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OTR - JPetroski (Allies) vs. Prof Garfield (Axis)

Discussion in 'Civ2 - Multiplayer & PBEM' started by JPetroski, May 8, 2020.

  1. Prof. Garfield

    Prof. Garfield Deity Supporter

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    The civlopedia suggests they were not meant to fly at high altitude during the day, which would also significantly weaken them for daytime interception missions.

    While I think that getting veterans is an issue, it doesn't solve the lack of survivability for planes on their first mission.

    That's possible, and I would agree that if making an attack grants veteran status at night, it should also do so during the day. I'm not convinced that is the correct solution, but I don't really know why, beyond the fact that the bombers can get chewed up before they get to drop their bombs.

    Getting rid of veteran munitions would solve the survivability problem. It is a bit of an issue for the Germans as well, making it difficult, for example, to escort Stukas. However, that does weaken the value of veterans significantly, so I'm not sure.
     
  2. JPetroski

    JPetroski Deity

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    Could we use some form of leader bonus to add, say, +1 or 2 to the attack of munitions vs. 50% increase? We could be more precise?

    I'm outside and don't even know what the attack is in the first place (or if +1 is actually 50% greater).
     
  3. Prof. Garfield

    Prof. Garfield Deity Supporter

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    The light guns attack value is 4, so +1 would be a 25% increase, which is probably more reasonable.

    I think I could make the change without too much trouble, since I already change the value for tactics, and we already keep track of the last munition user for stuff like bestowing veteran status upon successful kills.
     
  4. Prof. Garfield

    Prof. Garfield Deity Supporter

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    I'm glad I didn't start this last night, since I have an easier way to make things work. Instead of giving a bonus if the munition was generated by a veteran, I'll reduce the base attack of the munition if it is veteran.

    So, Light guns base value is 4, debuff it to 3, times 50% means 4.5, or 12.5% attack buff.
    Med guns/Rockets, 5, debuff to 4, vet means 6, 20% attack bonus for vet
    Jet guns, 6, debuff to 5, vet means 7.5, 25% attack bonus for vet
    Heavy Guns, 7, debuff to 6, vet means 9, 28.5% attack bonus for vet
    Med guns+3 tactics, 8, debuff to 7, vet means 10.5, 31.2% attack bonus for vet
    Jet Guns+3 tactics, 9, debuff to 8, vet means 12, 33.3% attack bonus for vet
    Heavy Guns+3 tactics, 10, debuff to 9, vet means 13.5, 35% attack bonus for vet

    Let me know if you think this is reasonable.
     
  5. JPetroski

    JPetroski Deity

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    I think it is, yes. Whatever is easier for you!
     

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