OCC: Conquest

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Very ture. Choking multiple AIs with a very low production capital is extremely unreliable if not impossible. you are at the mercy of RNG since the choking units are so hard to replace given the long travel times. Also the opportunity cost is high with those precious early hammers/trees can go toward Granary/Library/wonders and etc. But again, gambits are fun and they do pay off big sometimes :goodjob:
 
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No, I was at the mercy of RNG because I was too greedy. I was killing archers at ~[90,99]% to get a better grip on them.

I could have avoid that. Some of those kills were unnecessary.
The real trick is to constantly steal those cycles of workers/settlers and the AI will never develop and also barely build archers.

My only failure in my choking was Charlie, but the cats took care of him impressively.
Ragnar was a complete success. He was still at 2-3 archers.

BTW, guys, thanks for the nice read. I don't think I need to recreate what you did given it's an OCC. Usually, the micro is pretty straightforward.
 
I was thinking that choking must be very hard in this game due to the following reasons:

1. Very low production capital
2. copper not in BFC
3. you have 6 AIs to choke and majority of them have enhanced malee and archer units

Everything almost need to be perfect for the choke to work such as AIs must have forrest hills around capital, and you have to monitor everyone not to let them slip away settlers and etc. And it is easy to lose your initial warriors. All in all, i thought it would be quite difficult to pull it off successfully. But again, I am really not sure how easy or how hard it is to pull it off on Monarch level unless I try it for myself :)
 
I'm extremely trained in choking and that was horrific. That was the most difficult monarch game I ever played. :lol:

The trick is to start with Mao and Mehmed because their workers are out earlier. And no worker first. All out warriors for each AI. If Charlemagne went wrong, it's because I had no access to his workers to steal.

And yes, that was rigged I knew there was copper due to my first shot.
 
Very impressive, Tachywaxon! :goodjob:

Glad someone went this way! I am replaying this right now with mass cottage approach and it's sooo boring, worth to mention it's fricking early date 1590!

Was it mass upgrade or simple build/chop?
 
This capital can support drafting a Rifleman every turn and maintain growth with the Globe Theatre "absorbing" all the drafting unhappiness. Has anyone focused solely on this and obtained a good finish date as well?

Sun Tzu Wu
 
660 AD cottage into workshops. I didn't play this, I just hit enter until steel.

Spoiler :

Its actually 93 hammers here I think. But good enough.
Civ4ScreenShot0202.JPG

 
660 AD cottage into workshops. I didn't play this, I just hit enter until steel.

The fact that you might be able to use Ironworks to boost construction of the Pyramids cracks me up.
 
I would also note how important is not to overtrade/overbribe AI's. Been in war mod, Monarch AI's can produce some surprisingly big stucks. I'd rather have them teching peacefully since they really suck at it.

It's quite possible to Lib or beeline Steel around 600 AD here. The real problem is buildings you need.

Library+Oracle+Granary+Forge+Aqueduct+Theater+ Globe +University+Oxford+Apothecary+ finally Barracks + HE + optional GL, NE, monasteries and Mids for early US. And of cause 6-8 warriors early for happy.

How would anyone build all this by 600 AD, while focusing research? Need some lucky GE's and GS's for bulbs too.

EDIT: I am expecting VoiceofUnreason share his thoughts with us about optimal approach, tile micro etc.
 
You can skip the monasteries, mids and health buildings. You can leave the Globe until after Oxford.
 
I whipped the university and chopped a BC education Oxford with the last of the forests. That was: granary, library, oracle, great library, forge, university, Oxford. 4 are whips, I mine chopped our 2 hills at the start of the great library. Warriors are 2.5 turn builds without mines which coincides with growth. Bureau fixes things after that I believe. The second GS is a 75% chance and that will mean 7 turns on education.

This thread has an emperor game which is interesting if you want to try to balance rex with a potential oracle monarchy capital cottage.

http://forums.civfanatics.com/showthread.php?t=487858
 
Very impressive, Tachywaxon! :goodjob:

Glad someone went this way! I am replaying this right now with mass cottage approach and it's sooo boring, worth to mention it's fricking early date 1590!

Was it mass upgrade or simple build/chop?

Perhaps with mass upgrade, I can shave more turns, but my game was the classical chop/whip fashion game. At some point, pumping units was really slow. All strategy relied on the tactical warfare.

EDIT: I am expecting VoiceofUnreason share his thoughts with us about optimal approach, tile micro etc.

Perhaps it's him expecting to learn from you, the pros.
 
Ehhh.... 1812 AD for me. No idea what I did wrong... Somehow need less focus on economy, more focus on earlier war.

And this "start war before 800 AD" sounds crazy to me. Earliest war date I managed was 1090AD... OTOH I waited for cannons, since with mounted you are at mercy of RNG here.
 
No, I've replayed with mass cottage approach.

Kept experimenting though - took Medicine from Lib and built hospital and Red Cross. Free medic promotion is huge for us - March infantry out of the gate was really cool. :)
 
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Wrong:NP+forest reserves?

I'd be aiming to win before National Park and Forest Preserves are even remote possibilities. So, I must agree.

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Just seems to me that nearly all players are either waiting too late to start killing the AIs and not doing enough to choke their development by killing their Workers or preventing their Workers a chance to Work important plots like Copper/Iron/Horse.

Sun Tzu Wu
 
No, I've replayed with mass cottage approach.

Kept experimenting though - took Medicine from Lib and built hospital and Red Cross. Free medic promotion is huge for us - March infantry out of the gate was really cool. :)

Oooh! That's how to leverage the Red Cross! It's like the agressive trait for getting easy shock promo or cover promo(or easier super medic), but it's for march instead. Never used that N.wonder...but I see a pretty interesting use here to not lose the momentum in a war.
 
Early chocking is risky on Monarch, need to be Tachy to perform it right. :)

To me all these attack or not attack with 8% odds is strictly NO. Am I a sissy just like Peter? :lol:

EDIT: I am still wondering if we were Philo instead of Fin, would specialists approach be better here?
 
I really love these games with interesting variants, Immortal AW, Monarch OCC conquest! Very refreshing!

How about Isolation OCC Conquest? Looking forward for it!
 
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