To all my fans out here, a new patch is waiting for you! I hope, I didn't forget anything so that you have a bug free game experience.
Patch 6.4.0 (04.07.2020):
- original skin for Assyrian siege tower (CIV V made by MightyToad, big THX!)
- spy 2 movement again. Great spy keeps 3.
- Pyramids higher iVisiblePriority
- new fog by Ramk
- fog is moveable, needs 4 mov. points
- iInstanceCostModifier in UnitClassInfos compared
- new world unit: Helepolis (torsion siege engines)
- 1-plot-isle bonuses for coastal cities possible (redge)
- all camel units double movement in desert
- Fix: LimesGermanicus Scenario: castrum is no building anymore -> improvement. Burgus-improevement (Castra) changed to castrum
- Latifundiums smaller, usable for hills
- the builder of the Silk Road doesn't get money anymore, but 3 loaded carawans
- sea peoples a bit stronger again
- Help texts for special wonders: Stonehenge, Gorgan Walls and Fortess of Sarmizegetusa
- Great Spy: 3 movement, +1 visibility, city exporation
- Bugfix: line 2257 pPlot errro in GameUtils
- Bugfix: PAE_City line 145. empty list.
- Bugfix: Valetudinarium (pink square, pink button)
- Huns: Sagaris-Rider used in Asian riding skill
- Skyths: Hun Riders possible
- Roman national epos: Annales of Ennius
- New detailed provincial governor unit names for some CIVs (Basileus, Lucumo, Sufet, Praetor)
- New Feature: Panhellenic Games (Olympic Games)
- Wonder Olympic Games is now a project (allows Stadions) and is called Panhellenic Games
- Roman stadium gets out
- New technology: bread and circuses (late ant.) -> Circus
- New project Panhellenion (125 AD): creates the cult of Hellenism to all cities + vassals
- New tech: Panhellenisms (late ant.) - for the project Panhellenion
- New special building (Irrigation Canals): Qanat for Persians, Assur, Babylon, Sumer (no river nec.)
- Bugfix: pharao's guard couldn't get on horses
- Bugfix: elephant to wagon
- better UI: Activation of autom. trade routes: the city of the active plot is the first possible selection. To choose the target and you are in an enemy city, your CIV is the first option.
- Oppidum gets a new skin (of Dun). Dun gets skin of high walls.
- Bugfix: civ-special units (mercenaries, trade, city, barbs): standard wasn't used, when CIV didn't had a special unit for that class
- Fix: veteran legionaries -> praetorians (only with regulars)
- better UI: grain and live stock bonuses can be replaced by the same type (on a plot)
- Fix: stable building while pasture was in neighbor territory
- concepts: The Seven World Wonders
- new special building: nekropolis (with city status): for some CIVs only
- Bugfix: AI, druids that sacifice slaves
- Fix: higher AI value for flotsam, so that the AI wants to get it
- no auto promo for ship building
- Fix: city revolt status bar: more infos: chance for a nationality revolt (BTS), yellow and red colored bar
- Map-Interface (White Circle): supply wagon with monument: marks cities that do not have that building
- Map-Interface: culture of emigrants now in the bottom left info panel too
- wagon: can now buy goods to distribute from vassal cities (vassal gets money). also from vassal plots (the resouce will not be removed then).
- prefectures can also promote units and take treasure now
- Fix: no mobility promo for healers
- Bugfix: dark Ice lost with sand storm and locust plague
- Bugfix: fire service needs aqueduct
- new feature: civil war (see concepts)
Patch 6.4.1 (25.09.2020):
- civic changes
- new pedia overview for civics
- changes in tech tree round in Iron Age
- wonder Mansion of Millions of Years enables all religion civis
- new techs in Late Antiquity
- new tech martyrium, new unit relic -> new building martyrion (+1 trade route)
- for scenario makers: TECH_DYARCHIE has gone (scenarios are adapted)
- Fix: Sports League: stadion instead circus (build x circuses) with Greek gods as requ.
- Fix: no fog on dark ice
- Fix: Egyptian shield bearer was promoted to Hypaspist
- Fix: Tribal Chief was promoted to Tribal Chief
- War Band strenght 11
- Domestic advisor: symbol when cities are in civil war
- civil war building: negativ prod and culture in this city
- Fix (try): AI merchants, no available route found
- emigrants with tech colonization buildable again
- changed and improved culture change when using emigrants
27.09.2020:
Bugfix: Religion civics
Patch 6.4.0 (04.07.2020):
- original skin for Assyrian siege tower (CIV V made by MightyToad, big THX!)
- spy 2 movement again. Great spy keeps 3.
- Pyramids higher iVisiblePriority
- new fog by Ramk
- fog is moveable, needs 4 mov. points
- iInstanceCostModifier in UnitClassInfos compared
- new world unit: Helepolis (torsion siege engines)
- 1-plot-isle bonuses for coastal cities possible (redge)
- all camel units double movement in desert
- Fix: LimesGermanicus Scenario: castrum is no building anymore -> improvement. Burgus-improevement (Castra) changed to castrum
- Latifundiums smaller, usable for hills
- the builder of the Silk Road doesn't get money anymore, but 3 loaded carawans
- sea peoples a bit stronger again
- Help texts for special wonders: Stonehenge, Gorgan Walls and Fortess of Sarmizegetusa
- Great Spy: 3 movement, +1 visibility, city exporation
- Bugfix: line 2257 pPlot errro in GameUtils
- Bugfix: PAE_City line 145. empty list.
- Bugfix: Valetudinarium (pink square, pink button)
- Huns: Sagaris-Rider used in Asian riding skill
- Skyths: Hun Riders possible
- Roman national epos: Annales of Ennius
- New detailed provincial governor unit names for some CIVs (Basileus, Lucumo, Sufet, Praetor)
- New Feature: Panhellenic Games (Olympic Games)
- Wonder Olympic Games is now a project (allows Stadions) and is called Panhellenic Games
- Roman stadium gets out
- New technology: bread and circuses (late ant.) -> Circus
- New project Panhellenion (125 AD): creates the cult of Hellenism to all cities + vassals
- New tech: Panhellenisms (late ant.) - for the project Panhellenion
- New special building (Irrigation Canals): Qanat for Persians, Assur, Babylon, Sumer (no river nec.)
- Bugfix: pharao's guard couldn't get on horses
- Bugfix: elephant to wagon
- better UI: Activation of autom. trade routes: the city of the active plot is the first possible selection. To choose the target and you are in an enemy city, your CIV is the first option.
- Oppidum gets a new skin (of Dun). Dun gets skin of high walls.
- Bugfix: civ-special units (mercenaries, trade, city, barbs): standard wasn't used, when CIV didn't had a special unit for that class
- Fix: veteran legionaries -> praetorians (only with regulars)
- better UI: grain and live stock bonuses can be replaced by the same type (on a plot)
- Fix: stable building while pasture was in neighbor territory
- concepts: The Seven World Wonders
- new special building: nekropolis (with city status): for some CIVs only
- Bugfix: AI, druids that sacifice slaves
- Fix: higher AI value for flotsam, so that the AI wants to get it
- no auto promo for ship building
- Fix: city revolt status bar: more infos: chance for a nationality revolt (BTS), yellow and red colored bar
- Map-Interface (White Circle): supply wagon with monument: marks cities that do not have that building
- Map-Interface: culture of emigrants now in the bottom left info panel too
- wagon: can now buy goods to distribute from vassal cities (vassal gets money). also from vassal plots (the resouce will not be removed then).
- prefectures can also promote units and take treasure now
- Fix: no mobility promo for healers
- Bugfix: dark Ice lost with sand storm and locust plague
- Bugfix: fire service needs aqueduct
- new feature: civil war (see concepts)
Patch 6.4.1 (25.09.2020):
- civic changes
- new pedia overview for civics
- changes in tech tree round in Iron Age
- wonder Mansion of Millions of Years enables all religion civis
- new techs in Late Antiquity
- new tech martyrium, new unit relic -> new building martyrion (+1 trade route)
- for scenario makers: TECH_DYARCHIE has gone (scenarios are adapted)
- Fix: Sports League: stadion instead circus (build x circuses) with Greek gods as requ.
- Fix: no fog on dark ice
- Fix: Egyptian shield bearer was promoted to Hypaspist
- Fix: Tribal Chief was promoted to Tribal Chief
- War Band strenght 11
- Domestic advisor: symbol when cities are in civil war
- civil war building: negativ prod and culture in this city
- Fix (try): AI merchants, no available route found
- emigrants with tech colonization buildable again
- changed and improved culture change when using emigrants
27.09.2020:
Bugfix: Religion civics
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