PAE VI

I tried creating a random map and got a bunch of Python errors.
Spoiler PythonErr.log :

Traceback (most recent call last):

File "PAE__Creation", line 2969, in generatePlotTypes

File "PAE__Creation", line 1036, in createRiverMap

File "PAE__Creation", line 1077, in createFlowMap

File "PAE__Creation", line 1218, in defineGates

ValueError: Endless loop occured in gate placement
ERR: Python function generatePlotTypes failed, module PAE__Creation
Traceback (most recent call last):

File "PAE__Creation", line 2998, in generateTerrainTypes

File "PAE__Creation", line 1870, in createTerrainMap

AttributeError: PlotMap instance has no attribute 'plotMap'
ERR: Python function generateTerrainTypes failed, module PAE__Creation
Traceback (most recent call last):

File "PAE__Creation", line 3025, in addRivers

File "PAE__Creation", line 3034, in placeRiversInPlot

AttributeError: RiverMap instance has no attribute 'riverMap'
ERR: Python function addRivers failed, module PAE__Creation
Traceback (most recent call last):

File "PAE__Creation", line 3073, in addFeatures

AttributeError: PlotMap instance has no attribute 'plotMap'
ERR: Python function addFeatures failed, module PAE__Creation
Traceback (most recent call last):

File "PAE__Creation", line 3245, in afterGeneration

File "PAE__Creation", line 2436, in replaceWatchtowers

File "PAE__Creation", line 2506, in createChokePointList

File "PAE__Creation", line 2673, in isPossibleChokePoint

AttributeError: PlotMap instance has no attribute 'W'
ERR: Python function afterGeneration failed, module PAE__Creation
Traceback (most recent call last):

File "PAE__Creation", line 3281, in assignStartingPlots

File "PAE__Creation", line 2192, in assignStartingPlots

File "PAE__Creation", line 2233, in getBestStartRegion

ZeroDivisionError: float division
ERR: Python function assignStartingPlots failed, module PAE__Creation
Traceback (most recent call last):

File "PAE__Creation", line 3180, in normalizeRemoveBadFeatures

File "PAE__Creation", line 1799, in getXYFromDirection

AttributeError: PlotMap instance has no attribute 'N'
ERR: Python function normalizeRemoveBadFeatures failed, module PAE__Creation


Spoiler Useful bit of PythonDbg.log :


load_module Tectonics

load_module PAE__Creation

load_module array

load_module PAE__Life

load_module PAE__RingWorld

load_module PAE__Strategea

PY:Player 0's alive status set to: 1
PY:Player 1's alive status set to: 1
PY:Player 2's alive status set to: 1
PY:Player 3's alive status set to: 1
PY:Player 4's alive status set to: 1
PY:Player 5's alive status set to: 1
PY:Player 6's alive status set to: 1
PY:Player 7's alive status set to: 1
PY:Player 8's alive status set to: 1
PY:Player 9's alive status set to: 1
PY:Player 10's alive status set to: 1
PY:Player 11's alive status set to: 1
PY:Player 12's alive status set to: 1
PY:Player 13's alive status set to: 1
PY:Player 14's alive status set to: 1
PY:Player 15's alive status set to: 1
PY:Player 16's alive status set to: 1
PY:Player 17's alive status set to: 1
PY:Player 52's alive status set to: 1
Adding Terrain

Random seed (Using Python rands) for this map is 6564250805925458

MapWidth = 72,MapHeight = 72

MapWidth = 72,MapHeight = 72

numTiles = 5184, numRegions = 46

numTiles = 5184, numWaterRegions = 10

Adding Terrain

Adding Rivers

Adding Features

Civ = CIVILIZATION_NUMIDIA

load_module CvGameInterface

load_module CvGameInterfaceFile

load_module encodings.latin_1

8500 - gold

8501 - research

8502 - culture

8503 - espionage

8483 - food

8484 - production

8485 - commerce

8550 - celtic myths

8551 - celtic myths

8552 - nordic myths

8553 - nordic myths

8554 - phoenician cult

8555 - phoenician cult

8556 - egyptian gods

8557 - egyptian gods

8558 - roman gods

8559 - roman gods

8560 - zoroastrianism

8561 - zoroastrianism

8562 - greek gods

8563 - greek gods

8564 - sumerian gods

8565 - sumerian gods

8566 - hinduism

8567 - hinduism

8568 - buddhism

8569 - buddhism

8570 - judaism

8571 - judaism

8572 - christianity

8573 - christianity

8574 - jainism

8575 - jainism

3 SCREEN TURNED ON

99 SCREEN TURNED ON

load_module CvWBInterface

load_module CvWBPopups

load_module CvWBDesc

load_module CvWBKeys

PY:saveDesc:E:\Users\Norman\Documents\My Games\Beyond the Sword\Saves\WorldBuilder\WBQuickSave, curDir:E:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword
WBSave done

PY:OnPreSave
load_module pickle

2 SCREEN TURNED ON

SCREEN OFF

23 SCREEN TURNED ON

PY:OnUnInit
UnInit Python

 
Checking PAEVI out now. Looking good, sir.
I shall try to give u some feedback as I go along.
Have u limited the amount of national wonders a city can have intentionally?
 
@PiE - Can you replace the PAE L5000BC 26 CIVs+Barbs scenario file with the one attached? It just has a few minor changes and won't need changes to any other files. Also, at your discretion, I've just added a few lines (I hope correctly) to the CIV4WorldPickerInfos.xml file, so you get the large Europe map instead of the globe. It's not important though.
 

Attachments

Checking PAEVI out now. Looking good, sir.
I shall try to give u some feedback as I go along.
Have u limited the amount of national wonders a city can have intentionally?
No Sir... unlimited Wonders possible in all cities
 
Strange. I can only build two in my current game. Do u know if I can check this somewhere in the XML-files?
 
Well, PAE VI is still in the Beta...
Just listened around in the german forum and I'm quite sure Pie will change that back to unlimited.
(didn't know myself that it is limited again. Since I'm not playing but only working on my map)
 
Not in global defines... here in the Forum ;)

upload_2019-2-24_20-43-49.jpeg


Oh, missunderstanding... you were not mikmac.
But ok, to post the map here anyway :egypt:
 
Last edited:
Checking your map out now. Looks awesome! (Works with PAEVI also, as far as I can tell.) How many civ slots are there?

@Shylon: Thx for that!
 
@Antigenes: sure, I'll do that tonight

National wonders: yes, till PAE V they were unlimited due to a mistake in communicating, that OCC games have this limit too. But this was a bad info.
I set them back to 2 again, because I don't want that really everything is built in the capital.

but tell me, if this is a bad idea and I set it back to unlimited.
 
I don't build everything in the Capital, people can always choose not to do that. I don't have a view but you could always raise it to 3, so the Capital would still be special while spreading other wonders around.
 
When I play Rome I like the idea of a centralized civ with a ton of wonders and national wonders in it. Its a flavor thing i guess.
 
ok, I unset the limit again. it shall be a flavor thing and it's even not logical why not to build anything in just one city.

@Antigenes: I also changed a lot on the map (txt-keys, 52 civs, swamps, elephants, camels), but I could see, you added gold, silver and tin or lead.. I adapted it, but please check that after uploading again.
 
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