OCC How do you tackle these?

Gumbolt

Phoenix Rising
Joined
Feb 12, 2006
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UK
So starting a discussion about this as not attempted one before.

Any thoughts?

Best leader? Starting resources?

Might do a play through likely on immortal.
 
Some thoughts about traits on OCC:

Useless:
- Financial
- Creative
- Organized
- Protective

Useful militarily:
- Aggressive (+20% strength to melee)
- Imperialistic (more GGs)
- Charismatic (more XP)

Useful overall:
- Industrial (wonders)
- Charismatic (happier)
- Expansive (healthier)
- Philosophical (more GPs)
- Spiritual (free turns)

So it depends on the strategy you want to pursue. Conquest or else :)

Last one I played peaceful was Gandhi (SPI/PHI)
For a nasty conqueror, I would nominate Ghengis (AG/IMP) or Cyrus (CHA/IMP).
 
So key techs?
Masonry - Mids for happiness. Plus rep beakers.
Civil service. - Bur civic.
Edu for Ox uni.
COL for caste/religion or better to go Aesth and build Paya?
Lit for Great Library and NE.

Biology - National park for health and free specialists.
Drama - Globe theatre for happiness.

Calendar would be useful if Globe didn't sort happiness issues.

How useful are the golden ages without cottages?

Bulbing techs? You still get 1500+ pop for GS bulbs. 9 base science for settle GS.

So best wonders?
Great Library/Mids?
Sistine chapel? Seem good if you need culture and mass settling great people.
Paya for Pacifism.

How valuable are golden ages here with no cottages?
 
I have a pretty fixed strategy for OCC and it is basically to pull off an Obsolete.

De Gaulle is a very good leader but any IND will do. Stone vs Marble is a close call but having both is obviously best. Stone is only really useful for the Pyramids, which are the best wonder by a large margin. Most other early wonders require Marble.
I've never built the National Park in my life (okay, maybe once or twice but not in OCC) and cottage everything as early as I can. As such, I put some value on FIN, which can be +100 :science: per turn or so in the endgame. Still, other traits like PHI are obviously the superior in case of a non-IND leader.
I pretty much beeline Assembly Line every time and conquer the world with Combat III + March Infantries.

I think the strategy is very stable if the start allows for it. However, the replay value is terrible since it always plays out the exact same.
 
The other thing about the National Park is that while it single-handedly solves unhealthiness issues about at the time when that would otherwise become a problem... it also cuts off Coal access.
So no railroads (iirc), half-effective Ironworks, and power plant delayed for a long time.

So I'd say the hit to your production capabilities cancel its benefits in an OCC context, unfortunately.
 
I used to do OCC Space races -- Philosophical + Financial or Philosophical + Spiritual were common picks - the aim was to stack scientists in the city. Wonders were banned, though. Spiritual was more valuable on quick speeds.

National wonders: Oxford | Globe Theater | National Epic | National Park | + Ironworks/Moai Statues. About 2-3 induced golden ages near the end to pick up production for the space race.

There were a couple of other funny quirks --> Going for Monarchy and stacking warriors was often more efficient than trying to build Pyramids while size/production constrained. Getting superconductors via refrigeration was efficient because the immediate science boost from the laboratory paid off.
 
Oh! and for the longest time I kept trying to prove that the Hippodrome (1 happiness per 5%) was a good unique building for Space racing (because you could let your city grow unchecked while sending hammers directly into the Globe Theater), but I could never quite pull it off competitively.
 
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