Orbis Bug Thread (Old)

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I think Kalina is on the right track Arkham4269. CIV 4 is pretty good at overheating graphic cards, it wasn't until I upgraded mine that I could even play at large maps at all. Try starting a game on a smaller map and see if the problem remains.

Normally I'd all agree with you. I have an older HP Pavillion with a card prone to heat. However, I recently had my laptop disassembled, seriously clean (I think I brought a good chunk of Afghanistan back with me) and the techs put in a new motherboard. In the process they fixed a fan that had stopped working.

So for now, my machine should be running cooler than it has in years. Plus, I had this problem prior to the cleaning and MB failure. However, now I'm finding other programs run so I'm wondering if it's a driver issue; but which drivers could it be? I mean my Plant Vs. Zombies runs fine and I can even run L4D2...not perfectly, this is a almost 5yo machine.
 
You can easily check if it's overheating problem using mentioned Speedfan or Everest. Both show CPU and graphic card temperature (provided your laptop have required sensors). Dust isn't only (though by far most common) reason why CPU/video card is overheating. I assume your card isn't overclocked ?
 
You can easily check if it's overheating problem using mentioned Speedfan or Everest. Both show CPU and graphic card temperature (provided your laptop have required sensors). Dust isn't only (though by far most common) reason why CPU/video card is overheating. I assume your card isn't overclocked ?

Nope, this style of HP is prone to heat so I wouldn't think to overclock it.

No, I'm thinking that in trying to upgrade my drivers and all that stuff that comes with programs that work to help analyze your system (like the HP updater and the like) that I updated something that is now screwing up Civ.

I must say I'm using SpeedFan now but it doesn't seem to tell me how hot is OMIGODSHUTOFFNOW!
 
Normally I'd all agree with you.

Ouch! That does put your problem in a different perspective. Sadly it also sounds like it's the sort of "hmmm... that's odd" kind of trouble. Reading through your description above again just makes things even more confusing. But man, the symptoms matches those I had almost perfectly. And that was caused by a fan that shut down without me noticing it, which caused the computer to overheat.

As it turned out it was a small loose wire that got sucked into the fan, but when I shut the machine off the fan jumped back to a default position freeing the wire. Wasn't until I tried running Orbis with the computer "naked" that I noticed what was happening. A drop of superglue fixed that right up.

Reason why I ramble on like this is that if it was a software problem you should have the exact same problem with vanilla CIV. Try running BTS with minimum graphic settings on a small map. If the same problem occurs that makes software error the prime culprit again. As you mentioned it might well be an issue with Steam. Heh, almost sounds like you could better answers on a Steam support forum then here.
 
Ouch! That does put your problem in a different perspective. Sadly it also sounds like it's the sort of "hmmm... that's odd" kind of trouble. Reading through your description above again just makes things even more confusing. But man, the symptoms matches those I had almost perfectly. And that was caused by a fan that shut down without me noticing it, which caused the computer to overheat.

As it turned out it was a small loose wire that got sucked into the fan, but when I shut the machine off the fan jumped back to a default position freeing the wire. Wasn't until I tried running Orbis with the computer "naked" that I noticed what was happening. A drop of superglue fixed that right up.

Reason why I ramble on like this is that if it was a software problem you should have the exact same problem with vanilla CIV. Try running BTS with minimum graphic settings on a small map. If the same problem occurs that makes software error the prime culprit again. As you mentioned it might well be an issue with Steam. Heh, almost sounds like you could better answers on a Steam support forum then here.

Well I do believe it is a Civ software problem since it happens with vanilla Civ too. Plus, due to processor speeds, I ALWAYS play on small to tiny maps. I envy the rest of you who all seem to have GINOURMOUSLY pimped out machines, playing Orbis on huge+ maps with 18+ civs. I'm happy when I can finish a game. Normally toward the end of the game, the turns take too long. Hell, I find I have to turn the music off mid-way to make the game crash less.

As for Steam, I am not so sure since I tried to play Civ that was on my hard drive and it had the same problem and L4D2 is something I play via stream.

Although when I get a new internal drive, I might have them take a look again at heat issues. Right now Speedfan is saying the internal temp at 115F and the HD at 97F even though both temps are rated as okay.
 
Well I do believe it is a Civ software problem since it happens with vanilla Civ too.
Khem, arkham I am sorry to hear about your trouble, and I really would like to help you if I could. :(
But, as you said, that is not a bug exclusive to Orbis.
So, can you please discuss it outside Orbis bug thread? Civ troubleshoting perhaps? You might get more help there. I even do not mind if you start a separate thread in Orbis subforum. Just please, PLEASE do not hijack this thread (or any other dedicated one).
I do not mind a little chat in here - if it stays little. I really want to be able to spot bug reports ;)

BTW people, check the red update in 0.30 workshop thread changelog. I think that should impact Tasunke ;)
I hope you like it :)
 
Well if you want regular bug reports just say so. :p

The Alchemist I promotion is available to Worker units but not Spy units. It's correctly attributed in the civilopedia though.
 
Another tiny bug I happened upon. Wolf Pack Leaders can not upgrade to Wargs. Sort of ironic bug, in that it makes the leader the weakest member of the pack.
 
When an animal creates its lair, why does the visual effect happen on another tile? I remember searching the code for that and I think I found the issue but never fixed it :crazyeye:
 
~kithra kyriel can't access upgraded weapons (bronze, iron etc) - since he's relatively unimpressive for a hero to begin with, this makes him suck all the more.

~might be more trouble than it's worth, but you may want to check which promotions are eligible for mimics to steal, i've snatched both 'hasted' and 'accuracy' in my most recent game, which seems weird

~should workers be immune to enraged, since it doesn't affect them anyway?

~yvain should maybe start with 'vulnerable to fire,' being a tree-thing and all?
 
In this savegame a fatal CtD occurs every time in the next few turns.

Possible causes:
-Trading world maps - crashes
-Building a vampire - crashes
-Upgrading night watch units - crashes
-I seem to be getting crashes earlier (after a shorter time of playing) when using advanced start

Can someone run it to see whether the problem is with my hw or in the game itself?

Thanks.
 

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I've been playing quick games to see all the races to get a better handle on working on the Civlopedia and have come on something I'm not sure is a bug. Did spider pens get taken out? They still show up in the Animal Mastery Civ entry. Or can spider pens only be created with adult spiders?

If so, how long does it take for baby spiders to grow up? I should be able to feed slaves to them to hasten this process! :lol:
 
I've been playing quick games to see all the races to get a better handle on working on the Civlopedia and have come on something I'm not sure is a bug. Did spider pens get taken out? They still show up in the Animal Mastery Civ entry. Or can spider pens only be created with adult spiders?

If so, how long does it take for baby spiders to grow up? I should be able to feed slaves to them to hasten this process! :lol:

Spider pens can only be created by sacrificing an Spider. Baby Spiders have a set chance to "grow up really quickly" when they kill a unit. Sacrificing slaves to grow baby spiders would make the Silk resource even easier to mass produce. Globe Troupe for the win, so to speak. ;)

The best part about spiders is that you can pillage their lair without killing them first, since they are very sneaky. This makes the spider move a tile and make another lair. Lairs often spawn more spiders. The cascade effect can sometimes get out of hand if you're too greedy. :D
 
I installed Orbis v 0.24 patch p, and WotF is unavailable in the tech tree (i.e. it's red!)...
Any idea why? Anyone?
Thanx!
 
I guess you did not clear your settings before starting game, and no FoL option is active. In short, saved options conflict Orbis options.
Easy to check in one of the advisor pages (the one next to victory screen I think)

Always start the first game after changing a mod using play now option. Not only Orbis, I think many other mods might need it too.
Do not really have to play it - it is just required to clear the settings. You can then start custom game if you like.

I have added a notification in ths thread too, previously it was only in the welcome thread. Sorry if you missed it because I did not place warning here.

Neverthless, I am tired to explain it over and over. Adding notification in the bug thread as well might help, but I am not sure.
So, I am tempted to disable saving settings - just as Kael did in FfH, for exactly the same reason. Tell me if I should not do it...

Edit: Also, I read all the bug reports, I will try to fix as much as I can in 0.30. SO, keep them comming. Sorry if I do not respond or fix your game, I am really short of time right now.
 
As the Bannor (not sure if that matters) I'm unable to explore dungeons and unique features. Other explorables - ruins, lairs, and graveyards - work just fine. Somewhat annoying, as with the dungeons I have to go into the worldbuilder and remove them, as my workers can't improve the tiles while they're there and I have no way to get rid of them.

I would like to confirm this bug a third time - playing as the Bannor I am unable to explore normal or epic dungeons. I figured this might be a feature not a bug, seeing as the Bannor might just really love their dungeons... but being unable to explore and clear Bradeline's Well (which will spread hell terrain if unchecked) did not seem to be working as intended. As in both other cases, all lairs and dens remain explorable. It seems to be only the Bannor that have this issue, and only with dungeons.

A further issue, is that as the Amurites, my archmages were unable to cast the lichdom spell, perhaps because Lich is now the "National Unit" for demons and the scions of patria as an archmage replacement?

I am using a fresh install of Fall From Heaven 0.41j installed before Orbis 0.24 (main, then patch p, as directed).

Edit: Replying to Ahwaric's immediately previous post - I did recall to clear my settings before playing Orbis the first time. Something to consider when deciding to maintain previous game settings is the impact of playing different mods. If say, I load up the Ancient Mediterranean Mod, or normal FFH, or vanilla BTS, does that mean I will need to cleanse my Orbis settings again as I did initially? If so it might just be best to clear the settings like Kael does in normal FFH.
 
Are you playing as the mechanos or any of the other agnostic civs? they cannot research religious techs.

No... I was playing as Amurites, but I tried with several other civs including Ljosalfar, Svartalfar, Lanun etc. Other religion techs are available though, only WotF is restricted...

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Ok, the man said: RUN ONE GAME IN PLAY NOW MODE TO CLEAR GAME OPTIONS!!!

It's only my fault for being illiterate! :blush:

sorry for causing confusion...
 
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