After taking a few month break from Orbis, I was happy to see a new version when I returned. A few things I've noticed. The forest economy is much more balanced. The loss of the the +1 to the forester's lodge was a good choice IMO. Other economies seem much more worthwhile now. Toning down Festivals was also a welcome change. Moving markets to the new tech Plows was the right decision, as the festivals tech isn't nearly the beeliner it used to be. I like the addition of the new animals, adds to the fantasy setting, although I would still like to see boss animals which are leashed to a certain set of tiles, like an ancient treant that can't leave a certain forest. Think it's possible, but not certain. Haven't had a chance to mess with the new civs too much yet, but they do seem interesting. Would like to see the Civilopedia and other in-game text completed. The loss of fort commanders kind of sucked. I enjoyed those units, although they may have been a tad overpowered. Not a big deal though. Still hoping for a magic system rewrite that gives "gold" spells (anyone who ever played Magic: The gathering knows what I mean) i.e. spells which draw from more than one mana type. Is such a thing possible? Could make for many more interesting spells. Just a few thoughts, may have more at a later time.