Optional Modules Request Thread

This might seem a bit misplaced, but I put it here anyway instead of making a new thread.

In the previous version of WM (version 7, or possibly 7.5) there was a beautiful piano piece on the intro menu (which now has been replaced). Does anyone know what's the name of that piece?`It would have been great to have in-game as background music. Hopefully as a replacement for some of those way-below-adequate BeyondTheSword tunes of which I think no good of that are still in game.
 
I'm probably mistaken, but wasn't the piano piece Tifa's theme from FF7? And the new themse sounds like one of the Castlevania series.
 
Can you make an additional module for 'No map trading'? I don't allow myself to trade maps, but since the AI always tacks their maps onto every other trade with me, I accidently get it every now and then and have to quickly close my eyes and reload.
 
I like the reformed liches in rife, would be überfun if someone makes it compatible with wildmana :)
 
I hope to add the Hidden Nationality units can destroy the city option.
HN units can't capture the city, I think right.
but...
HN units attacks the city, then no army in city.
What they wants?
They wants to stand next the city, and wait the new enemy?
I think they wants to pillage.

Please add the option.
 
"Archenemy"

Makes one AI Civ substantially more powerful then the rest, gives them a good starting position and puts the Civ in a location that's not too close to the player, the civ can be chosen based on flavour (where possible) too e.g. if you're playing svartalfar the archenemy is the ljosalfar, if you're Bannor or Elohim it's the Sheaim etc. etc. Furthermore they never get on well with you and will always look for an opportunity to stomp you.

Sometimes I make a game desiring a great good vs. evil clash and I'm dissapointed to find the great enemy to be some weak collection of size 10 cities with large numbers of warriors and axeman, when I was looking to fight demons from hell...

I think as an option is would make things more "interesting".
 
I like the reformed liches in rife, would be überfun if someone makes it compatible with wildmana :)

Is it incompatible? If Wildmana uses the same modular loading as Fall Further, I don't see why it would be.

If it is, please submit it as a bug in the Reformed Liches thread.
 
I have no problems with Stasis. Last two games the Illians cast it I declared war one or two turns later knowing that my opponent would not be able to replenish his/her units.
 
I'd like an optional module to stop the barbarians and wild animals from automatically fighting each other.

A Combat 5, Commando, Drill IV, Shock Goblin Wolf Rider destroyed me 10 minutes into a game with Tamed Wilderness on. Next game after that I find a regular gobbie in the wild (turn 38) with Combat 5, Commando, and Drill 2.

While these are extreme cases, I'd rather be able to avoid barbarian versions of Lucian Cold Iron completely.
 
It would be good with an option to disable dragons.

(Perhaps the option could be called disable features that are known to cause OOS, and would disable range warfare as well. )
 
Thirded the option for being able to disable dragons and other things that are known to cause OOS errors.
 
seconded! imho it would be even better if it was default behaviour and not an option as it's a feature that often ruins the flavour of the game.
 
Really? That is something I enjoy must of all. I love to role play a sudden change of the outlook of a civilization from some prophet.

Also if it happens I would like to see the AI to adjust to their new religion. Perhaps an ewasy way to implement it would be that the AI will always prefer an religion that they have founded (not conquered the holy city) and if they have founded their preferred religion they no longer seek to get more religions.

Never really understood why the AI seems to get all the religious techs.
 
it can add a bit of a wildcard flavour and there is a perverse pleasure seeing a av following bannor, but alot of the time it just feels wrong. Especially with alignment changes- i often find if a civ central on the map founds RoK it ends up making all evil civs neutral. Maybe an option to stop civs adopting lore inappropriate religions?
 
I had a bit more thought last night regarding the dragons and while it would be a larger change, similar to the way that there is a seperate pirate barbarians I think it would be nice to add a Legendary Monsters (or perhaps a magical creatures) barbarian faction so that beasts and animals can be restored to just animials. This would make it much easier to turn on or off the drakes and dragons without impacting the spawn of wild animals.
 
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