Orbis Bug Thread (Old)

Status
Not open for further replies.
From my experience a lot of Unique feature mana isn't available until you explored the feature. Tower of the eye comes to mind. Isn't the Sepulcher working the same?

Maybe... I explored it, though. I'm very curious :p
 
I tried to download Orbis .23 from File Front.

It downloaded 60K, stopped and gave me the message "Download Forbidden.":confused:
 
I have a lot of crush problems ATM for some reason.
I had civ4 for quiet some time with an outdated FFH. I downloaded the latest FFH and updated it to 2.041a, installed orbis and updated it to 0.23 patch 3. Before I started playing I did a "play now" game as instructed.
I am playing the mechanos, have had the game stuck both at 126 and 130 as well as crush in the 126 turn.

Another bug I wish to report: The challenge- final five is shown incorrect (might be actually a FFH bug, didnt play it yet without orbis)

If you can tell me what I've done wrong (assuming that's the case) I will be very happy.

Edit- I forgot to list the options I'm playing with: Advanced start, No barabarians (didn't stop the bears from owning me with 9 power each...), no tech brokering, new random seed on reload, challenge- final five, chellenge- increasing difficulty, Blessing of amathon, Living world, Compact enforced, Flavour start.
I have played with all of the above (besides flavour start) before patching and it didn't cause problems.
 

Attachments

I think I've found the worker button issue. The problem is in the permaupgrade "fix" in CvPlot::getUpgradeTimeLeft. Here:

Code:
	if (iUpgradeRate == 0 || GC.getImprovementInfo(getImprovementType()).isPermanent())

You aren't checking for NO_IMPROVEMENT as the current improvement on the tile, and since getImprovementInfo doesn't return a valid object when you pass NO_IMPROVEMENT, you end up getting access violations when you use the returned object.

I've changed that line to the following block of code, and my worker buttons work again: (Also I can now build cottages on tiles where I couldn't before, but should have been able to.)

Code:
	bool currentIsPermanent = false;
	ImprovementTypes plotImprovement = getImprovementType();
	if (plotImprovement != NO_IMPROVEMENT)
	{
		currentIsPermanent = GC.getImprovementInfo(plotImprovement).isPermanent();
	}

	if (iUpgradeRate == 0 || currentIsPermanent)

Hope this helps.
 
I get this in the PythonDbg.log:
Code:
163854X52

initialize object first!

UnitStats

<CvPythonExtensions.CyPlot object at 0x1F709BC8>

DamageInflicted

sdObjectGetVal

initialize object first!

UnitStats

<CvPythonExtensions.CyPlot object at 0x1F709928>

DamageInflicted

2.48000001907

sdObjectSetVal

initialize object first!

UnitStats

<CvPythonExtensions.CyPlot object at 0x1F709BC8>

DamageInflicted
(using my LeadersEnhanced modmod)
 
I have a lot of crush problems ATM for some reason.
I had civ4 for quiet some time with an outdated FFH. I downloaded the latest FFH and updated it to 2.041a, installed orbis and updated it to 0.23 patch 3. Before I started playing I did a "play now" game as instructed.
I am playing the mechanos, have had the game stuck both at 126 and 130 as well as crush in the 126 turn.

The problem in both of these saves is caused by the use of the non-existent PROMOTION_SNOWBLEND in spellRevelation from CvSpellInterface.py. Removing or commenting out these two lines fixes it:

Code:
	if pUnit.isHasPromotion(gc.getInfoTypeForString('PROMOTION_SNOWBLEND')):
		pUnit.setHasPromotion(gc.getInfoTypeForString('PROMOTION_SNOWBLEND'), False)

(This is mostly info for Ahwaric.)
 
The problem in both of these saves is caused by the use of the non-existent PROMOTION_SNOWBLEND in spellRevelation from CvSpellInterface.py. Removing or commenting out these two lines fixes it:

Code:
	if pUnit.isHasPromotion(gc.getInfoTypeForString('PROMOTION_SNOWBLEND')):
		pUnit.setHasPromotion(gc.getInfoTypeForString('PROMOTION_SNOWBLEND'), False)

(This is mostly info for Ahwaric.)
Oh thanks. I did see this bug but forgot to check it after. Really annoying thing. Good catch :goodjob:
 
we might not as big in size as FF but I'm more comfortable here, we have good camaraderie here,
 
What am I going to do about this problem I have with options? The menu reflects the contents of the GameOptions file, but the choices I make aren't what I get. Currently, I'm missing Tribal Villages and Animals, though I do not have those options checked.

Isn't anyone else seeing this?
 
The problem in both of these saves is caused by the use of the non-existent PROMOTION_SNOWBLEND in spellRevelation from CvSpellInterface.py. Removing or commenting out these two lines fixes it:

Code:
	if pUnit.isHasPromotion(gc.getInfoTypeForString('PROMOTION_SNOWBLEND')):
		pUnit.setHasPromotion(gc.getInfoTypeForString('PROMOTION_SNOWBLEND'), False)

(This is mostly info for Ahwaric.)

Allright, thanks!
Started the game again and it got itself fixed, if I'll encounter the bug again I'll try to use your fix. Thanks again.
 
What am I going to do about this problem I have with options? The menu reflects the contents of the GameOptions file, but the choices I make aren't what I get. Currently, I'm missing Tribal Villages and Animals, though I do not have those options checked.

Isn't anyone else seeing this?

I haven't tested all options but they seem to work fine. The ones I tried: no demonic barbarian, wildlands, barbarian world, no unique feature, all unique features.

I do get animals in all my game (DO NOT check Wildlands if you'll have lots of unsettled area!) and goodie huts.

I guess a reinstall would fix everything
 
All right, I made it well over 400 turns before getting a CTD in my Illian game. I haven't tried will it crash again if I continue from latest autosave yet, but besides that I encountered only two separate bugs. I think that's great.

The workers getting experience has been mentioned before, but the bug evolved into something strange. My workers stopped glowing, while still having unspent experience and when selected, I noticed I could give them the Woodsman promotion, and that promotion only. Kinda weird.

The other bug is probably easily fixed. When you search a treasure chest and "find an artifact of ages past" it doesn't remove the treasure chest. Meaning, you can dig up treasures and traps from that one chest until you find one of the base FFH artifacts.
 
Was the ability of barb skeletons to upgrade to Wraiths blocked or made harder to achive in a recent patch? I ask, because a str 9 - combat 4 Wraith has upgraded from a skeleton after a couple of victories and it is only turn 105. I am playing 0.23c
 
How do i disable random picking of minor leader in custom game? i can't see any game option to disable those random picking. i'm using erebus mapscript.

Thank you
 
In normal FfH, Brigit isn't spawned, she is captured. Brigit_held has the <Capture>UNITCLASS_BRIGIT</Capture> tag, which means you get a Brigit from killing her the same way you get a worker from killing a worker.
The downside of this is that it HN units cannot capture units this way, so using a shadow to break into the Ring of Carcer could just kill her.
Thanks for the info, missed it when checking her entry. She will be spawned in python, using code Opera posted (2 hits with one shot :) )
I guess you should try my thread first. I will tell you if it's my additions or not. If it's not, I will report the bug here myself (or you'll do it if I don't).
By the way, I like your avatar and signature :mischief:
I do not mind getting it here, but Opera knows both codes, so might be easier for her to decide which mod it comes from.
Another one with 0.23c unless I'm missing something. Blasting Workshop for Luchuirp doesn't seem to be working. I have a city with Blasting Workshop and Pallens Engine but when I build golems they only get the bonus from Pallens Engine (perfect sight). Shouldn't the golems have Fire II so they can cast fireball? That's what the building description says. I do have fire mana and such, obviously, or I couldn't have built the workshop in the first place.
I have changed it, for both balance (so many fireballs...) and flavour (you did not need golems, just fireballs from them). So they now get accuracy from blasting workshop and can destroy city defences. 0.23d will provide updated info.
Is there a way to avoid getting the death mana from the Broken Sepulcher? In my game, I want to settle along a river the Sepulcher is connected to, so I will get the mana. I'm playing a good leader and I want to keep my good relations with my good neighbors...
Give it away, dispell (but it will not be usable any more) or just do not explore.
From my experience a lot of Unique feature mana isn't available until you explored the feature. Tower of the eye comes to mind. Isn't the Sepulcher working the same?
That is how it should work. If not, report this bug here. Explored unique features are marked.
I tried to download Orbis .23 from File Front.
It downloaded 60K, stopped and gave me the message "Download Forbidden.":confused:
Worked fine for me. Either temporary problem or something on your side. I will probably post it the same way as the main FfH download is (ModDB), as I have heard that there are some problems using filefron from China...
I think I've found the worker button issue. The problem is in the permaupgrade "fix" in CvPlot::getUpgradeTimeLeft.
Hope this helps.
Sure it does! Could not find that one.
Thanks a lot! :D :D :D
The problem in both of these saves is caused by the use of the non-existent PROMOTION_SNOWBLEND in spellRevelation from CvSpellInterface.py.
(This is mostly info for Ahwaric.)
Forgot about this one. Thanks again!
What am I going to do about this problem I have with options? The menu reflects the contents of the GameOptions file, but the choices I make aren't what I get. Currently, I'm missing Tribal Villages and Animals, though I do not have those options checked.
Isn't anyone else seeing this?
Try to uninstall, then remove Orbis folder manually and install again. And remeber to run one play now mode every time when changing FfH/FF to Orbis. There are many differences in options between FfH and Orbis.
All right, I made it well over 400 turns before getting a CTD in my Illian game. I haven't tried will it crash again if I continue from latest autosave yet, but besides that I encountered only two separate bugs. I think that's great.
The workers getting experience has been mentioned before, but the bug evolved into something strange. My workers stopped glowing, while still having unspent experience and when selected, I noticed I could give them the Woodsman promotion, and that promotion only. Kinda weird.
The other bug is probably easily fixed. When you search a treasure chest and "find an artifact of ages past" it doesn't remove the treasure chest. Meaning, you can dig up treasures and traps from that one chest until you find one of the base FFH artifacts.
Glad to hear we are moving in the right direction!
The worker problem will be fixed in 0.23 d, as I am adding worker unitcombat and the xp will be usable.
Treasure chests are not always empty after one try and that is intentional I think (Kael's code). There is a chance every time that it will read chest_empty. That is why chests are worth seeking :)
Was the ability of barb skeletons to upgrade to Wraiths blocked or made harder to achive in a recent patch? I ask, because a str 9 - combat 4 Wraith has upgraded from a skeleton after a couple of victories and it is only turn 105. I am playing 0.23c
The option was in FfH all the time. Skeletons can upgrade to spectres at lvl 3 and spectres to wraiths at lvl 5. Might be good to up these levels a bit
How do i disable random picking of minor leader in custom game? i can't see any game option to disable those random picking. i'm using erebus mapscript.
Thank you
It will be available in the next patch ;)
(or so I guess)
What Opera said, the option will be in 0.23 d. Scheduled for Saturday.
 
Thanks for the info, missed it when checking her entry.
Treasure chests are not always empty after one try and that is intentional I think (Kael's code). There is a chance every time that it will read chest_empty. That is why chests are worth seeking :)

Oh, I didn't know that. That's good to know, now I don't feel like an exploiter after pulling four treasures from one chest. I encountered two traps while digging the chest, but I was using a magic immune unit.

Oh and I loaded the latest autosave and could continue the 400+ turns game for a few turns before another CTD. So it's not unplayable, just tedious.
 
Very minor bug. Playing with End of winter, I got 'Deer was found near capital because of warmer climate' I scrolled there and I saw on the exact same spot "Olive found because of warmer climate". I was happy I already have too much deer. But I guess it shouldn't happen.

Edit: It's not that minor it happens ALL the time. (LeadersEnhanced might be involved?) All ressources discovered started as a deer.
 
Status
Not open for further replies.
Back
Top Bottom