No, I think the first slaves ever, they were from other clans. other villages. other tribes. I compare the beginning of a civ with a clan or nomads. A clan kills people in debt or criminals instead of using as slaves. I am sure, slavery is a product of bigger civs. city states. with a bigger economy. otherwise you won't need slaves. And 5000 BC I don't know any city state. only small settlements.
According to wikipedia at least, in the code of Hammurabi and Ur-Nammu slaves are attested to; there is no reason in my eyes to believe that these codes initiated slavery, as both of these codes refer to rules around slavery, indicating it pre-existed and was significant enough to need regulation.
Hammurabi's code as translated from (
http://avalon.law.yale.edu/ancient/hamframe.asp)
15. If any one take a male or female slave of the court, or a male or female slave of a freed man, outside the city gates, he shall be put to death.
16. If any one receive into his house a runaway male or female slave of the court, or of a freedman, and does not bring it out at the public proclamation of the major domus, the master of the house shall be put to death.
17. If any one find runaway male or female slaves in the open country and bring them to their masters, the master of the slaves shall pay him two shekels of silver.
18. If the slave will not give the name of the master, the finder shall bring him to the palace; a further investigation must follow, and the slave shall be returned to his master.
19. If he hold the slaves in his house, and they are caught there, he shall be put to death.
20. If the slave that he caught run away from him, then shall he swear to the owners of the slave, and he is free of all blame.
While it does seem possible that the first slaves ever were the result of raiding parties with the intent of slaving, considering the multitude of other ways a person could become a slave it seems strange to focus solely on prisoners of war.
(
https://web.archive.org/web/2019032....org.il/ad/egypt/timelines/topics/slavery.htm)
Some Egyptians were sold into slavery because of debts or sold themselves to escape poverty.
To add to this, slave merchants would travel to wherever they could sell their wares, same as any other merchant. If you as a ruler have the desire to purchase slaves, I see no reason why a merchant wouldn't supply them.
My biggest problem here is where the mechanic comes in the timeline and the idea that to begin building a slave based economy you require a single slave. From this single slave you can build a market, and with luck you can get an event to procure additional slaves. However if you do not get a single slave, or if your market fails to offer you additional slaves, you are effectively locked out of this mechanic. I do not believe this reflects the realities of the age, as far as we seem to know slavery was pre-historic.
As you said Pie
I think the first slaves ever, they were from other clans. other villages. other tribes.
Currently slaves come after many more complex ideas or systems;
- Hieroglyphics & Cuneiform
- The Wheel
- Organised Religion
- Dynastic government
- Smelting
And in my eyes the most glaring:
Why is a ruler able to buy trained warriors, organise an attack on a distant land or sell government forces; but they cannot buy and sell slaves?
These are interesting suggestions. May I suggest linking building slave markets or buying slave units with the trade ressource?
I think this is a good direction; if you have access to the slave resource you should be able to buy and sell slaves freely.
However I do still believe there need to be additional ways to procure slaves outside of warfare.
tot
edit:
As for my belief, there is too little risks from largely using slavery. I wouldn't be opposed to an increase of the probability of revolts or deaths. Mainly revolts because it's funnier.
I thought I should reply to this as well; I agree that the human player has a much better grasp of how to use and micro slaves, but I do not believe that the risk is too little.
What risks do you believe are not represented? Large scale slave revolts are extremely rare in the ancient world.
As a human player using large stacks of slaves as workers runs the risk of their conversion to insurgents in the event of unlucky mercenary spawns. Using max slaves per pop in a city runs the risk of disease or spies tanking city pop and causing a revolt.
These seem to be fair and balanced, but I am interested in what additional drawbacks slaves could have.