My machine runs [Generic First Person Shooter]* smoothly. There's no reason for these slowdowns, especially since I don't have this problem with FFH2 'classic'. I mean, FFH2 is still slow on huge maps, but with Orbis I experience 3 minutes downtime between turns, even on large maps with only 5 civs...
*Say, 'Prototype'.
Edit: I'm playing mostly on cintinent maps, which are ~70% water (rough guess). The slowdown occurs even without Hyborem being summoned (so no hell terain at all). Also, this occurs in *every* game I play.
Thanks for explaining the lychantropy bit, BTW.
it is your comp that is the issue, I run 18 civs huge map, 30 seconds between turns, (my comp is a hand-me-down, though it was designed to use auto-cad, and I got a $400 graphics card)