yope_friedman
Chieftain
- Joined
- Jan 26, 2013
- Messages
- 6
(Without G&K expansion)
(Scripts not enabled)
scenario europe(std Huge map)
With Axis.
Game crashed when AIs where planning their moves.
It seems to be related to French AI.
It was the first turn all french cities where mines.
I ve also found another bug.
When a faction used plane missions to purge the sky of ennemy planes over a city the city gained hp each time(AI vs AI only). Observed at Nice(occupied by italy) when Marseille sended their planes(occupied by France).
***
Also, I ve observed that England sometime have lots of troops but dont send them to france if the nearby french cities are occupied. Would be really great if you could implement a way to make England more agressive in supplying france with units.
If you could implement an algorithm with something like "if (your cities(the ones in england) are own by you and all are at least 1/2 strength) and your units strength is bigger than x) use agressive AI else use defensive AI".
(Scripts not enabled)
scenario europe(std Huge map)
With Axis.
Game crashed when AIs where planning their moves.
It seems to be related to French AI.
It was the first turn all french cities where mines.
I ve also found another bug.
When a faction used plane missions to purge the sky of ennemy planes over a city the city gained hp each time(AI vs AI only). Observed at Nice(occupied by italy) when Marseille sended their planes(occupied by France).
***
Also, I ve observed that England sometime have lots of troops but dont send them to france if the nearby french cities are occupied. Would be really great if you could implement a way to make England more agressive in supplying france with units.
If you could implement an algorithm with something like "if (your cities(the ones in england) are own by you and all are at least 1/2 strength) and your units strength is bigger than x) use agressive AI else use defensive AI".