Eqqman
Walrus
- Joined
- Jun 13, 2006
- Messages
- 342
Elledge said:I did it on Monarch with no AI (didn't want to bugger with defense); and the map certainly helped, especially the plains hill...
...I'd say I chopped a good ten or twelve forests between my two cities, that seems realistic. Mostly I wanted to see if I could do it without the workboat and without the commerce tile, because those seem like the big requirements that wouldn't be fulfilled often in a real game...
But I think perhaps why you are flummoxed might be due to different map sizes...
Not to diminish your achievement in any way, but 10-12 forests, plus plains hill, plus multiple tiles that can give more than 3F when improved, plus having the first one of these on a river for the vital extra commerce, all adds up to a map that seems at least as restrictive (if not more so) than the start I needed in the fishing game. The only point I want to make with this comment is that Alexander cannot be expected to pull this off even a third of the time, so he's not worth bothering with. Saying he could do it even a quarter or fifth of the time is probably too generous.
You're absolutely right about the map size relating to tech calculations. I usually play on huge maps, but for all of these runs I've been doing standard. At standard/Monarch/normal the combined beaker total of Agriculture, Mining, and Bronzeworking is 342, on small/Monarch/normal it is 315. That 27 beaker difference is significant if you don't have a commerce Mine. The only way I can get these techs in under 35 turns in my runs wthout good commerce would be to have the city work a tile providing 1C from the get-go, then switch to working the lame 2F/2C water tile as soon as the Worker is out (I wouldn't consider it a good idea to delay the production of the first Worker under any circumstances). So you also had a major benefit from the map size. Another nail in Alexander's coffin.
Futurehermit wanted a plan that is good for Monarch+. Has anybody tried my Saladin run on Emperor? I'm wondering if the increased tech costs for higher levels or maps larger than standard mean he will require a commerce Mine himself at some point. The main reason I had to give up on Mao was that his tech timing is also too sensitive- I wasn't able to get a plan going under a least favorable set of cicrumstances that didn't require a pottery rush to build a cottage for him to work. Now that I have more experience with pulling this off from my Saladin/Alexander attempts, maybe I can revisist him and figure something out under a low-commerce but high-food setting.
BTW- regarding your comment about not wanting to bother with defense, I've never had a game where I was attacked by either the AI or Barbarians even past 1000 BC. So if you've been including deliberate Warrior builds in your plans, you don't need to bother.
I also like your use of the Monastery, but you only really had that option since the AIs were off. To refine that line of thought, you'd have the second city start a Barracks and get that as close to completion as possible to get ~30 hammers from whip overflow into the Forge, then whip 1 pop on the Forge. This allows the second city to only have to grow to size 3 but get a size 4 city's worth of whipping benefit. This should be reasonable to accomplish under most leaders in most circumstances, especially if the second city doesn't produce your second Worker and you chop the second Worker out of your capital instead. Ironically this is the only help Alexander would get in this whole process thanks to his cheap Barracks. Given all his problems though, this is a drop in the bucket.