Selereth
Warlord
Here's a concept that hasn't been covered yet, even though I know it's far less relevant than other more concerning issues (i.e. trade routes, AI, etc.)
Although this game has its quirks and problems at least there are a few positives such as the amazing soundtrack and for the most part, polished graphics. It's nice to see them squeezing out what they can from a now 4 year old game engine, even though it's still got a few bugs.
With that in mind, what does everyone think of the units and their designs? Do they strike you as sufficiently sci-fi? The combat animations are pretty cool too, in my opinion. Same with all of the various worker animations.
I did notice however that after a while, the combat animations tend to glitch out a bit; they sort of just disappear and the only way to restore them is to restart the game. Something that I noticed in Civ 5 as well.
Although this game has its quirks and problems at least there are a few positives such as the amazing soundtrack and for the most part, polished graphics. It's nice to see them squeezing out what they can from a now 4 year old game engine, even though it's still got a few bugs.
With that in mind, what does everyone think of the units and their designs? Do they strike you as sufficiently sci-fi? The combat animations are pretty cool too, in my opinion. Same with all of the various worker animations.
I did notice however that after a while, the combat animations tend to glitch out a bit; they sort of just disappear and the only way to restore them is to restart the game. Something that I noticed in Civ 5 as well.