Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

No idea about Will and Dave, but I haven't really considered them to be heirs apparent to the Civ lead designer position.
Lead Developer.

In their recent livestreams Firaxis shared that they now have separated out Design into its own team. Carlbarian is on that AFAIK.

Re: Will Miller departure (and Anton Strenger)
Judging by the rapidly deteriorating quality of the Civ franchise, it looks to me like burnout.
Or at least departures pre-empting burnout.

Or it could be he's jumping ship?

Jake Solomon in recent interviews says he's pursuing "life sims" games and inspired by Sid, is hoping to start his own studio.

🤷‍♂️
 
Judging by the rapidly deteriorating quality of the Civ franchise
I don't normally respond with lame things like this, but [citation needed]. You can have your own opinions, but it's undeniable that Civ VI has been a very successful game and that it's by far the most popular one that Firaxis has released, even before considering console and mobile sales. And many of us quite enjoy it, too.
 
I don't normally respond with lame things like this, but [citation needed]. You can have your own opinions, but it's undeniable that Civ VI has been a very successful game and that it's by far the most popular one that Firaxis has released, even before considering console and mobile sales. And many of us quite enjoy it, too.
By "quality" I mean Software Engineering parlance.

Bugs and exploits.

Is anyone even denying Civ VI is not buggier and more exploitable than Civ V?! 😆

Compare to the the quality of early games like SMAC/X.

So good, you can still run those games via emulation from GOG 😏
 
I don't know. Civ V was pretty buggy and exploitable, too. I think VI held up just fine until NFP and LP, which weren't originally planned to exist and were created with a much smaller staff.
And even if it were true, that's just an industry trend at this point. Everyone here can easily pick at least three high profile games with bad launches, bad post-launch support, or that are just buggy-but-not-game-breaking generally. Even games with successful launches, like Crusader Kings 3, can have a massive patch within a month of their launch. Its just a thing that video games are dealing with right now.
 
And even if it were true, that's just an industry trend at this point. Everyone here can easily pick at least three high profile games with bad launches, bad post-launch support, or that are just buggy-but-not-game-breaking generally. Even games with successful launches, like Crusader Kings 3, can have a massive patch within a month of their launch. Its just a thing that video games are dealing with right now.
"The more they undertake the plumbing, the easier it is to clog up the drain,"

Montgomery Scott, "Star Trek III: the Search for Spock"
 
"The more they undertake the plumbing, the easier it is to clog up the drain,"

Montgomery Scott, "Star Trek III: the Search for Spock"

Nice quote! 😄

You guys constantly make excuses for Firaxis.

By comparison HUMANKIND with it's newer architecture based on Unity is a much higher quality product by a smaller studio, Amplitude.
Those guys are just showing off...b'cos if anything HUMANKIND is over-engineered. (Maps have 16-levels of height - which never gets used in games - until someone does a Mt. Everest map or something) 😆
 
Nice quote! 😄

You guys constantly make excuses for Firaxis.

By comparison HUMANKIND with it's newer architecture based on Unity is a much higher quality product by a smaller studio, Amplitude.
Those guys are just showing off...b'cos if anything HUMANKIND is over-engineered. (Maps have 16-levels of height - which never gets used in games - until someone does a Mt. Everest map or something) 😆
It's just too bad that they spent so much time making the game pretty and not enough time making it fun.
 
Nice quote! 😄

You guys constantly make excuses for Firaxis.

By comparison HUMANKIND with it's newer architecture based on Unity is a much higher quality product by a smaller studio, Amplitude.
Those guys are just showing off...b'cos if anything HUMANKIND is over-engineered. (Maps have 16-levels of height - which never gets used in games - until someone does a Mt. Everest map or something) 😆
You have a very selective memory. Humankind has more than had its fair share of bugs. Gamebreaking stuff like the AI having full visibility of all Curioisities from turn 1. And really annoying stuff that persists like the farm texture being incorrectly applied to rocky and forested terrain.
 
Nice quote! 😄

You guys constantly make excuses for Firaxis.

By comparison HUMANKIND with it's newer architecture based on Unity is a much higher quality product by a smaller studio, Amplitude.
Those guys are just showing off...b'cos if anything HUMANKIND is over-engineered. (Maps have 16-levels of height - which never gets used in games - until someone does a Mt. Everest map or something) 😆

You are very correct in calling Humankind overengineered just to show off. The map is beautiful, but I absolutely couldn't visually discern districts from each other. There is a bazillion terrain types which I also cannot visually discern, so I have to constantly toggle their yields as I am intuitively blind as
to what benefits do they give. There is also a bazillion resources and natural wonders which don't significantly impact gameplay whatsoever.

They implemented seven height differences on the campaign map, with more than one lvl difference between adjoining tiles creating an impassable cliff... Resulting in campaign maps being segmented into the absurd platforms, ramps, tunnels, dead ends, chambers, corrdidors, basements, and trying to find an elevator to go from Himalaya to Ganges - there are cliffs everywhere. The very same seven height difference levels combined with the combat system create claustrophobic arenas.

I'm not even going to write en essay on gameplay, since every single one of the cool ideas in the game was not fun for me in practice, just wanted to add that those great but impractical graphics were joined by a useless interface (which is actually ugly as well - Civilization game with football simulator interface) and complete lack of explanation for many mechanics.
 
You have a very selective memory. Humankind has more than had its fair share of bugs.
Sure.

But Amplitude engage with the community and fix bugs we report.
Every patch and hotfix comes with detailed release notes.

That's how you do software engineering 😏

Firaxis are right to call us "the best fans in gaming" cos pretty much for every other franchise gamers rage at bugs, etc. (Even Marvel's Midnight Suns received a battering due to bugs and "jank" though IMO it's vastly superior to Civ VI in quality).
 
Sure.

But Amplitude engage with the community and fix bugs we report.
Every patch and hotfix comes with detailed release notes.

That's how you do software engineering 😏
"Sure" - OK but that's not what your point was. You implied the game was a lot more polished than it actually is. Patch notes are an unrelated topic.
Firaxis are right to call us "the best fans in gaming" cos pretty much for every other franchise gamers rage at bugs, etc. (Even Marvel's Midnight Suns received a battering due to bugs and "jank" though IMO it's vastly superior to Civ VI in quality).
I don't quite understand. Are you saying Civ fans are carrying water for Firaxis and not complaining about bugs? That's just flat out wrong. Plenty of people use this exact forum to gripe about Civ 6 or express our disappointment with certain aspects of the game. You yourself are doing it right now.
 
"Sure" - OK but that's not what your point was. You implied the game was a lot more polished than it actually is. Patch notes are an unrelated topic.

IMO HUMANKIND is a more polished game than Civ VI.

I don't quite understand. Are you saying Civ fans are carrying water for Firaxis and not complaining about bugs? That's just flat out wrong. Plenty of people use this exact forum to gripe about Civ 6 or express our disappointment with certain aspects of the game. You yourself are doing it right now.

Whereas I definitely consider myself a fan and with 5000+ hrs of Civ VI a "fanatic" prolly.
There are some of us who post bug reports and exploits and open 2K support tickets, etc. and are able to see Firaxis' faults. But there are too many who just "carry water" for Firaxis 😏

IMO this is a generic problem with humanity (or people).
 
I think civ6 began better than it ended. Most of its’ DLC made it a worse game. Too many of the DLC features are shallow and poorly designed. It sounds great when you read about it on the Steam page, but when you play the game it is super tedious, silly and bloated.

It is better than humankind in all aspects though. It is like comparing a boring game to a bad game - sort of pointless.
 
I think civ6 began better than it ended. Most of its’ DLC made it a worse game. Too many of the DLC features are shallow and poorly designed. It sounds great when you read about it on the Steam page, but when you play the game it is super tedious, silly and bloated.

It is better than humankind in all aspects though. It is like comparing a boring game to a bad game - sort of pointless.
wow ,this is absolutely spot on
 
I think civ6 began better than it ended. Most of its’ DLC made it a worse game. Too many of the DLC features are shallow and poorly designed. It sounds great when you read about it on the Steam page, but when you play the game it is super tedious, silly and bloated.
I definitely agree with this sentiment. The original release felt very polished and well-rounded, and although there have been plenty of new additions that I am a fan of, you get the feeling that some mechanics were introduced for the sake of having something new or making a pre-existing system more complex for arbitrary reasons. So many of these features felt tacked on rather than being smartly integrated with the core of the game too.
 
So good, you can still run those games via emulation from GOG 😏
You do realise this has nothing to do with the quality of, or available exploits for, the games you're talking about, right?

Many games can be emulated. Many, many games. I can run Tomb Raider (it uses DOSBox, I think), via Steam. Do you think Tomb Raider doesn't have any bugs? Any exploits? Old games are famous for them :D
 
You do realise this has nothing to do with the quality of, or available exploits for, the games you're talking about, right?

Many games can be emulated. Many, many games. I can run Tomb Raider (it uses DOSBox, I think), via Steam. Do you think Tomb Raider doesn't have any bugs? Any exploits? Old games are famous for them :D
Oh, yes. In the great classic of Single-Player Fantasy RPG series - Origin's Ultima series - it had nine official numbered iterations and four tangential titles. Only Ultima 9, the last, officially recieved a patch - because patches were not at all common in '80's and very early '90's computer games, and were prohibitive to easily distribute and disseminate. I don't BELIEVE Civ1 had an official patch, either, nor the original Colonization.
 
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