svett89
Chieftain
Arabia 26
Assyria- 3
Austria-16
Aztec- 18
Babylon- 21
Carthage- 11
Celts- 6
China- 25
Dutch - 12
Egypt - 2
England- 23
Ethiopia- 22 = 23
Germany- 20
Greece- 17
Huns- 14
Inca- 22
Indonesia- 17
Japan- 2
Korea- 21
Maya- 25
Mongols- 20 - 3 = 17
Ottomans 8
Persia- 22
Poland- 23
Portugal- 19
Rome- 21
Shoshone- 23
Siam- 22
Songhai- 16
Spain- 19
Sweden 22 + 1 = 23
Zulu- 23
No I didn't pick Sweden just because I'm Swedish.
Sweden is, in my opinion, the most versatile Civ in the game. Assuming you're playing on Emperor or lower it's typically feasible to start out without a clear goal for victory condition/overall strategy, and Sweden is the master at adapting. Two very good UU:s, (although they're slightly hindered by the fact that they are each part of a different line of melee units) and a UA that allows for so much versatility.
You want to go for culture or science? Go ahead, make lots of DoFs and watch that Great Person multiplier climb.
You want to go diplomatic? Again, go for lots of DoFs, and maybe even a war or two so that you can gift excess Great Generals to City States.
You want to go domination? You have two great unique units, and can easily keep up tons of City State relations by gifting excess Great Generals.
Mongolia: The Keshik is not the insane power-house-of-a-unit that it once was (it's still really good, though), and the Khans, while pretty convenient, are just... Uninteresting. The thing that makes me hate Mongolia though is the UA. 30 % power vs City States is just bad. If you go on a conquering spree on the City States, people will start hating you, and typically it's practically never worth conquering a single one of them. I mean, it's not the absolute worst UA imaginable, but it's boring since you rarely end up in a situation where you feel that you get a lot of use out of it. I will say, it's kind of awesome if you manage to conquer a CS or two in the very early game, essentially replacing founding new cities of your own. Overall though, it's just a pretty lame UA.
Assyria- 3
Austria-16
Aztec- 18
Babylon- 21
Carthage- 11
Celts- 6
China- 25
Dutch - 12
Egypt - 2
England- 23
Ethiopia- 22 = 23
Germany- 20
Greece- 17
Huns- 14
Inca- 22
Indonesia- 17
Japan- 2
Korea- 21
Maya- 25
Mongols- 20 - 3 = 17
Ottomans 8
Persia- 22
Poland- 23
Portugal- 19
Rome- 21
Shoshone- 23
Siam- 22
Songhai- 16
Spain- 19
Sweden 22 + 1 = 23
Zulu- 23
No I didn't pick Sweden just because I'm Swedish.

Sweden is, in my opinion, the most versatile Civ in the game. Assuming you're playing on Emperor or lower it's typically feasible to start out without a clear goal for victory condition/overall strategy, and Sweden is the master at adapting. Two very good UU:s, (although they're slightly hindered by the fact that they are each part of a different line of melee units) and a UA that allows for so much versatility.
You want to go for culture or science? Go ahead, make lots of DoFs and watch that Great Person multiplier climb.
You want to go diplomatic? Again, go for lots of DoFs, and maybe even a war or two so that you can gift excess Great Generals to City States.
You want to go domination? You have two great unique units, and can easily keep up tons of City State relations by gifting excess Great Generals.
Mongolia: The Keshik is not the insane power-house-of-a-unit that it once was (it's still really good, though), and the Khans, while pretty convenient, are just... Uninteresting. The thing that makes me hate Mongolia though is the UA. 30 % power vs City States is just bad. If you go on a conquering spree on the City States, people will start hating you, and typically it's practically never worth conquering a single one of them. I mean, it's not the absolute worst UA imaginable, but it's boring since you rarely end up in a situation where you feel that you get a lot of use out of it. I will say, it's kind of awesome if you manage to conquer a CS or two in the very early game, essentially replacing founding new cities of your own. Overall though, it's just a pretty lame UA.