And don't jump on the "OMFG REALISM" boat without explaining how ships can travel for hundreds of years without returning to port for maintenance, how you don't need say, Iron to build a battleship. (The Bismark took up more steel than an entire armored division used back in WW2), why, without a magic "blitz" promotion a battleship can sink one puny wooden ship a year at most on the offense, why it takes thirty years for a modern ship to circumnavagate, how you can pay maintenance for troops that are isolated behind enemy lines for hundreds of years without a trade route, or even a corridor of friendly territory (Oh yeah, cuz I pay gold for it!) and literally *hundreds* of other events.
*stops to breathe*
Seriously, you can't have a game where a turn, at the *least* is six months, and in earlier times can take up to forty years, and then bark about how "unrealitsic" wars are. I don't think that the Civ designers wanted to make a realistic wargame, and if that's what you want to play, then Civ is not for you. I'm not saying it's a bad game, I think Civ is a great game, but that's not what it was designed to be. I mean really, WW2. Do you really think that it should be, game wise, that Germany advanced a huge amount in *THREE* turns, only to have it all reversed, and Germany almost completely occupied in three more? Come on, don't be absurd.
Good post!
And let's not forget about the wonders! Is there any DIRECT way of explaining why building the large statue of Christ the Redeemer allows governments to change without consequences? Building the Oracle gives an advance in technology? Mount Rushmore reduces a civilizations war aversion?
I've always been surprised at the worry that 'my tank got killed by a spear man' but none of these other issues are considered a problem!
Best wishes,
Breunor