Download the latest version 2.0 here
Go to the 2nd page of this thread for the full list of changes in Ozza's Mod Version 2.0
This mod is for conquests and is designed to fix the many complaints with C3C such as the guerilla is useless, well this mod attempts to change all that. Below gives a few new details of what is added, however to completely see what is added and to get the whole overview I recommend downloading the file.
Version 1.0 of Ozza's mod has added:
- 17 new units added including a Light Tank, a variety of different
invisible units for different cultures, and a Hot Air Balloon.
- 16 new wonders and improvements added, 8 great wonders, 1 small
wonder, and 7 improvements. These include the Bayeux Tapestry and a
Supermarket.
- 19 new resources added. 6 strategic, 11 bonus and 2 luxury. More
luxuries could not be added due to a problem in the city screen that cannot be fixed. These
resources include camels, shellfish and bronze. Other resources have also
been altered slightly.
- Some resources changed type, i.e. some changed from a luxury resource
to a bonus resource, check for more details and which resources in the
civilopedia.
- A variety of improvements now require stone,jade and wood in the
cities resource box.
- Terrain edited for new resources, otherwise terrain stayed the same.
- Many units were altered to try to balance the game further and give
it more of a twist instead of 1 unit dominating each era. I hope this
to give the game more stategy. Check in the civilopedia for changes.
Many units such as wooden ships now require new resources. Some units
were increased and decreased in value. Another noticeable thing is
that all mechanized units now have +1 hp bonus.
- For units changes I had to tweak the civilopedia entries for them
slightly so it still helps newbies.
- I made many worker jobs take longer especially railroads which before
in many peoples view was far too short.
- The tech ironclads was deleted, and ironclads were moved back to
requiring steam power.
- Only one tech was added for now in farming. This enables the mill
improvement and requires writing. This obviously with the above has
changed the way the tech tree looks.
- The Granary improvement is now an agricultural one, I am not sure why
it wasn't in the first place.
- Every tech is now more expensive. Governments are now ultra expensive
to signify how huge changing goverment is and how high the a.i. value
it. Most other techs were increase in price by about 1.2x-1.5x. This
is to slow down the tech pace dramatically.
- Also now instead of 540 turns, I have changed the game to have 600
turns. The game now starts at 5000 Bc and ends at 2050AD.
- Civilopedia obviously changed to show all these changes.
Thats it for version 1.0. Next version I will look into:
Terrain Changes
Tech Changes
Goverment Changes
General Changes
Unit Changes
Civilization Changes.
Note:I know that the Hot Air Balloon and Light Tank units come earlier
than they should but I have put them where they are to balance the
game. e.g. really a Light Tank would require combustion for the engine
but i made it available at refining.
Version 2 download link: http://www.civfanatics.net/downloads/civ3/modpack/Ozza_Mod_v2.zip (24.59 MB)
Hope you enjoy the mod.
Ozza.
Go to the 2nd page of this thread for the full list of changes in Ozza's Mod Version 2.0
This mod is for conquests and is designed to fix the many complaints with C3C such as the guerilla is useless, well this mod attempts to change all that. Below gives a few new details of what is added, however to completely see what is added and to get the whole overview I recommend downloading the file.
Version 1.0 of Ozza's mod has added:
- 17 new units added including a Light Tank, a variety of different
invisible units for different cultures, and a Hot Air Balloon.
- 16 new wonders and improvements added, 8 great wonders, 1 small
wonder, and 7 improvements. These include the Bayeux Tapestry and a
Supermarket.
- 19 new resources added. 6 strategic, 11 bonus and 2 luxury. More
luxuries could not be added due to a problem in the city screen that cannot be fixed. These
resources include camels, shellfish and bronze. Other resources have also
been altered slightly.
- Some resources changed type, i.e. some changed from a luxury resource
to a bonus resource, check for more details and which resources in the
civilopedia.
- A variety of improvements now require stone,jade and wood in the
cities resource box.
- Terrain edited for new resources, otherwise terrain stayed the same.
- Many units were altered to try to balance the game further and give
it more of a twist instead of 1 unit dominating each era. I hope this
to give the game more stategy. Check in the civilopedia for changes.
Many units such as wooden ships now require new resources. Some units
were increased and decreased in value. Another noticeable thing is
that all mechanized units now have +1 hp bonus.
- For units changes I had to tweak the civilopedia entries for them
slightly so it still helps newbies.
- I made many worker jobs take longer especially railroads which before
in many peoples view was far too short.
- The tech ironclads was deleted, and ironclads were moved back to
requiring steam power.
- Only one tech was added for now in farming. This enables the mill
improvement and requires writing. This obviously with the above has
changed the way the tech tree looks.
- The Granary improvement is now an agricultural one, I am not sure why
it wasn't in the first place.
- Every tech is now more expensive. Governments are now ultra expensive
to signify how huge changing goverment is and how high the a.i. value
it. Most other techs were increase in price by about 1.2x-1.5x. This
is to slow down the tech pace dramatically.
- Also now instead of 540 turns, I have changed the game to have 600
turns. The game now starts at 5000 Bc and ends at 2050AD.
- Civilopedia obviously changed to show all these changes.
Thats it for version 1.0. Next version I will look into:
Terrain Changes
Tech Changes
Goverment Changes
General Changes
Unit Changes
Civilization Changes.
Note:I know that the Hot Air Balloon and Light Tank units come earlier
than they should but I have put them where they are to balance the
game. e.g. really a Light Tank would require combustion for the engine
but i made it available at refining.
Version 2 download link: http://www.civfanatics.net/downloads/civ3/modpack/Ozza_Mod_v2.zip (24.59 MB)
Hope you enjoy the mod.
Ozza.