One wonder for each type of government

Xandinho

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Apparently, all (or almost all) the wonders of civ6 base game were revealed, and I miss some wonders that apparently will not be in the base game (Statue of Liberty, Kremlin, Machu Picchu ...). So I thought these wonders can come in future expansions as wonders of government, therefore, every type of government will unlock a wonder how civ5 in which to build the Kremlin you need to adopt Order.
See my suggestions:

Autocracy - ????
Chiefdom - None
Classical Republic - ????
Communism - Kremlin
Democracy - Statue of Liberty
Fascism - Prora?? (someone has a better option?)
Merchant Republic - Machu Picchu??
Monarchy - Buckingham Palace??
Oligarchy - ????
Theocracy - Apostolic Palace??

Do you have suggestions?
 
Autocracy could have the Mausoleum of Halicarnasis. The Civ 6 idea of Autocracy makes me think of Mausolas and Artemisia.
 
Autocracy - Forbidden Palace
Chiefdom - None
Classical Republic - The (Roman) Forum
Communism - Kremlin
Democracy - Statue of Liberty
Fascism - Prora
Merchant Republic - Doge's Palace
Monarchy - Buckingham Palace or Versailles
Oligarchy - Parthenon
Theocracy - Apostolic Palace or Potala Palace
 
"Merchant republic - machu picchu"

Yeah sure, while Incan Empire was very centralized collectivist despotic/theocratic monarchy ;)

I'm not a fan of gov specific wonders - they limit choice, because you wouldn't choose gov form just for chance of getting wonder (that'd be like tertiary priority) while it basically makes few wonders "out of question" for every game (after removig those with inappropriate geographic requirements). Those 10 wonders should be available for all governments and limited only by geography.
 
I believe that something eastern better fit for Autocracy, perhaps Heian Palace

"Merchant republic - machu picchu"

Yeah sure, while Incan Empire was very centralized collectivist despotic/theocratic monarchy ;)

I'm not a fan of gov specific wonders - they limit choice, because you wouldn't choose gov form just for chance of getting wonder (that'd be like tertiary priority) while it basically makes few wonders "out of question" for every game (after removig those with inappropriate geographic requirements). Those 10 wonders should be available for all governments and limited only by geography.

Well...Machu Picchu was focused on trade in civ5, but I agree that It is not a good option for merchant republic. But I have nothing in mind for this spot.
 
I don't think this would work as well in Civ 6 as it did in Civ V BNW, and more importantly the government restrictions could be easily circumvented through "normal" gameplay.

In Civ V, you couldn't switch governments willy-nilly -- you could only do so in response to ideological pressure, which you couldn't simply manufacture on a whim. In Civ 6, you will be able to change governments (including presumably the late-stage ones) whenever you research a new civic, so you could easily grab all of the government-related wonders by bouncing around from government type to government type, which would undermine the "scarcity value" of the government-specific wonders.
 
I think the wonders being locked by social policy tree has been replaced by the wonders now requiring specific tiles to build on. We're going to see much less dominance of all the wonders by particular civs.
 
I don't think this would work as well in Civ 6 as it did in Civ V BNW, and more importantly the government restrictions could be easily circumvented through "normal" gameplay.

I think the wonders being locked by social policy tree has been replaced by the wonders now requiring specific tiles to build on. We're going to see much less dominance of all the wonders by particular civs.

Yes and yes. No need for government-restricted wonders in Civ6.
 
I think it'd be funny to give chiefdom a really good wonder but make it a late game one. :P
 
I think it'd be funny to give chiefdom a really good wonder but make it a late game one. :P

Moai could be a mid-game chiefdom wonder even, with a significant boost in the late game: they can only be built on a one-tile island, give +1 :c5culture: and +1 :c5faith: to the city working it, but upon researching Flight, gain a significant gold and tourism boost.
 
Moderator Action: Moved to Ideas & Suggestions
 
Good mental exercise, let me try!:

Autocracy: The forbidden palace
Classical republic: The Roman Forum
Oligarchy: Chichén Itzá

Monarchy: Versailles palace
Merchant Republic: The venetian arsenal
Theocracy: Angkor Wat

Democracy: Statue of liberty
Communism: The motherland calls
Fascism: The Volkshalle
 
World wonders should be unlocked by game mechanics that are similar to the real world. Example, The vast majority of wonders are connected to a religion or belief. Therefore beliefs or faith would be the prerequisite. Some wonders are connected to ideology. Some terrain, etc. I'm all about a sense of realism.
 
World wonders should be unlocked by game mechanics that are similar to the real world. Example, The vast majority of wonders are connected to a religion or belief. Therefore beliefs or faith would be the prerequisite. Some wonders are connected to ideology. Some terrain, etc. I'm all about a sense of realism.

I agree with you, I like restriction mechanics, some wonders to be built only in a capital, others in a holy city ... The restriction prevents some contradictions, as an autocratic or fascist state build the Statue of Liberty, for example .
 
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