H4run
Deity
PAE V Patch 3 is out! See first post or PAE download thread.
HAVE LOADS OF FUN! The Germans do....

PAE V Patch 3 is out! See first post or PAE download thread.
HAVE LOADS OF FUN! The Germans do....
thx mourn for your words!It is fun to play this newest parch. It sure has some new play options from the 17 turns I've taken in scenario.
I can't count how much this game has amused me over the years. PAE keeps it new. There is so much content implemented in PAE, I doubt if I will ever be done with all of the games and nations that come to life in this mighty mod !
Very nice master creation by Pie.
How many years in the making ?
That's true.I agree. PAE is always fresh and not old. Not that there's anything wrong with old games, new games may have a wow factor graphically but gameplay-wise most of them suck big time.
I'm still playing games like Panzer General and Terror From The Deep, which make CIV IV look like a spring chicken.
Thx!I don't think I play video games. I only own CIV4 and when I decide it's time .. it's PAE . I haven't any ambition to spend my wasted time playing some other game.
hm. ok.I don't know if civ 4 is really gets old, I mean the number of people who are viewing creation and customization of civ 4 currently for example are around 109 viewer, while those who are viewing civ 5 are around 169, in many other time the number even not so much different. The user are still quite active. And for me civ 4 is way much more powerful and the graphic is more beautiful than civ 5. I just hope they can do better for civ6 but for now I just stick with civ4.
In theory, it sounded convincing, that charging only the human player money for arrowheads and the AI not, would strengthen the AI a bit further. But in practice, it shows, the money costing ranged combat harshly devalues other game features, that involve money. For example, a spy destroys my farm, worth 10 gold. But I spent 35 gold for ranged combat during the last turn and will do the same on the next turn. Five turns later, another spy shows up and destroys one of my mines, worth 25 gold. So what.I've been playing for a couple of weeks now and I really like this new patch.
The only thing I don't like is the charge for using arrows. It doesn't make much sense to me to send your economy into the red for shooting a few arrows. The cost of swords/armour/training is abstracted into the cost of producing the unit so why does an archer have ongoing costs anyway?
It also feels like the cost is disproportionately high. I don't have any specific knowledge but I'd have thought the cost of even thousands of arrows wouldn't come close to knocking out even one suit of armour. On the American frontier arrowheads were being sold for 6 cents a dozen. I know that's mass production but it's an indication that these things are not expensive.
My other objection is just in gameplay terms. I find that now I'm not producing archers or using ranged combat hardly at all, one of the innovations of this mod. And I think that's a shame. I'm sure there are valid reasons for introducing it so this is just my opinion.
That's the truth.Not the archers. My scouts tell me their archers are miles away and no threat to us. Arrows cost money. Use up the Irish. The dead cost nothing.
thx Antigenes for your post.
I don't think it's that expensive you can't afford it. First of all: a simple tactic before was: going through the map with 15 archers and 5 melee. You could win everything and conquer cities every few turns. THAT was not my intention with ranged combat. And that's why it was necessary to find a new solution.
I began to research.
Archery was not often used. It was a long time (to the Middle Ages) a dishonorable thing. But how can I tell that a human player? The HI uses this to excess!
The gold per turn corresponds to the unit rations. Not to shoot means no cost of money. Therefore, I did not increase their cost per turn.
And there was one scene in the movie Braveheart, that fairly well illustrates this:
That's the truth.
But ok, if you find it too expensive in the first era, I can set it one gold cheaper (so 1 instead of 2).
But what do others think about? Is it really too expensive? (later on (late antiquity) it is possible that you earn between 100-300 gold per turn)
That's true. (And number 6: sell cheap old techs to the techwise behind civs; they give you all the money they have.)
Maybe in late antiquity, your people should ask for festivities and ludi frequently or expect subsidized grain prices, that you have to pay extra money for? But that would be to Rome centered, I guess. Leave alone the most hated "inflation" from Civ 3