Optional Modules Request Thread

A more mana option without the extra palace mana would be nice, for those mana-starved maps (tectonics - lakes).
 
Maybe you could add some more diplomacy options:
- lend money like in Alpha Centaury, where you can lend money and the Civilization will pay with some extras turn by turn.
- can ask for votes for somethings (propositions/leader choose) in the councils.
 
I would like to see Fort Commanders in Wildmana too...
It is something small, but I really miss them when I play this modmod instead of other ones...
And with them you have another thing to search for when you are exploring in the early game.
And even better, with the culture control they give you, you dont have to spawn cities just to control a resource...
 
A little cosmetic module which changes hell terrain farms to look like in ordinary (FfH) AV farms.
Those green farms just dont fit in hell terrain.
 
Don't know if you've thought about it, but I think it would be nice to have the option of disabling the new resource/improvement system planned for 9.0.
 
Think that's going to take a lot of work, considering that a lot of Techs and Civics will also be adjusted to the new improvement system. Wouldn't mind it either though.

Little note: when I check the "Compacted world" or something option (disallow Mercurians & Infernals), I always get Hyborem's "Sup you guys, someone summoned me so I'll be destroying stuff 'n thangz, aight?" message at a quite early point, long before his actual summoning is plausible.

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And would it be possible to have an option to allow Houses without the city-stealing nonsense? One of my last games was a Doviello game where I had such luck at the start that I simply dominated the game in barely any effort, but I kept losing my 2nd best city to one of the Houses. Every time I reclaimed it, it would be re-converted on the next turn. Of course, I had built a lot of +Support buildings for that (and nearly every other) House, as I assumed this would be a good thing.

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Woops, just read some info on Houses in another topic. Should load one of the saves and check the Support rating of the city-stealing house. Thought it was high, but I might have been neglecting one. :/
I did get all the "Will you incorporate?" popups in a single turn though, right after capturing a city. What's up with that?
 
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