Overall Civ Elimination Thread

Arabia 26
Assyria 4
Austria-16
Aztec- 18
Babylon- 21
Carthage- 11
Celts- 3
China- 25
Dutch - 12
England- 23
Ethiopia- 23
Germany- 22
Greece- 17
Huns- 14
Inca- 22
Indonesia- 17
Korea- 21
Maya- 25
Mongols- 17
Ottomans 2 Come on, taking over barbarian ships? And only 50 % chance? What the hell am I gonna do with 8 barbarian galleys in the early game? Admitted, it is more usefull now, where it is important to guard important trade routes, but really.... This UA just plain sucks compared to others....
Persia- 22
Poland- 24 (seriously, this civ is just like playing the game 1-2 difficulties lower. They are just insane. You can easily complete 3 social trees before ideologies kicks in, and that means a LOT"
Portugal- 19
Rome- 21
Shoshone- 23
Siam- 22
Songhai- 16
Spain- 20
Sweden 23
Zulu- 23
 
Arabia - 26
Assyria - 4
Austria - 16
Aztec - 18
Babylon - 21
Carthage - 11
Celts - 3
China - 25
Dutch - 12
England - 23
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 22
Indonesia - 17
Korea - 21
Maya - 25+3=28 ~ The Civ equivalent of the beautiful game. So many FREE great people (and with the added GPs of BNW it's all the better) and the Pyramid is unmatched in terms of UBs. It is impossible to lose with this horse, folks.
Mongols - 17
Ottomans - 2-3=-1 ~ An awful civilization since release all the way in September '10, a few feeble attempts at propping up the UA can't make up for the odd asynergy of their uniques as a whole. I've desperately tried to love The Ottomans but every time I walk away dazed, confused, and filled with regret. Sorry Suleiman, but how did you outlive some of the other unacknowledged souls below (esp. Pedro, Ahmad and Theodora)? Die you dirty Ottomans, DIE!
Persia - 22
Poland - 24
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 20
Sweden - 23
Zulu - 23

The Lost Ones
30 ~ The Ottomans
31 ~ Japan
32 ~ Egypt
33 ~ Polynesia
34 ~ Morocco
35 ~ The Iroquois
36 ~ Byzantium
37 ~ Brazil
38 ~ America
39 ~ Russia
40 ~ Venice
41 ~ India
42 ~ France
43 ~ Denmark
 
It's sad. The Ottomans have possibly one of my favorite UUs (Janissary). But I agree, the UA is mediocre and the Sipahi is meh to me.

Arabia - 26
Assyria - 4
Austria - 16
Aztec - 18
Babylon - 21
Carthage - 8 UA is near worthless in a landlocked region, and the mountain bonus is a little gimmicky (damage upon starting on Mountain?). The UUs aren't too great either, one bar worthless in the earlygame, and the African Forest Elephant costing too much at its stage.
Celts - 4 Gonna let this one stay a little longer. The UA guarantees a pantheon if you settle correctly, and can even stack if you go wide. I also enjoy the UB, as extra happiness is a must have for my gameplay, and I always beeline for Museums for the artifacts. The UU is decent for barb camping.
China - 25
Dutch - 12
England - 23
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 22
Indonesia - 17
Korea - 21
Maya - 28
Mongols - 17
Persia - 22
Poland - 24
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 20
Sweden - 23
Zulu - 23
 
I'm not angry just disappointed at some of the reasoning being used here:
Ottomans - Come on, taking over barbarian ships? And only 50 % chance? What the hell am I gonna do with 8 barbarian galleys in the early game? Admitted, it is more usefull now, where it is important to guard important trade routes, but really.... This UA just plain sucks compared to others....

You also get 25 gold with that ship, so you end the Classic era with a larger fleet than the other civs, they upgrade to Caravels with which you should be able to dominate any navy by sheer weight of numbers. You can afford to throw ships away attacking coastal cities, and from those beachheads emerge Janissaries which can land wherever you choose because you control the seas. They can even drive the powerful Dutch Sea Beggars from the sea because of their numbers.


Ottomans - 2-3=-1 ~ An awful civilization since release all the way in September '10, a few feeble attempts at propping up the UA can't make up for the odd asynergy of their uniques as a whole. I've desperately tried to love The Ottomans but every time I walk away dazed, confused, and filled with regret. Sorry Suleiman, but how did you outlive some of the other unacknowledged souls below (esp. Pedro, Ahmad and Theodora)? Die you dirty Ottomans, DIE!

You mention Theodora and bad synergy, a leader whose UA is a boost to something they may not get on the higher levels :rolleyes: also another civ that can build a strong navy early on. Ahmad got a raw deal though

Carthage - 8 UA is near worthless in a landlocked region, and the mountain bonus is a little gimmicky (damage upon starting on Mountain?). The UUs aren't too great either, one bar worthless in the earlygame, and the African

People all the standard maps have water, even Pangaea (I have had crescent shaped maps).

As for the criticism that a Civ is played badly by the AI, well we can kick out a lot of Civs on that basis and also disregard any civ with a unique ranged or water unit.
 
Arabia - 26
Assyria - 4
Austria - 16
Aztec - 18
Babylon - 21
Carthage - 8
Celts - 4+1=5 I'll vote the Celts up as well. With the revamp of the Theology social policies the early :c5faith: from UA and from UU have really added new life to this civ.
China - 25
Dutch - 12
England - 23
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 22-3=19 A boring civ IMHO. Yes, they can get a lot of food and turtle up in the mountains. Just not much fun to play.
Indonesia - 17
Korea - 21
Maya - 28
Mongols - 17
Persia - 22
Poland - 24
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 20
Sweden - 23
Zulu - 23
 
Arabia - 26
Assyria - 4
Austria - 13 I rarely am in a position to use the UA when the game is still up for grabs and it's other uniques aren't anything crazy.
Aztec - 18
Babylon - 21
Carthage - 8
Celts - 5
China - 25
Dutch - 12
England - 23
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 19
Indonesia - 18 I think I must have a soft spot for this civ since I just finished an amazing game where every part of their uniques clicked and I completely dominated. Settled 7 cities all on the coast and islands off of it and raked in money, grew to a huge size and even aided in a war with the Kris who can be amazingly powerful.
Korea - 21
Maya - 26 StonceCutter added 3 earlier instead of 1
Mongols - 17
Persia - 22
Poland - 24
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 20
Sweden - 23
Zulu - 23
_________
 
Arabia - 26
Assyria - 4
Austria - 13
Aztec - 18
Babylon - 21
Carthage - 8
Celts - 5
China - 25
Dutch - 12
England - 23 + 1 = 24
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 19
Indonesia - 18
Korea - 21
Maya - 26
Mongols - 17
Persia - 22
Poland - 24
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 20 - 3 = 17
Sweden - 23
Zulu - 23

Spain - Lot of randomness in their UA, have never had much luck with them. UUs are mediocre and bland.

England - Great UUs, SoTL not always as valuable depending on map type but the Longbowman is an all around great UU that keeps its +range on upgrades. Extra ship movement and extra spy gives them a lot of options in late game.
 
Yes I am serious, otherwise I would not have down-voted them for it. I have had this same experience more than a handful of times. I think I have defective Mongols.

:lol: :lol: :lol:


Arabia - 26
Assyria - 4
Austria - 13
Aztec - 18
Babylon - 21 - 3 = 18
Carthage - 8
Celts - 5
China - 25
Dutch - 12
England - 24
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 19
Indonesia - 18
Korea - 21
Maya - 26 + 1 = 27
Mongols - 17
Persia - 22
Poland - 24
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 17
Sweden - 23
Zulu - 23


Maya - Overall very good civ that has it's each unique work with each other well. Theology is bit limited in use, but it can help alot. Grab the first prophet for religion, grab GE for wonder, grab GS to improve science. UB is awesome and UU is useful (unlike Slinger) since it requires no tech, so you can quickly spam it and use it to protect civilians or hunt\fend of barbs. :goodjob:

Babylon - Babylon has powerful UA, but that's it. There's not lot of strategy and planing with GP spawn, like you had with Mayans (knowing the right time to pick specific GP). Get to the writing, get GS, set him, then do nothing. Boost to GS spawn is great, but their UB and UU are "meh". UU isn't around for too long and not impressive at all, walls are ok, but not that impressive either. Extra health won't matter much when you have few angry artillery knocking down your doors... and Nebuchadnezzar is one of the weirder AI, always guarded for no reason.
 
Arabia - 26
Assyria - 4
Austria - 13
Aztec - 18
Babylon - 18
Carthage - 8
Celts - 5
China - 25
Dutch - 12
England - 24 + 1 : The only 2 UU civ, i like to play. + 1 range combat and rule the sea. UA, +2 movement means «yes my ships are here». Love to have 2 spy in renaissance.
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 19
Indonesia - 18
Korea - 21
Maya - 27
Mongols - 17
Persia - 22
Poland - 24
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 17 -3 = 14 : UA is fun if… If is too many. Otherwise it's two UU. And i want to have an UB or improvement. I'm polders and terrace farms fan.
Sweden - 23
Zulu - 23
 
Arabia - 26
Assyria - 4
Austria - 13
Aztec - 18
Babylon - 18+1 = 19. Just setting it up, completely unfair Babylon is on the same level as Indonesia, Greece or the Aztecs when it is clearly more powerful than any of them.
Carthage - 8
Celts - 5-3 =2. Early +1 or +2 to faith is useful, but extremely limited once you've got your pantheon, unless you can get a + faith pantheon you really have no bonus for founding a religion.
China - 25
Dutch - 12
England - 25
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 19
Indonesia - 18
Korea - 21
Maya - 27
Mongols - 17
Persia - 22
Poland - 24
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 14
Sweden - 23
Zulu - 23
 
Arabia - 26
Assyria - 4
Austria - 13
Aztec - 18
Babylon - 19.
Carthage - 8
Celts - 2.
China - 25
Dutch - 12
England - 26
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 19
Indonesia - 18
Korea - 21
Maya - 27
Mongols - 17
Persia - 22
Poland - 24
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 14-3=11
Sweden - 23
Zulu - 23

England: My favourite civ to play with SOTL and longbows
Spain: Great if you get lucky, horrible if you don't
 
Arabia - 26
Assyria - 4
Austria - 13
Aztec - 18
Babylon - 19.
Carthage - 8
Celts - 2.
China - 25
Dutch - 13 They are way better, how do you stop the Sea Beggars?
England - 26
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 19
Indonesia - 18
Korea - 21
Maya - 27
Mongols - 17
Persia - 22
Poland - 21 Bonus SP is just meh
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 23
Zulu - 23
 
Yes I am serious, otherwise I would not have down-voted them for it. I have had this same experience more than a handful of times. I think I have defective Mongols.

I found the AI to be a hit or miss. Sometimes he would get wiped early by France. At other times, he's shown to be a legitimate threat and actually do managing to capture a CS early and backstabbing me (unfortunately for him, I'm an even bigger threat). I ran some AI simulations with him and indeed, he either gets overrun by the Zulu quickly or manages to break even while he takes a CS in the sidelines.
 
Arabia - 26
Assyria - 4
Austria - 13
Aztec - 19 Fun to play. Everything in this civ is useful
Babylon - 19.
Carthage - 8
Celts - 2. Really not very special. The UB is something I never build, and their average UU and UA don't make up for it
China - 25
Dutch - 13
England - 26
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 19
Indonesia - 18
Korea - 21
Maya - 27
Mongols - 17
Persia - 22
Poland - 21
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 23
Zulu - 23
 
Arabia - 26
Assyria - 1 Again, this civ has a very bad effort-to-reward ratio. It forces you into a set strategy, which still has very little payoff. Looks flashy, doesn't actually hold up in practice.
Austria - 13
Aztec - 19
Babylon - 19.
Carthage - 8
China - 25
Dutch - 13
England - 26
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 19
Indonesia - 19 I seem to be the only person who likes the Kris, which I find to be exceptionally powerful, provided you're aiming to be defensive rather than offensive, as it isn't conducive to a large force, given the need to occasionally re-build them. The UA is deceptively powerful on any map that isn't landlocked; just three cities built on small islands can give you all that juicy extra happiness and resources. Very good for going wide or high. The Candi is quite neat too.
Korea - 21
Maya - 27
Mongols - 17
Persia - 22
Poland - 21
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 23
Zulu - 23
 
What is happening here?

Why are Babylon and Poland being downvoted?

Arabia - 26
Assyria - 0 Killed it.
Austria - 13
Aztec - 19
Babylon - 20 - Science. Enough said.
Carthage - 8
China - 25
Dutch - 13
England - 26
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14
Inca - 19
Indonesia - 19
Korea - 21
Maya - 27
Mongols - 17
Persia - 22
Poland - 21
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 23
Zulu - 23
 
Arabia - 26
Austria - 13
Aztec - 19
Babylon - 20
Carthage - 8
China - 25
Dutch - 13
England - 26
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 14 -3 = 11 -- Personal peeve, absolutely hate the borrowing city names portion. Hate you have to rush right away, no real strategy flexibility with their UUs. However, do think the pasture bonus and free tech are useful.
Inca - 19
Indonesia - 19
Korea - 21
Maya - 27
Mongols - 17
Persia - 22
Poland - 21
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 23 + 1 = 24, Sweden is still the easiest win I've ever had, so awesome if used right. Hakkapellita is meh, but Nobel Prize nets you tons of free great people and city state allies, and Caroleans rock.
Zulu - 23
 
I'm not angry just disappointed at some of the reasoning being used here:

As for the criticism that a Civ is played badly by the AI, well we can kick out a lot of Civs on that basis

This is a forum game, any reasoning that has to do with gameplay is an appropriate answer. (Overall Civ elimination..maybe someone could even stretch that to aesthetic reasonings as well...but anyways..)

If you are looking for some accurate list of overall civ power, this isn't the place. Players on the forums are of all different levels and civ experience, no need to be critical and disappointed in their answers.

Giving your opinion, like your ottoman barb ships upgrading into a strong caravel army idea, is very helpful! If that doesn't sway people's votes, no matter, still just a fun social game. As long as people don't just leave their vote blank, or say something like "kill it" to eliminate a civ, I say it is a good vote.

As for disagreeing with people casting their votes on the AI's behavior, how is that not a worthy reasoning for the civ "overall".
 
Good evening!

I'd like to give a point back to the Huns. The reason is pretty much the same what Seasnake said earlier, free tech, and pasture bonus. Maybe it's just the rng or pure bad luck, but I ended up with awful starting circumstances way too many times, that i'd let that civ vanish so easily. :) That +1 prod/pasture does matter a lot imho. Plus dueling against agressive hun players never gets boring. :)

And my victim would be Darius. This is 100% personal. The combat and movement bonus during golden ages sounds great - and probably works great for the rest of you guys - but i always tried to push the boundaries of my empire to it's limits, by settling new or fatting up existing cities as much as possible. This means with a really low amount of happiness (and occasional unhappiness) my citizens rarely see any "natural" golden ages. And as far as i'm concerned, that pretty much kills the purpose of playing as Darius. The UU is fine, but i also rarely use more thn a handful of them in a game, and the UB's happiness bonus is okay, but i'd probably consume that +3 in no time like i normally do. Not my style. :)

So the list now looks like this:

Arabia - 26
Austria - 13
Aztec - 19
Babylon - 20
Carthage - 8
China - 25
Dutch - 13
England - 26
Ethiopia - 23
Germany - 22
Greece - 17
Huns - (11 + 1) = 12
Inca - 19
Indonesia - 19
Korea - 21
Maya - 27
Mongols - 17
Persia - (22 - 3) = 19
Poland - 21
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - 23

(Btw - If Persia's golden ages are so popular in the community, I'm kinda surprised that Pedro's long gone.)
 
Arabia - 26
Austria - 13+1=14
Aztec - 19
Babylon - 20
Carthage - 8
China - 25
Dutch - 13-3=10
England - 26
Ethiopia - 23
Germany - 22
Greece - 17
Huns 12
Inca - 19
Indonesia - 19
Korea - 21
Maya - 27
Mongols - 17
Persia 19
Poland - 21
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - 23

I will always up vote the Austrians for previously stated reasons. There are always a couple of city states that it is better to move them into your control then be allies with them the coffee house will net you more great people which is why many people love Sweden(my self included) theming is so much easier when you have more great artists and so one. Culture Science Domination and still even Diplomacy if you are smart about who you marry are easily attainable by the Austrians

I still think the Netherlands are nothing. It doesn't matter that they get Privateers with logistics and city attacking bonuses they aren't in any way necessary. Any civ can attain coastal dominance relativity easy with maybe 2 Privateers you just don't need them you need Frigates. Every civ still in and indeed all those that have been knocked out can get the coastal dominance just as easy as the Dutch can. I would much rather be any other civ and actually have unique parts, something the Dutch defiantly do not.
 
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