Sorry I'm a bit late to this, but in answer to your original post in this thread, I think you should create something you enjoy, i.e., the mod you want. I'm sure people will try it and give you feedback.
Thanks! That is what I hope for.
Yeah, if you want some victorian era stuff, steam era must last for some time...
Do you plan to include electricity in a game? (and maybe stuff like Frankenstein's monster? ouch!)
That is what teslapunk stands for - and electricity is already in. I imagine gauss rifles would be the ultimate infantry weapons in Orbis 2

Frankenstein's monster is olready in Orbis 1 (Boris...). So no reason to get rid of him
What do you think about Japanese culture? I know that 'Far-East' niche is already taken by Dao, but Japanese-based civ would be really different from it.
Far eastern is a wide category, so I do not think anything is taken. The only problem is developing civilization rich enough to make it worth playing.
So, I do not say no to any of the inspirations. But I want to start with less civs, nad develop them better. Then I can sart other civs. Also, new civ is a good material for a modmod
but I am worried: who can assure us that it can not happen the same with Orbis 2, left the job half done because you have no more desire to work on it?
No one. That is a risk you take by using free stuff

And I do not consider Orbis half-done. As I said, I think it is reaching its currents limits. BUt rather than expanding it to the limits and beyond, I want to start more clean and change some basics - to get more space.
Regarding AI changes - I would love to. But thruth is, AI is possibly the hardest thing to do, and the most boring. And while I still try, not sure I will succeed. Not much for an encouragment, right? I want to do something that is more creative. Teaching AI how to play is not, especially not knowing if it will work...
So, all people who try have my deepest thanks and awe. Plus, a chance to have their effects "borrowed" if possible.
From me: I would love to be able to improve/fix by myself the AI or the other aspects of Orbis 1, but unfortunately I am not a modder...
I have not been a modder before I started Orbis. You just need to try to do more and be persistent.
I am a biologist, and I have been a total ignorant regarding the code. In fact, most of the time I still feel quite ignorant. I just take a piece of code and paste it and do some changes. And it sometimes works.
But all I know I learned modding FfH. I started with XML, then tried python, and finally tried with dll. Small steps and look where am I. So do not say you are not a modder - I could say the same
Vampires (Transylvania)... yes, of course

would be great a civilization of vampires highly realistic, with a strong characterization of a feudal Romanian civilization
In fact, I was thinking more of transylvania than romania. So the vampires would have more german flavour (ssaxon coonists) - but a bit of romanian, too.
Plus, not evil. The vampires like a nobility in medieval society - protecting the serfs, while at the same feeling they are much better and deserve a high "tax". Also, like Vlad the Impaler - good for his country, but a monster versus his enemies (including rebels)...
- medieval italian (merchant republic) ... marvelous idea!!!

(I'm Italian... from Genoa

)
Too bad I was thinking more of the Venice

That is a nation I often play in Europa Universalis.
I even had already named the civ "Serenissima"
... About the norse-slavic civilization, did you think about a second Slavic-Rus-Illian style civilization?
I imagine the "Doviello" primarily as a Slavic civilization close to nature and wolves...
And I imagine the "Illians" primarily as a Slavic-Russian-Novgorodian civilization, followers of the gods of Winter and "winter-terraformer"... a civilization of "Tzars", "Boyars", "Cossacks" and "winter mages" as the Kislev civilization of Warhammer or the "Bogarov" from Dominions 3... Is it a good idea? There are many interesting real "winter-russian" myths and creatures
I like the idea of bringing Slavic elements into the Doviello (the whole Varangian thing).
Varangian and Rus thing is what I was thinking. Plus the Goths. Also, there are close ties of some Polish lands with Scandinavia. So it is quite extensive.
First, I wanted to make two civs - one norse, the other north slavic (Poland, Russia).
I may come back to this idea at some point and split the civ. That is, when I have anough stuff for two civs. But I think it might be good to start with one. In fact, the same happened with Palatinate - it is a mixture of Holy Roman Empire germany and west (and east?) slavic nations.
Regarding Novgorod, it is probably the most norse-influenced slavic land, so I do not think it would be good for Illians.
But now that I think of Illians as Kislev russians, it has certain charm...
It is worth thinking of.
The Balseraphs... no Balseraphs? I think it with with a new surreal carnival "venetian style"...
My problem exactly - what to do with balseraph flavour. They do not have real in-game mechanics I think, but the flavour is great, so might be worth implementing. But venetia is already taken
You could have a "barbary pirates" civ. Less like the goody Lanun

Would the Tlacatl be lizardmen again? If so, you could perhaps have some kind of jungle-y (amazonia/west africa) civ of humans.
African gnolls would be nice of course

However I must say I'd personally try coming up with a background before designing civ so that they can have a sort of unity/continuity rather than being the patchwork fantasy-themed civilizations always are.
I try to start with the background first, too. The patchwork is more in the in-game properties. I think of their flavour and try to give them the right toys from Orbis1/FfH - or create new ones.
Regarding Lanun, not sure. Pirates have a lot of charm, but I think with merchant republic and norse drakkars, they need a little extra mechanics than just the sea domination.
I want the seas dangerous, so the barbarian pirates should be in.
Reagrdng gnolls - of course I thought of Ngomelle

But lack of unit art is a big drawback, so they will probably have to wait.
An other interesting civilization could be a people of "horse lords", a new replaced version of the old "Happy Hippus" (possibly with a different name?

), but I'm not thinking of mercenaries or the Rohirrim...
I'm thinking of a people much closer to the Mongols or to the "Dothraki" from A Song of Ice and Fire
I would like horse empire which hates magic in all guises. Barbarians, and all that stuff.
But... if the only alternative to magic is technology... I am not sure, would there be a place for a civ weak on both those things?
I forgot to list them. Sugdos is their name.
The civ is planned, with scythian/amazon flavour. Mongolian too, but a bit less. Proud horse warriors, with permanent settlements and agriculture, but able to leave it all and "disapear" - just as scythians did when persians attacked them... And as wind on the steppe.