1. Ari 6/9; we get there def-bonus 50 % (hill and river) against the barb who vanished
2. Ana 3 to SE or heals to 2,0/2
3. Pyt heals to 2,0/2 or 1 at desert
4. Leo (at hill) can do road, mine or go 4 at gras/forrest to chop?
5. research 100 %
6. No changes in CERN and Peri for commerce, we need the commerce in Peri from coastal tile, so our workboat will finish a turn later
7. Should the warror leave CERN, question where is our next city?
In 3 turns after research of Poly (and get Hind) we can whipp the settler (for 2 People), or better in 4 turns for 1 people so we 've in 3/4 turns a settler to found a next city, when we know the location, it's a good idea to road there and give defence with our new warrior.
2. Ana 3 to SE or heals to 2,0/2
3. Pyt heals to 2,0/2 or 1 at desert
4. Leo (at hill) can do road, mine or go 4 at gras/forrest to chop?
5. research 100 %
6. No changes in CERN and Peri for commerce, we need the commerce in Peri from coastal tile, so our workboat will finish a turn later
7. Should the warror leave CERN, question where is our next city?
In 3 turns after research of Poly (and get Hind) we can whipp the settler (for 2 People), or better in 4 turns for 1 people so we 've in 3/4 turns a settler to found a next city, when we know the location, it's a good idea to road there and give defence with our new warrior.