One country NES idea!

One state idea?

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Sooo... how much longer until we begin?
 
lol I'm finishing the rules today jelezno
And we will begin as soon as Erez picks up :D
 
OOC: Anyone know a place I can upload pics??

History of Nessos

The Foundation of Nessos
The foundation of Nessos in Latia is a great mystery and myth. The myth tells of a young men who came to live at this high hill. One day a Oracle told him his first son will kill him and take over the small farm and create the most magnifisant city the world have ever saw. The Farmer, called Dasius, was afraid and when his wife gave life to his first son, Galeion, he took the son and left him in the great northern forests for the Arkadians to kill or the animals to eat. The baby somhow survived for 2 days alone when a Farmer from the city of Pila came to the area for hunting. He saved the baby from wolves that wanted to kill him. That farmer is known as Arezius.
Galeion grew up to be a strong young man, a wariar, and when he was 16 his father told him his past. Galeion begun searching for his lost home and when he found the high hill a magnifisant villa stood on it with many farms and animals around. Just North to the villa a whole village was alive. Galeion went to the villa to meet with the people who lived there. When his mother saw him, and saw how much he looked like Dasius she took him and talled him his past. Angered at his father he broke into the house and slaughtered his own father with his hands. Amazingly the Oracle was just 2 days befor and said the son is still alive and warned Dasius but Dasius didn't listened and Galeion fulfilled the Oracle words.
Galeion moved into his father house as his mother allowed him. His father in Pila died a year later and his step brothers refused to acknowledge him as the biggest brother and he got nothing. So with his mother death he took over Nessos villa and decleared to the small village he will help push away the Arkadians and build a real city to challange even the Great Harbor city of Pila! Since then the war against the Arkadians begun, and until today 284 years later the war still rage.

Nessos expansion, A great city is built
In 138 AB (After Birth-of Galeion) thousands of new people came to live in Nessos under Galeion grand grand son Satilin. They escaped Pila that was raded by new barbarians who came from the sea called 'Mugdul'. Those barbarians came, as it seemed, only to plunder and destory. Satilin took the oppertunity and waged war against Pila as well. He conquered much of the 'Fo' river lands Pila controlled but than he met with a Mugdul army. He was defeated and Pila and Nessos had to sign an alliance to defeat the Mugdul. In the North the Arkadians did not wasted time and attacked Nessos as well stopping only at it's walls. After 10 years of small skirmishes the united Pila and Nessos armies defeated the Mugduls and pushed them away from their lands. Than the united army attacked the Arkadians conquering many lands to the north. Than the war ended when the Mugduls decleared they will not raid anymore and Pila left the war. Nessos and the Arkadians will continue to fight forever.

The end of the Monarchy, Beginning of the Republic
In 234 AB the last king of Galeion dynesty ruled. When he died he had no sons or doughters. And so the city people decided none of them could take the place of a king from the house of Galeion and so they copied the idea from Pila and installed a republic. The senate ruled supreme and the great families of Nessos begun to grow further and gain power... Now Nessos stands in it's final test. Will it continue to prossper under this Republic, and will the great families of Nessos fight each other or work toghter for the best of Nessos? Only time will tell.

Known Latia
 
History:
The people of Nessos have a long and rich history. It is now impossible to uncover every event that happened in the Nessos Republic, but thanks to the work of ancient historians, and in particular of Triniutus Livus, we can now retell you the stories of the most significant of them.
“The history of our glorious city began with the king Nes. It is unknown as to why he was the King or what his relatives were. It is only known that he did exist and that he laid foundations for our state. It is rumoured that the very first Nessoans are the descendants of a ruined, but glorious state of Toria in the East. When survivors hit the land where Nessos is now built on they had to fight for their right to settle with a local tribe. The tribe, after a devastating battle where no one won, merged into the Nessoans tribe. King Nes later found a city on the site of battle and proclaimed that this shall be the capital of the whole world. Nes ruled for over 40 years and is said to have disappeared inside a grey cloud that descended to Earth. His last words were: “Live in honour!” He created all of our early laws and form of government – the Senate. He also built the first 3 sections of the city. Each new one was founded after a war with a local tribe that later merged into Nessos. Nes created the Senate and did have consul with it almost on every question. That’s how the Senate began as an honourable and valued institution. King Nes also established many of religious rituals, some of which are still practiced today. After he was gone the noble families of the Nessos all collected together. They all were grieved that he was gone and proclaimed that no other man shall be King in Nessos as long as the last Nessoan lives. The family leaders all agreed that they shall rules the city in turns and that so no one gets overpower full not one, but two Senators shall be given Kings powers for a 2 year period….”

OOC: Here’s where the Nes begins. The setup is as follows. All players are members of the senate. 2 get elected to rule the country for two year period (1 game turn). They can be re-elected if the people or the senate like them. Other than being the consuls (king-like rulers) players can occupy more than one governmental post. Players can take each other to court for crimes in war and peace, get elected and organise uprisings if they are not, buy city’s productions and lands, trade, create empires of power, the possibilities are virtually unlimited like in any NES. However there’s a check. All players belong to one state. So the players better work for the good of the state rather than only for themselves. Almost like in real politics one has to balance between the good of the state and personal goods. Lets see who wins here.

^ Here's what I wrote. Pick either one :)


EDIT: now that I've read it I'm honoured :D
 
Ok a game can't be 2 years if the rulers are chosen for this time... what every turn we will choose 2 Consuls? It's crrrazy! I say each turn is half an year so this Consuls could have 4 turns of control... Even lower it to 1 month! butt hat will make the game slowish..

We can merge our histories :)
 
What? Nobody named "Erezius" in the story? Tsk tsk tsk...

Not bad.

The Rurii family descended from a Retalian (VERY DISTANTLY related to the Arkadians, lived somewhere between Aswan and Nessos) tribe that moved south, to Nessos, when fleeing from the Arkadians. The Retalians were allowed to settle in Nessian territory in exchange for military services in the days of Erezilin, son of Gaelion. The Rurii have since then, despite their "barbaric" descent, become more Nessian (in culture) then many pure Nessians. Rurii most often give Nessos great generals.
 
House Millaveii

The House Millaveii has a long and distinct history, being closelly related to Senate of Nessos from the foundation of the body, but also having close relations by marrige to the old Monarchal line of Gaelion.

The House has had a history of being staunch military commanders, and provided a great deal of outstanding senatorial- and more importantlly, military leaders durning th emonarchal republic early expansion, and the quelling, and subsequnt ?Nessianization" of the surrounding barbarian tribes, and continue to dominat th emilitary ranks to this day; for the house provides many military serivces, as the military tradition, so stuanchlly intwined with the famillies history, virtually makes it the duty of every male of the house to enter unto military service.
 
RULES:
Family
You family is your primary tool and your last line of defence. In this game you are a leader of a family of patricians in your city (Nessos). Your family recognises you as the unquestioned ruler and entrusted you the task of representing her in the country’s senate. Apart from you there are many members in your family and each member is not sitting idly but is doing his or her duty. Some serve in army, some collect crops, some manufacture goods. Your family controls some of the share of overall production in the city and that’s represented in the city stats. You as a leader can control general actions of your family and control the state as a public figure.
Example of a family record:

Name of Family/Player: Fabius /Gelion
Men: 437
Ducats: 12400
Wealth: 2400 luxuries, 300 weaponry
Other: golden banner awarded, 300 clients

Name of Family/player – easy. Make yup your family name and join
Men – male members of your family that can work and fight
Gold - amount of money you have in coins
Wealth - goods that a family possesses (measured in gold equivalent)
Other - there could be family awards by the state or number of people loyal and fed by the family. This parameter is reserved for anything that might be worth recording.

A family could have clients (dependant people from plebs). Those could also play a role in game. As a family leader you can give orders to your family and be in charge of the total wealth of the family. You could spend it all to care for wounded soldiers and win popularity, but your family will be ruined. In your orders you could say what area of production would you like expanded or would you like to see more children (grow population). These orders are not different than in other NESes.

Interestingly if you get killed as a leader you can revive this same turn as some other member of your family who took over leadership.

Orders – should consist of 2 parts: family orders and state orders if you occupy a government post and can issue orders.
Timeline – each update is two years.

The Government and Other Positions of Power
The Government

The government is made up of 3 branches: executive, legislative and juridical. Legislative is made up of the Senate (for now only the senate). Juridical is represented by 2 judges and executive by the consuls or a dictator. Their functions may change during gameplay so below are only initial esplanations.

The Senate
The senate is made up of all heads of families. It is nominally the representative of the people of Nessos. Its main function is to pass legislation and to represent Nessos with foreign ambassadors. The Senators can agree or disagree with the decisions of the consuls, but the consuls are the heads of state, even though the Senate is representing the people.
The Senate can pass laws and withdraw already passed laws. Laws pass with 60% majority and can be withdrawn with 80% majority. Any senator can propose a law, but please be sensible. Some talking before the law is put forward is appreciated. This also means that you can persuade the senators to agree to accepting the law before it was out up to save the Senates time. But only official voting counts. The senate has a right to propose to elect a “dictator” if the situation calls for it. The consuls must obey and choose a dictator from one of the players. He can rule for 1/2 term period. No player can be excluded from the senate unless the family and the player “move” to another state.

Consuls and Dictators
These are the executive branch of the government. The consuls are nominated and elected by the Senate for a 2 year period. A dictator can be elected for a 1 year period if the need arises. All 3 have the power of kings, but are limited by common sense and the fact that they can be accountable once they finish their terms. Neither of them can be taken to court while they are in power. PCs playing any of them should give orders to the whole state as they would for a family. Consuls are expected to cooperate with each other and present one set of orders for their term (i.e. 2 people present 1 list of orders for a state). The main function of all 3 is to lead armies in times of war. Thus they have to be good generals and write good battle plans. They also have to deal with internal problems should the need arise.

Judges and the juridical system
There are two judges in game. Both are elected for a 6 year (3 turns) period so choose wisely. For simplicity’s sake there are no defenders or accusers – the players would have to do the job for those 2. Any player can take any other player to court for any action save when the defender is a consul or a dictator. The accuser must say what he’s accusing the other player of and present the evidence. After he was accused, the defender can choose 1 judge out of 2 and say he will be handling the case. The judge must take all facts into account and make a verdict with accordance to facts and his conscience. If the accuser was found to be wrong he pays a huge fine. One player must loose in such a battle, keep this in mind. Also any player can say (save for the judge) “this person (PC) can take my place in court”. This means that the first player gave the second player a possibility to defend or attack in the name of the first players family in court. This was done to eliminate the need for 2 governmental posts (there are too many), but still enable people to defend/attack someone else if they want to.

Religion and The Priest
Nessos is a religious state. And one person must perform religious duties. In game this position was added to represent the influence of religion in ancient states. The priests main function is to explain the “will of the Gods” to the people on current events. His say is very important in crucial times and declarations of big wars. Not to make this job wanted a lot, the Priest is the only Player who has to write a small story per every update. The power of the priest is not limited by anyone (i.e. there are no checks to what he does) so these small stories represent the ceremonies he has to perform every year.
 
Yay! I like it, so long as no-one elects me as priest!
 
Do we decide for ourselves how many men there are in our family? And your example Gelion seems kinda unrealistic. I mean Nessos could have what, like 20,000 people at most at this time and that 1 family is 1/40 of this seems very unrealistic. More than 50 male family members seem too much even.... And exactly what are clients? Are they like "recruits", fighters for your family or something else like farmers, workers or whatever?
 
How much do weapons cost?What can one do with money?Can heads of famillies use their people to conduct war?Can we set up businesses?Are we allowed to trade with other countries?Do the players' famillies account for the whole of the army?If so then each player is the commander of his own forces,right?How does the government collect money?
 
IceEye said:
More than 50 male family members seem too much even.... And exactly what are clients? Are they like "recruits", fighters for your family or something else like farmers, workers or whatever?

not if your Italian, or irish- 50 males is th enumber of guys on just one side of my familly line (several people, stretch from great, great granparatens having over 7 children each)
 
except for year become half an year, or a season, not sure, cause I don't want consule ections every turn... it's thousands of posts for BAH every turn...

hmm I think this will soon begin :)
 
House Valerii

The Valerii are one of the oldest houses in Nessos, although not as old as the Millaveii (nor do they have any connections to the old monarchs, instead, they gained their power through wealth, as the Valerii used to be of low social status), and are also one of the richest. The Valerii bloodline mainly consists of diplomats, sailors and merchants, and they have numerous trade contacts throughout Pila and Nessos, making them extremely wealthy, if not extremely reputable.

The Valerii are a mix of Pila and Nessos, and thus, many old family members were great admirals and sailors back in Pila, or even merchants, but by now, most of the pila blood has been 'Nessinized"

The Valerii also have adopted some of the more liberal customs of Pila, and for this other houses often think of the Valerii as untrustworthy, and decadent in their wealth.
 
thier are 60 million itallian sin italy alone- and, to be honest, i owuld bt surprised if thier wer emore ethnic itallians in america then thier are in italy ;) (my area is fiarlly well devided as far as caucasioans go- around a third are Itallian, a quater irish, and the rest mostlly either german or greek- and mind you, I'm not living in a big north eastern city, but god-damn florida ;))
 
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