Orbis Bug Thread (Old)

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Thanks for the info, missed it when checking her entry. She will be spawned in python, using code Opera posted (2 hits with one shot :) )

The English Metaphor is "killing two birds with one stone"
 
Thanks for the info, missed it when checking her entry. She will be spawned in python, using code Opera posted (2 hits with one shot :) )



What Opera said, the option will be in 0.23 d. Scheduled for Saturday.

Question is that patch going to be for 3.19 or the old patch?
 
Oh and I loaded the latest autosave and could continue the 400+ turns game for a few turns before another CTD. So it's not unplayable, just tedious.
Any chance to get that save? I would like to see what is crashing it.
Very minor bug. Playing with End of winter, I got 'Deer was found near capital because of warmer climate' I scrolled there and I saw on the exact same spot "Olive found because of warmer climate". I was happy I already have too much deer. But I guess it shouldn't happen.
Edit: It's not that minor it happens ALL the time. (LeadersEnhanced might be involved?) All ressources discovered started as a deer.
It is a new version of End of Winter by Jean Elcard, the resources start as cold climate ones (or are hidden). I was a bit reluctant in importing it, and may remove it still, but decided to give it a try. Nothing to do with Leaders Enhanced
The English Metaphor is "killing two birds with one stone"
And in polish, to roast two roasts at one campfire ;)
Thanks, I forgot how the sentence goes, so I used plain one, without metaphores (well, just a small one). :mischief:
Question is that patch going to be for 3.19 or the old patch?
The answer is simple - I will not update untill Kael updates FfH. So I guess you will have to wait some time.
I do not like that withdrawal chances multiply instead of adding, some changes do not applyto FfH at all, and some are rewritten. So I do not see any reason to hurry, 3.17 is fine for now.
 
The answer is simple - I will not update untill Kael updates FfH. So I guess you will have to wait some time. I do not like that withdrawal chances multiply instead of adding, some changes do not applyto FfH at all, and some are rewritten. So I do not see any reason to hurry, 3.17 is fine for now.

Well hopefully Kael hurries because a lot of folks these days get there Civ from Stream and thus had their version patched automatically before they could stop it and thus now can't play. :(

You'd think that Firaxis might have warned the modding community this patch was coming. :confused:
 
It is a new version of End of Winter by Jean Elcard, the resources start as cold climate ones (or are hidden). I was a bit reluctant in importing it, and may remove it still, but decided to give it a try. Nothing to do with Leaders Enhanced

I like the feature, but not the messages. The bug is that it says 'you have discovered deer' immediately followed by "you have discovered Cows." Instead of "Because of the warmer climate the deers have departed and you can now found cows" or something to that effect.
 
I like the feature, but not the messages. The bug is that it says 'you have discovered deer' immediately followed by "you have discovered Cows." Instead of "Because of the warmer climate the deers have departed and you can now found cows" or something to that effect.

I like your phrasing
 
I assume I want to avoid installing the 3.19 patch until such time as FFH and Orbis come out with new updates? I can't believe they are still patching vanilla BTS this long after release. That's some dedication.

Bug: I believe this was mentioned already but Brigit gets destroyed and not re-spawned if you free her in 0.23c.
 
Found a pretty big exploit!

I was messing around with the Pyre of the Seraphic and discovered that you can sacrifice angelic units on it to get a fire elemental. I was also messing around with my mages. It turns out that summoned Einherjar are angelic. See where I'm going with this?

Yeah, you can summon Einherjar, sacrifice them on the Pyre, and get fire elementals. Over and over. Hooray. Dunno if you can block Einherjar from being sacrificed without removing the Angelic trait from them, unfortunately, as that would be a shame. But not as big a problem as having a FIRE ELEMENTAL ARMY.

On a related note, can you raze the pyre somehow? I got a vision or something and my people are demanding I raze the pyre but I can't find a way to do that.
 
I thought that summons could not cast spells. That thing was in base FFH, and it is for them to fix, which I believe they already did. If not, than there is a problem.
 
I'm pretty sure I recall that at one point the sacrifice spell did not allow units with limited duration to be sacrificed, but oddly that block was removed a while back.


Solving this would be as simple as adding the <bCasterNoDuration>1</bCasterNoDuration> tag.

Alternately, it might be nice if they could still be sacrificed but their duration would carry over to fire elemental, so a temporary angel would give only a temporary elemental.
 
Solving this would be as simple as adding the <bCasterNoDuration>1</bCasterNoDuration> tag.
Unfortunatelly, seems the tag is already in but it might not work properly. I need to look into the code, and it will have to wait for the next patch.
Thanks for the updates. I've gotta try 0.23c now.
I knew I forgot something - I did quite a mess in patching changelog.
Patch c is an old one, but patch D is finally linked now.
I hope I did not forget anything when packing it ;)

Changelog is, as always, in the first post, download is there too.
Enjoy (I hope!)
 
Ahwaric: Found a weird but big bug. It's in the game I'm still finishing up with 0.23c rather than 0.23d so take it with a grain of salt but I don't see any changes that should affect this in the changelog. I have a stack of units next to Acheron's city and when I hit end turn something happens and the units in the city end up with weird modifiers like strength -1293187287, city defense -182397812, etc (numbers made up... they are really long negative numbers though). I can attack Acheron with a strength 2 scout and the odds are listed as <0.1% victory, >99.9% retreat odds. But I win the combat no matter who I attack with and my units end up with 999 xp. That's cool, but seems like it shouldn't happen.

My gut instinct is that this is related to Crown of Brilliance as it is going off at the start of the turn and I've never seen anything like it happen before.

edit: Think it must be something with Crown of Brilliance. If I restore back a turn and leave the guys with Crown going behind when I move next to city it doesn't happen.
 
Nope, it isn't Crown of Brilliance. It's Revelation cast by Chalid Astrakhein. If one of my Luridae cast Revelation, no problem. If Chalid casts Revelation, bug city.
 
The Revelation bug is fixed by the next patch (0.23d, already out) ;)

Ahwaric, how did you try to enhance food production for the AI?
Also, did you think +1:food: in every tiles with 3:food: was too much? I choose that because it was good with industrious and financial which give bonuses on tiles with 3 commerce or prod.

Added hated civics - theocracy for Cassiel, slavery for Ethne
Where's my thanks here? :mischief:
 
Any chance to get that save? I would like to see what is crashing it.
Sorry, I was extremely busy for a few days and didn't have time to upload this sooner, it's still patch C. One strange thing that may be affecting it, is Mercurians have been summoned before Infernals. IIRC, Basium can only enter the world after Hyborem.

View attachment Illians.CivBeyondSwordSave



EDIT: Also, now that Hated civics are in I came up with a couple of new ones. Which thread should I post them into?
 
Nope, it isn't Crown of Brilliance. It's Revelation cast by Chalid Astrakhein. If one of my Luridae cast Revelation, no problem. If Chalid casts Revelation, bug city.
The Revelation bug is fixed by the next patch (0.23d, already out) ;)
Indeed, I have fixed a bug in revelation. Hope it was the one that is causing your trouble.
Ahwaric, how did you try to enhance food production for the AI?
In CvPlayerAI.cpp I have increased weigth of techs tht grant improvements that require irrigation (=farm) and land food. Need to understand the code better, hope it helped at least abit.
Also, did you think +1:food: in every tiles with 3:food: was too much? I choose that because it was good with industrious and financial which give bonuses on tiles with 3 commerce or prod.
Yes. +1 on every tile with at least 3 :food: means that every single farm (and almost every other food producing improvement) was getting extra :food: and that was too much. I think it is currently more balanced and interesting
Where's my thanks here? :mischief:
Ooops, sorry, have forgoten the credit (and a few minor fixes). Will add it next time I edit the list.
Sorry, I was extremely busy for a few days and didn't have time to upload this sooner, it's still patch C. One strange thing that may be affecting it, is Mercurians have been summoned before Infernals. IIRC, Basium can only enter the world after Hyborem.
EDIT: Also, now that Hated civics are in I came up with a couple of new ones. Which thread should I post them into?
It was changed in FfH some time ago - Basium no longer requires Hyborem.
I am fine with you posting your ideas for civics here, or in minor requests thread. Any ideas welcomed :)

edit spelling and other mistakes (thanks Opera!)
 
i like this game , nad its the only one i can play on vista without any error , but there are many bug in this game that its really make it difficult to play , and its make its always to crash!!! every time! n make me bored to play it i hope that u can fix them ç___ç
 
In CvPlayerAI.cpp I have increased weigth of techs tht grant improvements that require irrigation (=farm) and land food. Need to understand the code better, hope it helped at least abit.
Yep, seen that while merging :)

Yes. +1 on every tile with at least 1 means that every single farm (and almost eery other food producing improvement) was getting extra :food: and that was too much. I think it is currently more balanced and interesting
On every tile with at least 3 you mean :p I kept it like that for my second version... May tweak it for the third, then.

ooops, sorry, have forgoten the credit (and a few minor fixes). Will add it next time I edit the list.
That's nothing, I was joking :)

By the way, I'm very happy to see four of my leaders added in the base mod! :eek: I wasn't expecting that much!
 
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