@antigene
Yes, they tend to spawn unbothered for too long. Its easy to get ride of them as they don't attack. In terms of gameplay, it's not very interesting and in a rp-way, I feel like evily wiping out populations. Hadn't have the idea to use spies for destroying fortresses, thanks.
@PiE
It must be ok then
For 5th terrain promotion, it hasn't been offered even when attributing xp through great general, so I wanted to know if there wasn't an unseen condition.
Oh ok I searched for corpo costs... it's quite an intricate system.
I saw new texts to translate, I'll try to get my hands in it. Apropos, I noticed the added descriptions of the pae's maps. They're perfectly clear, thank you for having taken the time to coin them.
Now, are feedbacks still sought after? If so, I saw a handful of other anomalies in this otherwise very playable mod.
Animals killed by military units distribute food seemingly randomly.
Camel camps are buildable in cities adjacent to flood plains, although the pedia writes it excluded.
Regarding the audio quote for the Bank tech, I believe there isn't a quote for it yet. Why not use the BTS quote? It's "Banking establishements are more dangerous than a marching army", would it fit pae?
I have trouble with patches of attack dogs picken up by a waggon in my territory but outside of a town. I can't do anything but sell them for -1

, although I planed to reimplant it near a city. Is it impossible?
On a personnal note, I'm yet to see a random map where a city can be build next to jungle and desert. Jungle tends to be cleared before Elephant husbandry is researched. So it requires long-term planning that only the player is able of doing, with a lot of luck. But it reflects well the difficulty of obtaining elephants. The conditions for an elephant camp are indeed jungle AND desert?