Hello Ahwaric, great mod and awesome work with Orbis 22
I was wondering wether Orbi ModMod uses BetterAi (I think not but lately I could't play long games). Maybe it's time to improve AI a little like Notque does.
Also, I think CotD should be moved to a different tech since you can't found it if you start in the Classical Era (or at least while I started playing with Kuriotates for a couple of turns, there was no announcement of CotD being founded).
Unfortunatelly, no AI changes as of now. Notque did not release his source code and I did not have time to do the work on my own yet... It is a hight priority, so either I will work on it on my own when I have time, or wait till it gets integrated into FF
@ However, IMHO I don't think the problem is with plains or the tiles, it is the desirability of snow areas (winter tiles) vs normal tiles. As it stands I think it is more desirable to NOT build the temple of the hand because there is more diversity of tiles. Grassland on a whole seems to be the most desirable
Temples of the hand are not supposed to make you food growing easier. But you get plenty of other nice things from ice, so it is worth building them. Invisible workers? Combat bonuses? Bonuses from temples...
There were complains thet 2

and no hammers from snow is bad for illians, so I changed it. It also makes their cities smaller while still productive, and that is what I like. Illians are still humans, so temperate regions might be better for the normal life, but they are adapted to ice and can thrive even there.
The change to tundra is partially because Jean Elcard wants to implement cooling mechanics in Illian territory, and it will change terrain to tundra and ice even before temples (and it will be in Orbis, too). But I want Illians to be ice people, tundra is more doviello thing (it would take a lot of votes to convice me). So, I can leave it as it (prefered) is or change bonuses to 2

from snow and 1

1

from tundra...
What is that "adventurer" promotion? Not the Grigori unit, a promotion that some of my units have gained, apparently randomly(?).
Isn't the Cult of the Dragon supposed to be founded by the first civ of three (one being the Sheaim) discovers mysticism? The Cult hasn't been founded in my game; the Sheaim are there and I'm pretty sure they discovered Mysticism.
It seemed strange to me that the minor mazatl leader (Khset?) could adopt a state religion. Is this intended?
Dzhel answered yopur questions already, but I will add some of the mechanics perspective.
Adventurer is a promotion gained through lair exploration - "big good" and "big bad" results give it. There is 20% chance from normal lair exploration, 30% from animal dens (because of the high bad result chance, but now I think I will lower it to 10-15% total) and 100% from epic lairs
The promotion gives some small bonuses, but is more to indicate a "small hero" you can get - it gives acces to hero-only promotions. And improves results from explorations.
I need to check the cult. The global info on foundation is easy and I will add even though it is a secret cult. I want to keep it at mysicism (as I want it before other religions to let it spread and from the flavour perspective). The advanced start thing needs to be fixed. Anyway, I think it is one of the most troblemaking features I have "added".
Mazatl are not agnostic in Orbis, because I do not want too many civs that have this trait. The gods are all around and you have to have a really good reason not to adopt any religion.
Grigori think gods do not deserve the worship. Mechanos want gods dead or at least out of creation entirelly, Illians follow dead gold Mulcarn and try to get him back and Scions just follow the emperor.
Mazatl on the other hand mostly follow Kilmorph, but at a bit different name/doctrine. I think that the differences are smaller than between Calabim and Elohim versions of FoL, so I decided to allow them normal religion adoption.
Kael has stated that some gods created one really strong dragon, while others created many weaker dragons, and others created none. However, the weaker dragons didn't survive very long. Most died in the Age of Dragons, and the rest were either permanently locked up or else slain in the Age of Magic. Drifa's resurrection seems to indicate these could be brought back, but that may take power only a god or near-god would have.
While it hasn't been completely ruled out, I think that it is highly unlikely for dragons to be able to reproduce.
I always felt pity on the poor scaly beasts. Being just a combat machine...
I am tempted to use this slight possibility that was left out and maybe create some smaller dragons. The current ones would be avatar level, while others will be just drakes... Maybe Created by sucellus, I think he would like them to be like living beings in that regard...