Somewhere around patch "i" we started getting OOS errors again. I cant find any issues in code review, but I have a number of suspects. I will need help from all of you to figure out which suspect is the one causing the OOS errors.
I will be attaching various CvGameCoreDLL.dll files to this post. Please test them in multiplayer games and see if your OOS errors go away. There are a few disclaimers:
1. All of these CvGameCoreDLL.dll require patch "j".
2. All of the test files will need to be renqamed to CvGameCoreDLL.dll.
3. All of the test CvGameCoreDLL.dll files will need to be copied into the \Mods\Fall from Heaven 2\Assets\ directory.
4. Everyone in your multiplayer game will need to be using exactly the same version of the test CvGameCoreDLL.dll file.
5. These test files are not for normal play. They all have different features disabled. They are only for OOS testing.
Test Versions:
If you could grab these versions with your friends and test out a short multiplayer game to verify if the OOS issues still occur and report back in this thread it would be greatly appreciated.
If you would like to validate full patch versions, here are the full patches to test with:
ps. remember that all the above CvGamceCoreDLL.dll's all require patch "j". So when you test the oos dll's you will have to have patch "j" installed.
I will be attaching various CvGameCoreDLL.dll files to this post. Please test them in multiplayer games and see if your OOS errors go away. There are a few disclaimers:
1. All of these CvGameCoreDLL.dll require patch "j".
2. All of the test files will need to be renqamed to CvGameCoreDLL.dll.
3. All of the test CvGameCoreDLL.dll files will need to be copied into the \Mods\Fall from Heaven 2\Assets\ directory.
4. Everyone in your multiplayer game will need to be using exactly the same version of the test CvGameCoreDLL.dll file.
5. These test files are not for normal play. They all have different features disabled. They are only for OOS testing.
Test Versions:
Version 0: Unmodified patch "j" dll
Version 1: Python callouts blocked
Version 4: Disable Regenerate Map Fixes
Version 1: Python callouts blocked
Angrenost- Validated OOS with this version
Version 2: Block specialized choose production and emphasizeAngrenost- Validated OOS with this version
Version 3: Disable GroupflagsVersion 4: Disable Regenerate Map Fixes
Sowy- Reported that OOS issues didn't occur in one rest with this version
Need someone else to validate OOS issues with earlier test versions and no OOS issues with this version
Need someone else to validate OOS issues with earlier test versions and no OOS issues with this version
If you could grab these versions with your friends and test out a short multiplayer game to verify if the OOS issues still occur and report back in this thread it would be greatly appreciated.
If you would like to validate full patch versions, here are the full patches to test with:
ps. remember that all the above CvGamceCoreDLL.dll's all require patch "j". So when you test the oos dll's you will have to have patch "j" installed.