OB07 - The First Shall Be Last

So, my first turns in this SG [party] . Please note I played with the current patch "h". Before I hit enter I remember to change the name back to Einon Logos. And just like the One would have seen it...we switch!

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So, Thessa of the Ljosalfar. Not bad, but the reason why she is last is soon discovered. Only 2 cities, and the land is utter crap.

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I switch research away from FoL to Crafting (87 turns, that won't do for getting FoL). Elder Council queued up. We can improve the tiles beneath the Forests without clearing them as Elves, so we should do that.

Our AI opponents obviously popped some graveyards...a Spectre.

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Luckily we have some nicely promoted units already, the Warrior wins without taking a scratch.

A useless event.

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I played until turn 170. Reaching top spot will be tough as the land is far from being hot. Though once we get the elvish special feature rolling, we'll make it. Going crafting may have been weed on my part, should have researched Agriculture...

Imhotep
 
Well, I like our land. We have food, rivers, forests, three happy resources... Apart from the AI's exceedingly poor tech choices and stone age lifestyle (no wonder this mod is so easy!) I think we're in good shape.

I agree with Agriculture. Then I'd suggest Education and Calendar.
 
I like the land too, great for the elves.

The tactics will be much the same, expand and expand. We also have neighbours so some violent expansion can also be on the cards. Ljosalfar have an early hero (with Archery) so we can look at that as well (after Agriculture and Education).

Happy for Quotey or Diamondeye to grab it next, whoever gets their got it in first (the other will be on deck).
 
Some ugly demographics ...

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I'm not sure what our score was when we jumped, but it was at least 166 points. So that gives us a starting point to shoot for. We'll probably end needing 200 points, if I had to take a guess.

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We need food and commerce. I'd probably suggest scraping the Crafting research and going with agriculture. And then follow that up with Calendar to hook up our dyes. Maybe Education for cottages after that? Or possibly Fishing for the Workboats first? We should probably also get a Settler going for either west or south, such that we can work all of those dyes.

And hopefully one of you FFH gurus can correct me here, but I was thinking that the elves get extra food from the forest if they have the FoL religion. Or was it ancient forests? But if that is the case, then we might want to rethink the hiring of a sage. :dunno: Maybe we should build a Temple instead to hire a priest? A Great Prophet can lightbulb the FoL religion.
 
Having FoL will grant a chance to turn a forest inside :culture: to an Ancient Forest, providing +1:food:... afaik, elves can still improve these tiles, this allows for insane cottaging or farming. Also, if you have the FoL as state rel, iirc, you have a chance to spawn an ent to defend you if an enemy enters an ancient forest in your :culture:.

Not a got it, I am very busy in school, sorry peeps. :p
 
Got it. Patch "h" is working. Will play 20(?), teching for Agri and Edu if possible... We all agree that we seriously need some new cities going, right?
 
I'm OK with the Settler and Agr research, but I believe I'd still prefer Calendar first and then Education. We're going to need both, but the 5gold from the dyes would be available immediately rather than waiting for cottages to grow. Plus Calendar requires fewer beakers and opens up that civic that gives extra food from farms.
 
Played 20 turns, not much to say.

We opened borders with Garrim, he likes us.

Teched Agri and a couple o turns into Calendar.

Built worker-warrior-Settler(started) in capital,
Eldercouncil-scout(stopped here, started monument) in 2nd city.

Many barb attacks, but no losses. We have a warr in capital resting, he used to defend west.

Someone used "Wild Hunt", and the next turn a great sage is born (this was like 5 turns ago).

Anyway, a pic just for inspiration, western lands:
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And most importantly the save
 
Someone used "Wild Hunt", and the next turn a great sage is born (this was like 5 turns ago).
:confused: Is this a bug or are we supposed to get a GS from this event? Not sure what "Wild Hunt" is, but I assume it is someone else's world spell.
 
:hmm: I guess I did misread that sentence ... Hadn't thought of that, you're probably right, Oz!
 
All seems to be in order. New settler on the way, GS will be born in 14 turns, so let's get back into this then...

I do notice however that our worker is building a road outside our borders when there is rice to farm :mischief:

Acheron is created, nowhere near us I hope.

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We have a new city being built for us :lol:

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Watch out for giants.

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Another future elven city.

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IBT the scout gets killed by a skeleton. :mad:

Myrean is ours.

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The Great Sage gives us Knowledge of the Ether.

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I played until Calendar came in.

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We have 5 turns left on Crafting so we may as well finish it before heading for Education.

The settler is in 18 turns we can go either south north or east, there is plenty of land out ther for us to fill.

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North connects up with the barb city we captured (and the other we can go after when we want) maybe grabbing the two silks.

Our worker is already hooking up the dye for an extra happy (we can then grow Evermore and Hyll) we can then hook up the cotton (need a worker in Myrean next I think).

We are no longer last in score and have improved ranking in every demographic categorie except population but if we can get the dye cotton and silk hooked up we with a few more settlers we should increase here as well.

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Roster
Ozbenno
Jet - UP
Conroe - On Deck
Imhotep
Quotey - ???
Diamondeye
 
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