Why I as a player should want to be cult of the dragon follower?
What I can get from CotD?
Gains from other religions have been discussed, but CotD remains a mystery so far...
CotD can't be adopted as a state religion by any civ. If you are one of the "dragon" civs and you are first at mysticism, you will get an extra holy city (+1

+3

) plus you will be able to get another shrine (free chaos mana, 4

plus 1

per city with CotD). Also, it allows your dragon-believing squires to become dragon knights
Other civs do not get any of the benefits (well, unless they capture CotD holy city) plus they have chance to get unpleasant events from the followers in their cities.
Also, roar (dragon ability) will convert CotD followers within range to dragon's side. Your dragon hero get's another extra

Illians do not currently get this as I think that they are too concentrated on the winter thing. I would prefer not to allow them to found CotD (unless I get "converted" by popular request), but I will probably make them immune to cult events. Dragon knights do not seem right (fire combat for ice civ?)
hi i noticed how every resource has an effect on an guild except clam and crabs is this intentional
I wanted to avoid the sid's sushi situation - there are usually plenty of sea resources and the guild becomes overpowered. Also, while fish fits hansa theme, other sea resources are hard to trade over long distances without refrigeration. I do not think they fit any of the guilds. Suggestions?
By the way, why does Deruptus Brewhouse require 52430 breweries? Seems a lot
Because I have written the requirement in cell U266 instead of U275

Will correct it in the next patch
lately i hear a lot complain's about the illians... perhaps you could add a tech, building, or improvement for them that increases food yields (cause it seems innatural that ice gives much food to me, so it has to be a modification to the tile, and not the tile itself that produces 2

atleast that is my opinion )
I haven't played vanillia FFH in a long, long time, but IIRC in vanillia FFH Illians have base 2

on snow. And in orbis the

/pop is increased... so dropping them down to 1 is giving them a HUGE hit! ... Unless they just stay out of the snow.
Well, we are talking of the world of the living dead, weather manipulations and daemons on the loose and you ask how they grow food on ice. Well, magic... or algae... or polar bears... or whatever.
The change to yields afdfects all the civs and that is intentional.
Illians get 1

and 1

from ice, so it is their equivalent for plains. No one is complaining about plains AFAIK. You can farm snow, can't you? So every farmed snow tile gets 3

, enought to support population point. With sanitation it is more.
It requires fresh water at start, but that is the same for every civ.
Illians are not supposed to have large populations but I think they are fine.
One thing I consider to change is to make tundra produce 2

for illians instead of 1.
I second this! And i get annoyed when I choose a random civ and get a minor leader

... especially when the start up location is good.
Minor leaders are handicaped at start, but quite powerfull when they grow (can get more traits than other leaders).
But I agree that there should be option to disable them. I will try to do it, but it will have to wait till weekend (and no guarantee I will find a way).
Any other opinions on minor leaders? Balance feedback? Perhaps the penalties on minor trait are too harsh? Or should some/all of them get less/more traits?