TempusFugit
Warlord
- Joined
- Feb 20, 2023
- Messages
- 136
Great, if predictable news.
I really hope Firaxis has ditched the Warcraft/Pixar graphic style for this entry. Ideally the new game should use a mix of realism, western art history and world art history for inspiration. All fused into a whole where it is easy to read the map too.
Some people claimed that the "cartoon" style of Civ 6 would make the map easier to read, but I didn't find that to be the case, and actually found it even worse in that respect than Civ 5. Both Civ 5 and Civ 6 needs the additional simplified map for increased readability when planning certain things, and that will probably be the case with Civ 7 too.
Graphic style seems to be a divisive topic. Some people actually preferred the new "cartoon" style in Civ 6 to the bigger emphasis on realism that was in the graphics in Civ 5 and Civ 3. I'm not quite sure why this is the case, but perhaps some people likes the game more when it feels more like a fantasy game, some people like it because it reminds them of other games with a similar graphic style and perhaps some people just look upon Civilization as a big meme generator.
I do think that the feeling of "realism" is very important to many people who plays the game though. From the first entry, the games in this series have always had a strong pretense of world simulation to them. Sid Meier explicitly said that fun gameplay will always be prioritized before realism (I can't remember the exact quote) but it is also clear that giving the player an illusion of the game being a simulation of (an alternative) history has been a strong focus for all games. All game mechanics are built around this. Civ 5 and Civ 6 lessened this somewhat with more abstract mechanics and more boardgame feeling. And Civ 6 even more so with the graphic style and the mostly optional fantasy elements. But the pretense of world simulation is still very important for these games.
When I play any Civilization entry I want to pretend that I am watching the history of a world unfold as I play my strategy game. I suspect that this is an important part of why many other players enjoy this series so much, so I hope that Firaxis has, and will take this into account.
I really hope Firaxis has ditched the Warcraft/Pixar graphic style for this entry. Ideally the new game should use a mix of realism, western art history and world art history for inspiration. All fused into a whole where it is easy to read the map too.
Some people claimed that the "cartoon" style of Civ 6 would make the map easier to read, but I didn't find that to be the case, and actually found it even worse in that respect than Civ 5. Both Civ 5 and Civ 6 needs the additional simplified map for increased readability when planning certain things, and that will probably be the case with Civ 7 too.
Graphic style seems to be a divisive topic. Some people actually preferred the new "cartoon" style in Civ 6 to the bigger emphasis on realism that was in the graphics in Civ 5 and Civ 3. I'm not quite sure why this is the case, but perhaps some people likes the game more when it feels more like a fantasy game, some people like it because it reminds them of other games with a similar graphic style and perhaps some people just look upon Civilization as a big meme generator.
I do think that the feeling of "realism" is very important to many people who plays the game though. From the first entry, the games in this series have always had a strong pretense of world simulation to them. Sid Meier explicitly said that fun gameplay will always be prioritized before realism (I can't remember the exact quote) but it is also clear that giving the player an illusion of the game being a simulation of (an alternative) history has been a strong focus for all games. All game mechanics are built around this. Civ 5 and Civ 6 lessened this somewhat with more abstract mechanics and more boardgame feeling. And Civ 6 even more so with the graphic style and the mostly optional fantasy elements. But the pretense of world simulation is still very important for these games.
When I play any Civilization entry I want to pretend that I am watching the history of a world unfold as I play my strategy game. I suspect that this is an important part of why many other players enjoy this series so much, so I hope that Firaxis has, and will take this into account.
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