Jesus Kdogist
Chieftain
- Joined
- Jul 15, 2012
- Messages
- 48
Yeah.
That's good then, England should not be in position to invade Germany alone.I ve basically finished my game as the UK after I ve seen the "reload" bugfix.
They re is still some problems playing this race.
The number of unit england can supply before receiving hammer penalty is too short.
I ve started the game by sending all I had toward Munich and seized it. I directed all my cities production toward land unit and started to defend france to enable it to build up and produce troop to help me beat up the Axis.
Some time the AI is more or less aggressive, there is a random variation at game start I think. Maybe some flavor should be tweaked also, but France not invading Germany every time when the war start is, again, something you'll want to see in a 39-45 scenario.1) France did not even tried to attack the germany. All they did was building walls, hospital, armory, etc. never did they had more than 4-5 units defending their land.
U.K. should go for Libya first.2) Ive holded germany and Munich until turn 61 where I bored playing the game.
I could not go foward I could not control enough troops to hold key positions and advance toward cities. I even had to attack and capture Ireland. Even with that it didnt gave me enough unit cap to be able to fight germany. I had like a 51 unit cap after which point my hammer production felled to -24%. I think I had like 55 unit on a 51 max. I had 22 land units, 7 planes, 26 ships(and 5 of those where scripted transport).
In my test game they usually invade those CS. Still the random stuff at start I suppose.3) When grece declared on germany and italy, they could not send their troop to attack. There was too many city-state in front of them.
I'll have to test a new game with UK, but has said above, my strategy would be to take Libya and eliminate Italy from North Africa, then try to conquer Italy itself, while defending Paris else I may have trouble defending U.K. during See Lowe, which will give too much time for Germany to produce units on the continent.So basically, I was playing a game where all I could do was waiting for axis to beat up my units and finish france who did not seem to care about any other thing than building hospital in their cities. I did not produce any ships or planes during this game.
Maybe I could have eliminated some but I was using them to break up all new germany ships and to battle italy warships to the south.
that's when you're teamed with another major civ, it's not the "game" but france that is signing peace in your name. should not be that way, I agree, still need to code that part (when you declare war to a CS, it should automatically ally itself with one nation of the other block, thus preventing peace)I ve also found some bugs/problems
1- When the player declare war on a city-state, the game will often put the peace back the next turn. So it s annoying to declare war every turn when you just want to capture a city-state. Maybe you should control only the peace declaration with major civ and let the city-state peace to player control since anyway it s never hard to peace them.
There is still city health and city strength on screen, I didn't remove that part of the UI, so I don't really understand your question here2- It always hard to evaluation if a city will fall next turn. You dont have any way of having a city strength number. Is that doable to show the remaining city strength when hoovering mouse over it or in city screen or some other way?
Special Forces won't be able to capture cities. And French Legion will be back as normal infantry (with specific bonuses) in next version, it was a test unit until then.3- I ve notice that a foreigh legion unit(french unit) could attack an win the final fight for a city be the script that capture the city didnt worked. So it shows all the visual effet of a city capture with the text and all and the unit that enter the city but the city still remains to the other "player" but with a city strength of 0 or 1.
Yep, there is a few things to correct for first strike attack (like checking that the corresponding attack can happen before launching the counter attack or first strike attack)4- I ve had problem with your suicidal script. When there is a howitzer under the suiciding unit, the attack of the howitzer is not cancelled. So you ll probly have to stop the attack before it happen to solve the suicidal attack bug.
from inside ? can't attack when stacked.5- Also, for some reason, often troops cannot attack inside cities.
Sure. they do not heal units directly, they provide personnel in the reinforcement pool based on the damage of all your units with a supply line.6- Are you sure hospital work as intended? I hav nt seen any real difference when I left troops inside a city with the hospital building. Is the value high enough or maybe do it only work on the single unit fortifying the city?
OP because of the other promotions, they'll be reduced at some point (the open terrain one mainly is OP), but the cost on your materiel reinforcement is pretty heavy when you use your tanks that way.7- The germany troops with blitzkreg skills never use the skill so they re like basic units. Maybe you should also think about capping the number of attacks to 2 or maximum 3. Because having 5 attacks with some tanks which are well positionned is somehow too OP.
As for the Maginot line, I'll put the Siegfried Line against human player.Playing france is entertaining. Probly a little less then the conquering germany but still.
I think they have enough military power to resist relatively easily germany as they are. Maybe even too much power. I succeeded from the start to repel the invasion.
And was able to expand on their territory relatively fast by eating up italy.
I'm not sure if this has come up yet or not, but all of a sudden, any units that are retreating are moving two hexes, not one, and they are moving in strange patterns. I hit an infantry with my panzer, and it moved twice in a patern that ended up encircling me, and I lost the rest of my movement because of it.
Sorry, here's the Lua pertaining to the crash