Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,305
That was fixed in patch H. I'm not sure whether the fix was a reversion to the previous code (which would have restored the bug where the Infernals always reduce the AC when destroying a city, even if it did not originally have AV present) or if it was new code that corrected both the OOS and the invalid AC decrease.
It was a reversion. This nice tweak from the UP fixes it
CvPlayerAI::AI_conquerCity
Code:
/************************************************************************************************/
/* UNOFFICIAL_PATCH 06/14/09 Maniac & jdog5000 */
/* */
/* */
/************************************************************************************************/
/* original bts code
CvEventReporter::getInstance().cityAcquiredAndKept(GC.getGameINLINE().getActivePlayer(), pCity);
*/
CvEventReporter::getInstance().cityAcquiredAndKept(getID(), pCity);
/************************************************************************************************/
/* UNOFFICIAL_PATCH END */
/************************************************************************************************/