogawa away from us with the extra culture.
I start us on Alphabet.
Djenne Skirmisher --> worker
When I arrive at blue dot, the AI suggests founding 1E. For anyone who followed a SG I was in called
SAND01, where we only did what the AI told us to do, you will know NEVER to listen to AI suggestions. Besides, we want that copper. Stonehenge will help get control of that corn. I'll send the free missionary up here too and maybe switch religions to give more of a cultural boost.
Timbucktu skirmisher --> worker
Kumbi Saleh worker --> skirmisher
I wandered back inside Zapotec's boundaries with 3 skirmishers to see what was going on. Much to my dismay, there are now 4 archers inside (I only have 6 troops on the way). Luckily, IBT one of the attacked and died without leaving a scratch on my defender.
Which allowed this once I had all the boys in place. I actually only had 5 skirmishers but keeping my promoted troops back allowed me to take it in 2 turns with the loss of 3.
Djenne worker --> granary (for 2 turns then settler)
Timbucktu worker --> settler
Here's a snapshot of where we are currently.
I'd whip that skirmisher next turn, just in case!
I'd send one of these settlers south of Zapotec to block Peter off and one for the green dot.
Once happiness is sorted out in Timbucktu, I'd switch to confucianism and put some cultural pressure on here. We should be able to get a flip of this city (and then raze it!).
This is a good site. Try and get a worker over here soon.
We're still #1 in GDP and #3 in area but terrible everywhere else.
Alphabet due in 1, Literature and then Great Library methinks. I also wouldn't trade ANYTHING to the AI yet, unless they're interested in doing our dirty work for us.
We'll get a GP in 14 turns I think. If we research Meditiation, he should give us Civil Service (I'll check this later).
And finally, I remembered the save
View attachment 141043