hornfaust
Chieftain
Well in Civ Revolutions a 7 to 1 matchup means automatic success (and no damage) so looks like the Spear v. Tank has been resolved (although Battleship v. Frigate is only 5 to 1)
Good form.
Well in Civ Revolutions a 7 to 1 matchup means automatic success (and no damage) so looks like the Spear v. Tank has been resolved (although Battleship v. Frigate is only 5 to 1)
Basically I think if you are two ages above another unit you shouldn't lose ever. There is no way, and i do mean no way.
You shouldn't have a chance to win in a fight, you shouldn't be able to overload a opponent with vast numbers with clearly inferior weapons. This would force people to catch up in tech rather than load up on frigates or caravels to take out a destroyer. Basically if you don't have a destroyer, you SHOULD be screwed until you do.
P.S. Longbowman do beat Musketmen and its not a problem with me, that is fine. Naval and Air Battle is another situation and SHOULD be remedied.
What is truly unrealistic is not Frigates beating Battleships, it is Frigates Fighting Battleships (or Spear Fighting Tanks)... the fact is by the time Tanks came out all "civs" that existed had reached Muskets/Rifles... by the time Battleships came out, Frigates were almost gone everywhere.
For civ to be realistic in this aspect, you would have to have the ability to automatically get tech your neighbor had...given enough time.
As it is, Civ's combat model is Highly abstracted and the 5 to 1 strength is MUCH better that 5 to 1 odds, so bad luck seems reasonable.
I think it is fairly clear what happens to wooden ships if one incendiary bomb hits them.
Anyone who posted on this subject rationalizing, might as well say that maybe if you bread radio active spiders you could create a huge army of spidermen.
We all know i should be fixed.
how could this have happened?
the only thing I see as explainable is that my battleship was healing, but just for 1 turn. That's no excuse. I declared war on alexander & his vassal state asoka. As my navy was patrolling the sea line of alexander I saw a indian frigate waiting for me to destroy it...man was I wrong...
I was so shocked...I completely exited the game cause I couldn't believe what just happened...urgh!!!!!!!!!!!
</rant>
so if any civ advances into a new era, the graphics (not the names or strengths) for all obsolete units would change game wide; for all civs.
(and why does the frigate with only wind-power always make it through the reefs, when a much more controleable battleship doesn't?)
What I was thinking if that a civ "advances" in graphics whenever the majority of civs (per population) are at or above a particular era. That way, advanced units can still face older units, but ridiculous scenarios like tank vs. archer will likely never happen.
I also don't tink two or three hundred guys with swords and muskets are going to overwhelm a ship of 1,500 men with rifles and automatic weapons... not that the guys in a frigate would even have much luck getting over the sides of the ship (and how did the frigate get within 20 miles of the battleship without being annihilated).
Wow... that's pretty short-sited... so American Coastal Gunboats are the "archetypical" Ironclad? That's a pretty American-centric view of Ironclads in the world... last time I checked, Civ4 BtS includes 34 Civs from around the world, not just America.First off, you are just plain wrong about speed, at least as far as Ironclads go.
USS Constitution (a frigate) has a top speed of 13 knots.
HMS Inconstant, a mixed steam-sail frigate reached 16.2 knots.
Comparedly
USS Monitor, the archetypical ironclad, never beat 8 knots.
CSS Virginia, its well known opponent, was limited at 9 knots.
The English built Peruvian then Chilean ironclad Huascar had a top speed of 12 knots.
So no, the Ironclad wouldn't be faster.
Everybody is free to mod the game to their own liking.I think that it is possible to make this graphics change when any civ passes into a new era. Visually it would make these stupid encounters easier to accept. If any civ advances into a new era, the graphics (not the names or strengths) for all obsolete units would change game wide; for all civs. This would be a cosmetic change that we humans can relate to.
The justification is that technology will disperse even to the most primitive civs. Somalia is a great example of a country that has arguably have no technological advances, but yet brought down a U.S. gunship back in the early 90's. If this was Civ, it would have been the equivalent of a long-bowman taking down a gunship. However, the reality is that longbows are far more expensive than guns or RPGs because trading partners simply don't make bows anymore.